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-   -   Release Notes v1.0.0.121 (http://forums.na.leagueoflegends.com/board/showthread.php?t=935156)

MartyMcPunchman 07-07-2011 11:23 PM

Release Notes v1.0.0.121
 


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Servers will be down for maintenance on Friday, July 8th from 1:00am to 11:00am PDT

Update: 1:30pm PST Servers online!
Update: We're experiencing a delay in the deploy of the patch. The current expected arrival of the update is 2:00 p.m. PDT. We're very sorry for the delay, but thank you for your patience!

Release Notes PVP.net v1.38.38

  • Updated the filter on summoner name creation and change
  • Fixed a bug with multiple error pop-ups appearing in PVP.net
  • Updated Custom Game Lobby interface
  • Added default game names to Custom Game creation.
  • Custom Games now have a “Quit” button in Champion Select. Players will no longer have to log back into PVP.net to cancel a custom game in Champion Select.
  • Removed warnings for leaving Battle Training during Champion Select
  • Updated Champion filters in the Summoner Profile
  • Fixed a bug where the incorrect Mastery Page name was being displayed when viewing another Summoner's profile
  • Fixed a bug that could cause you to overwrite your own Mastery Pages
  • Fixed a bug with viewing other players’ Rune Pages
  • Added multiple rune purchases to the store. Players can now use the “+” and “-“ signs to choose how many runes of a certain type to buy, up to 9
  • Multiple bug-fixes for the PVP.net store
  • Updated matchmaking to make level 30s matching with non-30s rarer

League of Legends v1.0.0.121

Akali
  • If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving

Alistar
  • Headbutt ability power ratio reduced to .7 from .8
  • Pulverize ability power ratio reduced to .5 from .6
  • Triumphant Roar ability power ratio reduced to .2 from .4

Ashe
  • Enchanted Crystal Arrow
    • Cooldown increased to 100/90/80 from 75 at all levels
    • Slow duration no longer scales with level and now slows for 3 seconds at all levels

Blitzcrank
  • Rocket Grab now has a proper animation.

Brand
  • Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances.

Ezreal
  • Tuned Ezreal's autoattack frames to be more responsive
  • Trueshot Barrage cooldown reduced to 80 from 100.
  • Essence Flux mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110.

Fiddlesticks
  • Fixed a bug where Dark Wind could instant-kill people under some circumstances.

Gangplank
  • Grog-Soaked Blade max stacks reduced to 4 from 5.

Irelia
  • Bladesurge mana cost changed to 60/65/70/75/80 from 70
  • Transcendent Blades damage reduced to 80/120/160 from 85/135/185

Jarvan IV
  • Demacian Standard
    • Cooldown increased to 13 from 12
    • Damage reduced to 60/105/150/195/240 from 60/110/160/210/260
  • Dragon Strike damage reduced to 70/115/160/205/250 from 70/120/170/220/270

Jax
  • Leap Strike can now target wards again, but will now reveal wards to enemies when used in this manner.

Katarina
  • Shunpo can now target wards again, but will now reveal wards to enemies when used in this manner.

Kog'Maw
  • Fixed a bug where Void Ooze was not flagged as an area-of-effect spell
  • Updated Kog'Maw's autoattack frame to be more responsive
  • Updated Bio-Arcane Barrage attack frame to be more responsive
  • Updated Caustic Spittle's attack frame to be more responsive
  • Bio-Arcane Barrage
    • Cooldown increased to 17 from 15
    • Duration increased to 10 from 6
  • Living Artillery drop time reduced slightly to increase consistency (Overall slightly faster)

Lee Sin
  • Safeguard can now target wards again, but will now reveal wards to enemies when used in this manner

Malzahar
  • Fixed a bug where Nether Grasp would sometimes only deal 4 ticks of damage instead of 5

Rumble
  • Flamespitter
    • Damage adjusted to 30/60/90/120/150 from 40/65/90/115/140
    • Ability power ratio reduced to .45 from .5

Ryze
  • Overload base damage increased to 40/65/90/115/140 from 30/55/80/105/130

Swain
  • Ravenous Flock now heals Swain for 75% of damage dealt versus champions, and 25% versus minions

Warwick
  • Hungering Strike now heals for 80% of damage dealt, down from 100%

Yorick
  • Omen of War
    • Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced.
  • Omen of Pestilence
    • Increased the cast range by 50
    • Improved the consistency of the AoE slow by increasing the radius and rate of application.
    • Mana cost reduced to 40/45/50/55//60 from 50/55/60/65/70
  • Omen of Famine
    • Mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80
  • Omen of Death
    • Updated the visual of Reanimated Champions to better show when a Champion has revived.
    • Removed the health decay on the Revenant and Reanimated pets
    • Fixed a bug with the interaction between Chronoshift and Revenants
    • Fixed a bug with Heimerdinger's turrets and the Reanimated state
  • Unholy Symbiosis
    • Yorick now takes 5% reduced damage for each summon that is active.
    • Increased the Attack Damage and Health of ghouls to 35% from 30% of Yorick's Attack Damage and Health
  • Ghouls
    • Ghouls are now immune to slows.
    • Ghouls take 50% reduced damage from AoE abilities
  • General
    • Mana per level increased to 35 from 30
    • Health per level increased to 85 from 80
    • Armor per level increased to 3.6 from 3
    • Base Movement speed increased to 320 from 315
    • Slightly increased his base Attack Speed

Items
  • Rabadon's Deathcap base ability power reduced to 140 from 155

General
  • Fixed areas in brush that did not correctly hide units
  • Teleporting to a ward will now reveal the ward to enemies for a few seconds
  • Locally jumping to ward will now destealth the ward for 2 seconds
  • Added minimap range indicators for long range (non-global ) spells such as Nocturne’s Paranoia and Ashe’s Hawk Shot

Metaturtle 07-07-2011 11:24 PM

1st

deal with it

SlashZeroV 07-07-2011 11:24 PM

Love the implement of ward hopping back and the new particle effect!

DreamsOfGrandeur 07-07-2011 11:24 PM

Finally!


SWEET GLORIOUS RELEASE NOTES!!! I'VE MISSED YOU SO!!!!!!!!





















Quote:

Originally Posted by MartyMcPunchman (Hozzászólás 11035421)
Akali
  • If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving

Thank you. <3
Always hated missing my Mark of the Assassin proc.

Quote:

Originally Posted by MartyMcPunchman (Hozzászólás 11035421)
Blitzcrank
  • Rocket Fist now has a proper animation.

Typo? If not...
What the hell is Rocket Fist?

edit: Oh, it was fixed. Rocket Grab. :)

Quote:

Originally Posted by MartyMcPunchman (Hozzászólás 11035421)
Kog'Maw
  • Fixed a bug where Void Ooze was not flagged as an area-of-effect spell
  • Updated Kog'Maw's autoattack frame to be more responsive
  • Updated Bio-Arcane Barrage attack frame to be more responsive
  • Updated Caustic Spittle's attack frame to be more responsive
  • Bio-Arcane Barrage
    • Cooldown increased to 17 from 15
    • Duration increased to 10 from 6
  • Living Artillery drop time reduced slightly to increase consistency (Overall slightly faster)

Yay. Kog Love <3
The animation buffs will definitely make it easier to farm.

Artillery speed buff will make AP Kog'maw more fun! :)

Quote:

Originally Posted by MartyMcPunchman (Hozzászólás 11035421)
General
  • Fixed areas in brush that did not correctly hide units
  • Teleporting to a ward will now reveal the ward to enemies for a few seconds
  • Locally jumping to ward will now destealth the ward for 2 seconds
  • Added minimap range indicators for long range (non-global ) spells such as Nocturne’s Paranoia and Ashe’s Hawk Shot

Aww dam, no more trick shots with Ashe's ice arrow. :(

BlahBohogun 07-07-2011 11:24 PM

No new skin D:

Chavez Obama 07-07-2011 11:24 PM

Nice :)

AngryLawnGnome 07-07-2011 11:24 PM

Yorick buffs ftw

osamabeenlaggin 07-07-2011 11:24 PM

First
edit xD ops

otAkawN 07-07-2011 11:24 PM

Quote:

If Akali uses Shadow Dance on a champion, she will attempt to attack the target upon successfully arriving
:)

Ko Hakoo 07-07-2011 11:24 PM

I am excited!

This is possibly the most unexpected, yet amazing, change in the patch. No more fail wards!!!

Quote:

Fixed areas in brush that did not correctly hide units


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