Sona. How to play
I recently unlocked Sona, wanting a good support player. However, she either sucks, or I suck with her. I imagine its the latter. Please help.
It's a bit of a mixed bag. She REALLY got nerfed to oblivion but may get some buffs soon. (So hold out!)
Start out getting "q" and using it with your passive to "babysit" your lanemate by harassing the heck out of the enemy champs. Only keep one point in the movespeed song until you have to max it again.
I haven't played much of Sona but I'd personally rush a Morello's evil tome and ionian boots to max CD.
One tip I CAN give you is that do not initiate with your ult in teamfights. Use it to extend someone else's initiation or in the middle of a brawl. Your ult will not last long enough as an initiation for your team to capitalize on it.
Give this a read through. It's slightly out of date (no accounting for ionians or deathcap/hourglass), but everything else in it is still accurate.
Sona's a touch on the underpowered side thanks to the nerfs she took to her mana costs. A lot of people relied on the old Locket (though she could easily make do without one), which no longer exists either.
She fits nicely into aoe based team comps with her ultimate, and fits nicely into kiting teams because of her E active and aura. Her Q and W are relatively lackluster, though the auras are nice to have just the same. She doesn't work so well as a generalist support, because she lacks any real flexibility in what she can do, thanks to not being able to target anything.
Still, if you have a while to spare, give the guide a read and it should hopefully help you understand her a bit better. She's due a remake (Shurelia said that she wanted to make Sona take a little more thought into what skills to use, so I can only assume she is being remade) I believe, so I'm waiting till that happens before I actually get off my butt and update the thing.
Sona is a little on the UP side at the moment. She's still fun to play, but her skills need a bit of a buff, imo. Her spells, while fairly spammable, do very little usually and target themselves which can be a bit of a bother sometimes.
Also, be prepared for the "Not Sona qq pick someone else" from other players sometimes. :l
Heal and The Mana regen spell(i forget the name) as summoner abilities
first point goes to q second point w third e then chose w every time that you can unless ultimate is available. when w maxed finish q then e.
To play her, as stated before harass with q early and the enemy will fear you because that spell hits fairly hard early on. The reason i chose heal is to keep you and your teamate in play. Finding a good partner is a good idea because the random people in solo arent always the most cooperative. :P If you push to a tower you should use your q ability so that you have the blue aura giving your teamate (that hopefully has decent dps) a boost, making towers come down quick. if you are getting ganked and running from a pack of champions that have eaten a few of your teamates on a rampage dont panic. Use your ultimate then e(purple aura) to be gone before the pack of mongrels even realizes that they are dancing.
She's definitely not a good pick if you want to win and are competitive, but she's at least very fun to play. Some might call her overly simple or boring, but the nature of her as a support champ and her 'musical' theme makes her fun for me.
There isn't too much to playing her, really. Early game in the laning phase is possibly the most involving part because you can make shrewd use of her passive to make last hits or to harass the enemy.
However, by the time you get to mid-late game, it's just spamming and alternating between her Q and W (her auras only last 2 seconds after you switch to a different one and these two are usually more important during a teamfight than her E, although there are exceptions).
The problem is that even though her heal heals a lot, the total heal amount is split between two players. If one player is being focused and not you (or vice versa), her heal is really paltry compared to those of other Champions.
This means that upping her ability power so that her Q does more damage and her W heals more is really important to have at least some presence in teamfights. However, you also need cooldown reduction to use your abilities more often and HP because she's incredibly squishy by default. In this regard, Sona is very item-dependent.
The problem with Sona is that she's very reliant on a good team. So you MAY want to reconsider using her during solo queue. If your team really sucks, then you won't do so well.
Sona's really easy to play, and very fun. In about 10 or so games, you should be fine with her. The only thing you need to know is that her abilities give her team auras, Q for Damage and Ability Power, W for Armor and Magic Resist, and E for movement speed. You need to know when to use what, because the button you press will give the aura corresponding to the ability you press. If Heimerdinger needs a heal, heal him with W, but he'll get extra armor and resist. If your Jax needs an attack boost(or if you get a kick out of KSing your team) press Q. E - If Ashe is getting ganked, heal her with W and press E to help her escape.
Please keep in mind that the build I use is experimental and it works for me. It may not work for you. It may not be "correct" but it works for me.
I don't generally go by other people's builds, I just experiment and see what works. Here's what I've built
Runes, I go with AP, mana regen, and mana, and CD reduction. The thing that's important to know is that Sona is a mana hungry champion. So, you are greatly advised to not spam your abilities, and always bring Clarity with you.
I start out with a Meki Pendant, and 1 health and 1 mana pot. Then build up to Tear of the Goddess, and try to build up to Rabadon's Deathcap, and Rod of Ages. I personally also build up to Morello's Evil Tome, but I can't confirm if it's viable, since it's a new item. Grab boots, but the kind of boots will greatly depend on the situation. For Crescendo's long cooldown, I grab Ionic Boots of Lucidity. If your other team has CC, grab Mercury Treads, but you're going to have to find a way to reduce the CD of your ultimate.
My level skill order comes as follows.
1. Q (or W)
2. W (or Q)
1.) I would advise you grab Ghost. A smart player would probably gank you first. Ghost is great for Sona to escape.
2.) Know what ability/aura is best for the situation
3.) Conserve Crescendo. I was told it's best used for Team Fights. I tend to use it when it's necessary, usually when I'm trying to save my own butt or my teammates. Don't EVER use this for ganks or to grab one person.
4.) You're not a ganker, don't expect to get kills, unless the other team is really stupid. Sona is a support champion and should be treated as such.
5.) Don't faceroll and spam your abilities. like an idiot, or you will run out of mana
hope this helps.
I did that too bro.
I used to play Taric until I got bored of him.
Have you tried Soraka? Best support EVER
She and Janna can just roflstomp games, really.
If you think I'm trolling, check my match history.
Go for soraka man :]
The only suggestion I can make about Sona is that Reverie is a decent replacement if you're looking for something to cover the "Locket Slot". The active was buffed recently to last another second if I recall, and combined with your movespeed aura active you can get your team out of/in to the action very quickly.
I'm surprised there's no love for lich bane here...it's pretty amazing on sona especially with her short cooldowns.
Just remember she eats mana like a german pornstar eats ****.
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