League of Legends Community

League of Legends Community (http://forums.na.leagueoflegends.com/board/index.php)
-   In-Game HUD Discussion (http://forums.na.leagueoflegends.com/board/forumdisplay.php?f=6)
-   -   overpowered range dps heroes?? proposed fix (http://forums.na.leagueoflegends.com/board/showthread.php?t=5356)

ronce 08-18-2009 08:06 PM

overpowered range dps heroes?? proposed fix
My issue is ranged dps heroes (teemo, the rat tristana, ashe) seem to be overpowered vs other heroes especially melee.

First of all I'm new to the game so I am not well versed in the mechanics, however I played a lot of dota.

I just see the same thing happening in most of my games which is all those ranged dps heroes out farming melee heroes early and raping. Since they're ranged they can sit back behind the creeps and harrass and last hit and their nature as dps heroes just makes them all the better at it. In terms of ganks they just kite ppl.

I would just like to see some sort of mechanic implemented which reduces dmg a ranged dps when do when fighting a melee heroe up close. So if a teemo or tristana were fighting a melee up close they might get a 10 to 20 % reduction in dmg or a larger chance to miss.

Some ppl just say o gank them more. Ganking doesnt seem to win games as often as farming which brings me to another issue i have: the game priveleges farming more so than ganking. such a privilege dmgs the the gameplay in my opinion. Team fights and ganks are so much more fun than ppl farming all day.

ohaidere 08-18-2009 09:21 PM

Nice place to post this thread.

Elijah 08-18-2009 10:12 PM


Originally Posted by ohaidere (Hozzászólás 55733)
Nice place to post this thread.


12A1N 08-21-2009 02:37 AM

I think your crazy.

All times are GMT -8. The time now is 07:46 AM.

(c) 2008 Riot Games Inc