Importance of skill as it relates to team roles
So after watching the qualifiers this weekend and getting a clearer picture of just how fresh and in-experienced my pre-made team is, I grew curious about something. Of the various roles a good team will have (tank/initiator, support, ranged carry, jungler, cc/mage, etc) which will see a bigger benefit from having a skilled player vs a less skilled. Essentially, I'd like to optimize who is in which role to field the most efficient team I can. So help me fill in the blanks.
How do you guys rank, from 1-5 (1 being your most skilled player, 5 being your least) each of these roles?
A - Tank/Initiator
B - Jungler
C - Ranged Carry
D - Support
E - CC/Mage
I think you should take player inclination into account. Some large percentage of LoL players finds playing a support role boring. So even if that person is "better" than some of his teammates, if you put him into a support role he's going to take more risks to try and liven it up.
What you ought to do is ask your teammates to come up with a list of their 4 favorite champs with their comments on how good they think they are with each one. Then construct a couple team makeups based on that, allowing for possible bans etc.
Essentially, what I'm working with is two experienced and skilled players, one intermediate, and two that hit 30 in the current month. I'd like to identify how best to utilize them, then we can see about finding champions that they click with in each role. For instance, I wouldn't want to put our uber-noob as the range carry if that's the integral role for success, since he'd most likely fail no matter how much fun he has going 4/8/2 on Vayne or Caitlyn match after match. Likewise, if the support role is generally consider the least skill intensive, I wouldn't want our top player wasting his potential trying to support weak DPS. That's the reason I'm looking to get some advice on where to place everyone.
If I had to answer my own list, I'd say:
A - Tank/Initiator - 4
B - Jungler - 2
C - Ranged Carry - 1
D - Support - 5
E - CC/Mage - 3
Just curious how the rest of the community feels.
I'd say they all require a fair bit of skill, just different skills. Apart from support that is, as a support i feel like all you have to do is make sure to not make any stupid mistakes and be smart (which is in itself a skill)
Tanks need to have great map awareness and be smart but they must also know how to use their abilities correctly and when to back off
junglers need to be good at ganks, have good timing and sense of where everybody is on the map and when the right time to gank is
ranged carries need to be good at farming and ruining the opposing team whilst at the same time not getting focused themselves
Mages need to be good at unleashing their burst, getting out and getting back in when they are ready to burst again
support just needs to be more aware of how low their teammates are (I wouldnt know though since support is probably the one role which I really don't like to play)
Also it is easier to rate champs for skill level then roles. A Vayne carry will be much harder to play then a Tryn carry. You are looking at a carry that uses Q to do most of their damage and have to know when to use their knockback to stun and help the team verses a guy that runs in, auto attacks, ults, and spins out with a triple kill. Or a tank that bandage tosses then ults and watch their whole team fall instead of a tank that may have to shadow step through a ledge to taunt someone lagging behind their group.
As a support player, I have to say that support isn't terribly difficult to play; but you have a very unique set of responsibilities that set you up to take leadership of your team and call the shots. Itemizing a support can be tricky in that you want to get the most out of the little gold you have so that you can buy billions of wards.
I would say that tank/initiator and jungler are about equally difficult to play. If you gank/initiate at the wrong time or spend too much time waiting for the right opportunity your team will fall behind. If you can itemize one tank you can itemize them all.
I'm a terrible carry. I think they need to have the most "skill" in the sense that they need to be able to balance creep scores (last hitting) with team fights and itemize the right mix of damage and survivability.
I find cc/mage a lot easier than carrying. It's all about going in and doing your job then getting out to wait for cooldowns. If you have a good tank/initiator your job will be cake. If not then your job will still be cake, you just might die.
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