|Sloth the Sin
||06-29-2011 08:54 PM
[Champion Concept] Nazarak, The Fungus Lord
Riot post please
Nazarak uses the unique mechanic of Domains (Infectious Domain). Additionally, His W uses a unique mechanic.
Nazarak is a domain dominance champion. Nazarak is a tanky melee mage, and his abilities scale off of AP.
Note* Infectious Domains Have a Max Number.
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Any review is appreciated provided that you post logical reasons. Please tell me if there is anything missing or unclear. If you leave a review and link your character at the bottom, I will review it.
There are responses i have posted titled "announcement." These show all of the changed I have done to Nazarak since creation.
Title: The Fungus Lord
Playing as Nazarak
Across the worlds exist many strange beings. Some live in barren worlds nearly devoid of life; others in dense jungles teeming with exotic oddities. There are even a few which live among worlds rich with the essences of the elements. It is from this latter that Nazarak heralds, and few may be called stranger than this fungus elemental. However, where Anivia heralds from a place of guardianship and nurturing, Nazarak knows only conflict and conquest.
Born on a world of warring elements and instability, it was natural that one who feeds on death would eventually rise to power. And, in the chaos and destruction wrought from the wars of his brethren, Nazarak did just that. Now, the time has long past when all other elementals were banished from Nazarak's home world, leaving only his rot to reign supreme. However, with his summoning to The League, Nazarak once again sees an opportunity for conquest. Thus, he sets his sights on Runeterra and joins The League.
Nazorak is a large champion, towering over all save Cho'gath when chance pits them against one another. However it isn't his height which sets him apart, but his grotesque body. Being completely made from different types of mold, Nazarak acts as a grisly collage of green, black, and brown and brown growths. Hunching over, billowing an ever present cloud of spore, and leaving a carpet of mold do nothing to improve his appeal. Despite this, Summoners still seek out the noxious colossus in the pursuit of glory on the fields of justice.
Playing against Nazarak
-Level W first, then Q.
-Buy mana items early.
-Use spells sparingly early game.
-Don't be afraid of leaving Infectious Domain
-Use Infectious Domain's speed boost for both chasing and retreating.
-Be aggressive towards Nazarak early.
-Try to push Nazarak out of his Infectious Domain.
-Buy an oracle. Infectious Domains cost a lot of mana and can be destroyed.
-Do not enter his Infectious Domain alone.
-Do not walk on Infectious Domain in the jungle in order to avoid being seen.
Upon selection - They shall feed my domain.
Moving/Attacking - I am infection.
Decay awaits them.
Spawning misery in my wake.
Ah, the smell of decay.
Your world shall be mine.
Taunt - Creates a giant mushroom to sit under.
Joke - There's a fungus among us.
(level 0)(this means that they will start with one stack of per level gain)
Simple Ability Summary
Health - 420 + 102 per level (2256 lvl 18)
Health Regen per 5s - 1.1 + .17 per level (4.16 lvl 18)
Mana - 207 + 45 per level (1017 lvl 18)
Mana Regen per 5s - 1.28 + .11 per level (3.32 lvl 18)
Damage - 55.3 + 3.2 per level (112.9 lvl 18)
Attack Speed - .589 + 1% per level (.695 lvl 18)
Armor - 14.5 + 3.5 per level (77.5 lvl 18)
Magic Resistance - 30 + 0 per level (30 lvl 18)
Movement Speed - 300
Range - 125
Outside of Infectious Domain - A scaling Sunfire cape
Within Infectious Domain - A scaling sunfire cape affecting all enemies within the same Infectious Domain as Nazarak.
Explaination - This is meant to be used to punish people who enter Infectious Domain. It's also an unstopable laning tool for getting last hits; so long as Nazarak is within Infectious Domain and Infectious Domain is along the way of minion pathing. However, Nazarak will have a very tough time taking towers. All the enemy needs to do is zip in and Nazarak's passive will damage them, aggroing the tower.
A slightly smaller Contaminate (Trundle) which lasts 4 minutes and has a maximum cap of 3. Grants vision of the affected area.
Explaination - Promotes zoning while simultaniously detering chasing. Gives Nazarak lane sustainability. Incapable of competing with Teemo's mushrooms becausl A) they have a very limited nimber. B) they don't last nearly as long. C) Nazarak would have to waste time running around placing them when he should be concentrating on his CS. Maximum potential Teemo Mushrooms on the field at one time, 37 (Duration 10 min). Maximum Nazarak Infectious Domains on the field, 3 (Duration 4 min). Please note that enemies may see Infectious Domains field of vision without invisibility detection.
Outside of Infectious Domain - an easy to break pull. Channeled over 1.5 seconds.
Within Infectious Domain - An hard to break pull. Channeled over 1.5 seconds.
Explaination - Outside of Infectious Domain. It has a low initial casting range (400) which is about double melee range. Outside of Infectious Domain, you would have to keep the enemy within Caitlyn's auto attack range for 1.5 s, requiring you to chase them should the enemy choose to run. All in all, it would come out to equal a reverse flash with a low landing rate. If Nazarak stood still while channeling at full range, an enemy with no boots would break it in less than a second.
Within infectious Domain - If Nazarak remains still, an enemy with 400 speed would still be able to break it if cast at full range. Flash or
Ghost would easily still break it. If Nazarak walks off of Infectious Domain, the range would instantly go back to normal, probably breaking the spell instantly. If an enemy is within Infectious Domain when this spell is cast, the chances of escaping without blinking or using a speeding spell are extremely low.
With Target Outside of Infectious Domain - a simple aoe nuke
With Target Within Infectious Domain - a simple aoe nuke which slows.
Explaination - Target is Outside of Infectious Domain - basic damage. Keeps the player doing something (there's only a 2 s window when you can't keep this active). The majority of Nazarak's Damage comes from this.
Target is Within Infectious Domain - Helps keep enemies within Infectious Domain should W land. Might be neccessary to actually land W. Basic Damage.
A temporary mobile Infectious Domain at the cost of all of his current Infectious Domains.
Explaination - allows Nazarak to use enhanced abilities for a short duration.
Attachment 254524Passive: Deadly Spores
Attachment 254491Q: Infectious Domain
Nazarak constantly produces a poisonous aura of spores which does a small amount of magic damage per second to enemies in the immediate area surrounding Nazarak. When Nazarak enters an Infectious Domain, the entire Infectious Domain begins eminating a spore cloud. This ability lasts 1 second and cannot stack with itself. (Poison) (Stacks with Infect) (Does not trigger spell vamp)
Outside of Infectious Domain
10/15/20 Magic damage per second
Range - 330
Within Infectious Domain
10/15/20 Magic damage per second
Range - Entire Infectious Domain
Attachment 254512W: Fungal Reach
Nazarak contaminates the ground, creating an Infectious Domain which radiates from Nazarak's current position starting at 200 range and increasing by 40 per second until max range is reached. While Nazarak is within Infectious Domain he recieves passive health regeneration and increased movement speed. Nazaraks is also granted vision of the infected area which does not see into bushes or detect stealth. The oldest infectious domain is removed upon exceding the max number.
Infectious Domain has a invisible Fungal node at it's center which is destructable. It has 4 hp and takes 1 damage per auto attack. It is immune to spells and abilities. It will regenerate after 5 seconds without taking damage. Minions may not target Infectious Domain.
Time Limit - 5 minutes
Nazarak is healed for .45% health per second while within Infectious Domain after 5 seconds without taking damage.
Nazarak receive a 10/12/14/16/18% speed increase (lasts 1 second after leaving Infectious Domain)
Maximum Radius - 300/375/450/525/600
Maximum amount of Infectious Domains - 1/1/2/2/3
Mana cost - 80/95/110/125/140
Cool down time - 20 seconds
Attachment 254526E: Infect
Nazarak flings a mass of mold at targeted enemy which tethers Nazarak to the enemy. After 1.5 second, the targeted enemy is then pulled back to Nazarak, dealing magic damage in the process. Both the targeted enemy and Nazarak may move while tethered. The tether may be broken due to distance. The tether's range is increased while nazarak is within Infectious Domain.
Damage - 50/100/150/200/250 + .6 AP magic damage
Mana cost - 100/100/100/100/100
Cool down time - 20/19/18/17/16 seconds
Range - 400
Breaking range - 650
Breaking range within Infectious Domain - 950
Duration - 1.5 seconds
Attachment 254535R: Lord of the Land
Nazarak flings a cloud of spores at a target location which bursts upon impact. Affected targets are dealt magic damage over 5 seconds. Affected targets are slowed while within Infectious Domain. (Poison) (Stacks with deadly spores)
Damage - 50/100/150/200/250 + .7 AP magic damage over 5 seconds.
Range - 650
Radius - 250
Mana cost - 50/60/70/80/90
Duration - 5 seconds
Cool down time - 10 seconds
Slow amount - 20/25/30/35/40%
Active: Nazarak is truly one with his domain, being able devour all of his Infectious Domains to enhance himself in a magical explosion. Nazarak temporarily acts as his own Infectious Domain, receiving all buffs, additional affects, and additional damages which he would receive while within an Infectious Domain. All spells act as if both he and the affected target were within an Infectious Domain. Deadly Spore's range is equal to that of a max size Infectious Domain. For the duration of Lord of the Land, Infectious Domain's passive healing does not require that he be out of combat for 5 seconds.
Cast Time - Instant
Damage Radius - Max radius of the current level of Infectious Domain.
Duration - 12 seconds
Cool Down time - 180/150/120 seconds
Mana cost - 80/100/120
Magic damage - 150/225/300 +.45 AP
Starting Items - Sapphire Crystal + 2 Health Potions
Mid Game Items - Manamune + Berserker's Greaves + Sunfire Cape
Late Game - Hextech Gunblade
Situational Dependant Items
Mid Game Items - You might trade Berserker's Greaves for Mercury's Treads depending the enemy team's cc. Sunfire Cape may be
traded for Frozen Mallet.
Late Game - After Hextech Gunblade, you might consider building any item previously stated but not built already. (the optional mid game items or the unused core game items.) Also consider Guinsoo's Rageblade, 's Impaler, and/or Malady.
Flat Magic Pen Marks
Flat Armor Seals
Flat Magic Resistance Glyphs
Flat Mana Regeneration Quintessences
-Particle effects do not show on Infectious Domain if Nazarak is hidden in grass within an Infectious Domain unless he is revealed.
-This is a patch of infected ground, not a mushroom patch.
- Functions simularly to wards except that you are able to see the view range. If you spot one, you may simply walk around without being sighted.
-To clarify, Infectious Domain is not hidden by bushes. (check out the Broodmother page at the top. She had 8 max, but she was still underpowered
-Infectious Domains which are already in effect when the maximum radius is increased will increase their radius at the rate of 40 per second until they once again reach maximum size.
-The tether changes colors depending on how close to breaking it is.
-This spell is not a skill shot.
-If Nazarak uses flash, Fungal Reach is automatically broken.
I am not the artist of any of these pictures.