Welcome to my guide to the little electric ninja himself: Kennen. He is a maneuverable little bugger, who can employ several different builds. That is why I was very specific about the map and build I was referring to up front. This is the method which I have had the best success with so far. The way I see it is this: Kennen should always be moving. Speed kills (and saves your life too). And you are going to be spamming your abilities for stuns anyways. So you might as well do as much damage as possible while you are doing it.
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.
Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
The Heart of the Tempest beats eternal... and those beaten remember eternally.
Mark of the Storm - Kennen's abilities add Marks of the Storm to opponents. Upon receiving 3 Marks of Storm, an opponent is stunned and Kennen receives 25 energy.
Duration: 1 second. Mark of the Storm has a diminished stun effect if applied more than once within seven seconds.
Comment: This is what makes Kennen what he is. The goal is the wail on the enemy and stun them as much as possible. Getting that 25 energy back is nice, and can help keep an assault on an enemy going; particularly when your ult is stunning multiple foes.
Thundering Shuriken - Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
Throws a shuriken that damages the first enemy it hits for 75/115/155/195/235 (+0.75) magic damage and adds a Mark of the Storm.
Comments: A great little skill shot. I experimented with power leveling this skill first, and then focusing more on the other two. It worked fine, but just not as well as focusing on the other two first. So as much as I do love it, it ends up being the last skill I finish off in the build. BTW, in TT, like every other skill shot, it is a great little way to scout out bushes.
Electrical Surge - Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
Passive: Every 5 attacks, Kennen deals magic damage equal to 40/50/60/70/80% of his attack damage and adds a Mark of the Storm to his target.
Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing 65/95/125/155/185 (+0.55) magic damage and adding another mark.
Comment: Your multi-functioning taser is an awesome skill. There is so much to love here. Let's start with the active portion. Its range is great, and many nubs will underestimate it. It can hit enemies you don’t even see because of terrain and bushes. The damage and scaling aren’t huge, but they are sufficient. I will talk a lot about some strategies to use with this skill later in the guide.
As for the passive, it is what it is. It gives a nice damage boost, but that is not why you care. With an AP build, you should be more interested in getting that free mark on your opponent. It is great for early game harassing. Again, I will talk more about this later on in the guide.
Lightning Rush - Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm.
Kennen moves very fast and gains the ability to pass through units, dealing 85/125/165/205/245 (+0.6) magic damage and adding a Mark of the Storm to any hostile unit he passes through.
I have been starting with Doran's shield more lately, just to shake things up. I have to admit, it can extend the preliminary laning phase. The real point is: it depends on who you are laning against. If you are up against someone who can harass you like you harass them (Ezrael for example), it is a good item to have.
But if you are up against someone who has no chance of really poking you (most melee, poor ranged), the boots are still the way to go.
Now that the guise doesn't have spell vamp, I have been following a different build order. It is still a strong item to have as it has lots of stats you need. But it just isn't strong enough. Lately, after I have upgraded my boots, I get a blasting rod, followed by a giant's belt. This gives me some extra damage, and the flexibility to build towards either Rylai's or Guinsoo's.
The rageblade has grown on me. If you have good meat in front of you, the damage can really add up early. While waiting for your energy to come back, you will be autoattacking. And as mentioned before, it provides potent tower damage.
Kennen is getting looked at according to the Riot Design Team. I am looking forward to see what they come up with. I honestly think he is pretty balanced in 3v3 (though even there his scaling does leave something to be desired). But I will also be the first to admit he severely lacks in 5s. So it will be interesting.
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