[Guide] Nasty Nidalee - Top Tier AD Build
*** UPDATED AS OF 2/28/2010 ***
*** MASTERIES, RUNES & BUILDS UPDATED***
Nidalee is an extremely versatile Champion. She's great at chasing people down, up there with Shaco, Kassadin, Nunu, Singed except the big difference is she doesn't need mana to do it, and it's not on a large cool down. She's equally great at running away and juking enemy players in the brush.
0/9/21 - The #1 Mastery set, I was skeptical at first but now I'm a believer as I've actually witnessed this in game personally, was testing this build out and there was another Nidalee on the opposing team, he could neither catch me nor run away from me because my movement speed was increased, and so was my CDR from talents of utility. Combined w/ CDR Runes I just laugh now when I go against other Nidalees and they're so confused as to why I can chase them down so easily if need be.
0/21/9 - Decent build, if I were in a tournament pick scenario and the other team had a lot of burst damage, and they didn't pick Nidalee... I might very well pick this over 0/9/21 depending. 4% Reduced damage by everyone who is focusing is pretty good, you also get more HP at lvl 1 and reduced cooldown on cleanse, also a plus.
21/0/9 - Decent Build, level a little quicker and some more regen early game, but once again you will get out Nidalee'd if there's one on the other team that is 0/9/21. Good for pubbing, bad vs other Nidalees
21/9/0 - Decent Build, but if there's an equally skills Nidalee on the other team that is 0/9/21 you will get worked, hands down.
MAX DPS RUNES
9 - Greater Mark of Desolation = 17 Armor Penetration
9 - Greater Seal of Evasion = 6.7% Dodge
9 - Greater Glyph of Celerity = 5.65% CDR or 8.10% CDR @ 18
3 - Greater Quintessence of Desolation = 11.7(12) Armor Penetration
29 Armor Penetration Total
9 - Greater Mark of Desolation = 17 Armor Penetration
9 - Greater Seal of Evasion = 6.7% Dodge
9 - Greater Glyph of Shielding = 24 Magic Resist at 18
3 - Greater Quintessence of Fortitude = +97
Armor Penetration - Best offensive runes to get, critical damage and critical strike are a waste, these runes work better w/ scaling of Take Down not to mention Bushwhack lows armor by a % as well and this combos w/ it.
Dodge - Best defensive runes in the game, she gets 10 Dodge in Cougar alone and this helps with nimbleness for 0/9/21 build.
Cooldown Reduction - For a purely offensive rune page, this is the way to go... once again, I was skeptical at first and then I saw the light. This definitely shines when you're chasing down enemy Nidalee's... and we all know, one of the few counters to a Nidalee is another Nidalee, so this is very important.
Magic Resist - I still use these runes from time to time, I would probably use them more if it was a tourney setting and I knew the other team was going to be caster heavy.
Health Quints - Never really a bad choice, this is especially good if you're the type of player who doesn't like to buy the Doran's Ring. Either way without some sort of HP boost at level 1, a competent solo mid will take advantage of that and possibly first blood you by level 3 or so, or deny you of XP (Tristana's especially)
Because Nidalee can transform into a cougar, she has two sets of abilities. One ability set for when she is in human form, and a different ability set when she is in cougar form.
Javelin Toss/Takedown - [Q]
Nidalee changes her form, switching her ability set in the process. Leveling up this skill improves Nidalee's cougar form abilities.
Moving through brush increases Nidalee's movement speed by 25% for 2 seconds.
If there is a jungler on the enemy team, smite or no smite if there anybody you feel might take a rune at level 1 your first ability should be [W] - Bushwhack. Quickly run over to the enemy rune which is generally Golem for most champions and start dropping them into the brush. If you have a jungler of your own, it's good to get this first too so you can protect him safely without being there, at the very least it will give him warning if someone tries to gank or smite steal.
If nobody looks to be jungling at level 1 and everyone goes to their lanes first you can get your Heal first for some good harassing right at level 1.
E, W, E, Q, E, R, E, Q, E, Q, R, Q , Q, W, W, R, W, W
Something like that, hopefully I didn't mess it up but basically you want to max heal first. Take Down base damage is the same 6-10 and 11-15, ranking up Q doesn't make you hit harder in cat form, it just makes Javelin stronger. Sometimes I'll go up to rank 3 heal and then put some points into Javelin for early kills if the other team has a lot of squishy casters like twisted fate, but this is only if I'm not worried about getting dropped instantly and need that max rank heal.
1) Cleanse/Flash - Since the patch, this is what I pick... Exhaust and Rally both got nerfed to the point where I don't care to have them. There IS an abundance of ignites though for early game kills, and considering it has the healing reduction effect. Cleanse is the perfect solution. Flash is also an extremely good spell, I use it for tower diving, Flash/Pounce closes a pretty large gap between you and whoever you're trying to finish off.
2) Ghost/Flash - If you plan on getting Mercury Treads because you don't like Cleanse, then Ghost is probably your other optimal choice for both chasing/escaping. Flash, even more so... without cleanse for AP Sion/TF stuns... you'll need flash for these situations.
I generally get Doran's Ring, because I only solo mid Nidalee otherwise I won't play her, and since I've been either using Armor Penetration quints or Movement Speed quints I really need that extra HP at level 1 for the laning phase.
1) Doran's Ring OR Sapphire Crystal + Potions for the Doran's haters.
2) Sheen + Rank 1 Boots
3) The Brutalizer
4) Phage + Rank 2 Boots, Mercury Treads or Ninja Tabi depending on team.
5) Guinsoo's Rageblade
6) Trinity Force
7) Spirit Visage
Ultimately your final Build should look like something like this. Not necessarily in this order either, could always get Spirit Visage earlier than I mention if you need the extra MR and healing.
1) Boots of your Choice - 1000 gold
2) Trinity Force - 4070 Gold
3) The Brutalizer - 1337 Gold
4) Guinsoo's Rageblade - 2235 Gold
5) Spirit Visage - 1350 Gold
6) Bloodthirster - 3200 Gold
Some of you may noticed that I keep changing the guide, changing the build order etc. It's not necessarily that my old builds on the guide were bad, I'm just trying to keep the build up to date with the patch changes, and what I feel is currently best for the average game. Here's some of the reasoning behind the build changes.
For starters, I took Mejai's out of the build completely. The only reason I had it in the guide at all because it gave a decent boost to Primal Surge and Javelin. Javelin is decent early game, but it's really not worth the mana to skill up for harassing in a lane because auto attacking and healing yourself is just way more efficient. If you're not AP, unless someone is really low you're not going to get many kills with Javelin late game. Spirit Visage gives a noticeable increase in your heal, without relying on a snowball item in case the game goes awkwardly south. It's also dirty cheap and gives magic resistance and durability without the expense of Banshee's Veil. It also gives CDR, which is important.. honestly this item is amazing for the price.
The Brutalizer gives damage, armor pen and cooldown reduction for only 1337. Awesome Item for the price.
Guinsoo's Rageblade... hybrid item, but with sheen and the permanent 8 stacks you get for running around in Cougar form makes this hard to pass up, it's a mid-high tier item for only a little more than a BF Sword. Win-Win.
Bloodthirster... a great item for those games that just don't end, those long 45 minute games where it's back and forth pushing and farming and waiting for baron to respawn.
5V5 TEAM FIGHTS
Try to stay in the back initially, let the tanks blow their major cooldowns. Try and focus the low armor/hp targets like casters, if there's stealthers try and predict where they're going to open up from or just wait til they pop out and try and hit them with a trap so they can't restealth. If no stealthers, try and hit the biggest group of targets possible with the trap... it's generally no more than 2-3 but it lowers their Armor/MR by a percent so its very beneficial for your team.
At Dragon & Baron always try and trap the surrounding areas where you're anticipating an engagement, this will give you a few seconds heads up if you have no wards to counter gank.
Try not to just run in like rambo, guns blazing in Cougar form... if you get CC'd or silenece sometimes you don't even have time to escape if all 5 enemies focus you at the same, do hit and run tactics run in, cougar combo in their face and run out if you expect CC to follow, heal... toss some auto attacks at low armor targets w/ some sheen/trinity procs and then shift back into cougar and cougar combo their face off.
The idea is to "not commit" 100%, don't ever go in with the intention of just staying cougar from 100% to 0%. You need to learn the art of dancing!
Not finished, just posted to "save" it.
I just don't get AD over AP Nidalee.
Cougar is simply NOT that effective for me in competitive 5man AT teamfights. There are too many AoE's flying around, especially too much point-blank AoE. Once the kitty burst CD's are down, all you have is a really watered down wanna-be carry who can give a half-assed heal.
The main proponent of AD Nidalee is huge takdowns, however....
...Most of the time their Lizard-buffed Twitch/Corki/Tristana is WAYYYYY out of takedown range, so I would have to either blow takedown on some tank or heavy-armor support, or else just hold the cooldown. If I am landing a takedown on a squishy, it means they were already probably routed, and I can catch up to and finish runners just as good as AP Nidalee with Rylai's.
Now consider, what is being abandoned with the Sit-in-cougar-after-the-initial-pounce-and-single-target-DPS-someone.........playstyle:
As AP Nidalee, I'll usually javelin as I approach (no one bothers to dodge in a teamfight), then pounce+claw+takedown, then back to human to bushwack on top of all 5 enemy champs during the teamfight. Then I'd toss a SIGNFICANT heal on the carry, and it's back to kitty to pounce+claw+takedown.
Now AD Nidalee would probably want to stay in Kitty form after the initial burst, which means she probably WON'T be sticking bushwack to everyone. Or else she won't be getting that 2nd heal off. Either way there's a significant sacrifice for that boosted single-target DPS. And once again, if you can land takedown on a squishy, your team has either already won or they have absolute s.hit positioning.
Not to mention, well aimed javs are an incredibly effective counter for tower-huggers during a push, and for tower diving. Most tanks won't even bother to dodge AD Nidalee's Jav, while with 2-3 AP items, my Jav can rip off 1/5th of a tank's HP at max range. Most tank's larger hitboxes make javs very difficult to dodge while towerhugging, especially since it can reach from outside of the fog of war. Golem buff means nearly unlimited javelins flying down your lane as you try to push or towerhug, and each of them HURTS.
In small skirmishes, it's easy to use your 2nd pounce CD to pounce back, heal up, and toss a jav in a straight line behind you. Most persuing carries will eat it right in the face, and kiting in the opposite direction only increases the damage they take. I've been able to initiate very successfully with javelin and trap spam with golem buff up. The longer they mope around at max range not comitting, the more the damage (at a completely safe range for me) wears them down.
I really don't understand what AD Nidalee brings over AP Nidalee that's significant enough to warrant the build. Not to mention, AP Nidalee is such an INCREDIBLY ridiculous pusher with golem buff mid game....
Didn't want to derail the guide. And being Council, I'm sure he knows what he's talking about. Just wanted to say my peace, as someone who mains Nidalee.
First off, You shouldn't even be Cougar at the start of a fight where everyone is genereally clustered up. That's just asking to die. I just posted this guide like 5 seconds ago and it seems like you just skimmed through it, i'm tired and I want to go to bed but let me clarify.
Primal Surge is an extremely short cooldown, it's an attack speed bonus similar to Twitch/Tristana and every time you cast it (which is like 8 seconds or something? I'd have to double check) Your first attack procs Trinity for 150% damage not to mention the barrage of spears thrown in a matter of seconds from RANGE mind you, where its SAFER.
Positioning is everything in team fights, and if you're in cougar form in the middle of a fight against my team, you're going to get flopped and theres nothing you can do about it. At high Elo you really need to be cautious of when you go into a giant brawl in Cougar. Especially because you don't want to lose red rune.
Secondly, you definately DON'T need golem to push a lane of creeps, that's hardly a problem for Nidalee, not to mention she destroys towers much faster as AD versus AP. WAY FASTER.
I've played AP Nidalee too, it can be fun... but overall I think its weaker, I think there are much better AP Champions out there for high level competition, Annie, Sion, Fiddle, Twisted Fate etc... i'd rather have any one of those on my team than an AP Nidalee.
Maybe if you try my guide you'll find you like AD Nidalee better.
When I go ap, I stay out of cougar form healing champions and spaming nuke javelins, as soon as the enemy attacks us as a group and my team is ready for a full frontal assault, i'll heal myself for the attack speed and cougar for them.
AP does deal a load more of damage though, If I remember correctly, I get 500+ swipe/pounces, then you got your javelins that nuke half of anyones hp if used at long range for the full effect, not to mention baiting as ap nidalee is easy considerring your heals are going to have a large effect.
But as always, AP takes mejai stacking, so you have to be carefull not to die, get kills/assists and max out your ap damage.
AD nidalee seems great, but you can't heal your team like an ap nidalee, so your left with going full cougar and auto attacking, wich isn't fun for me.
you guys need to also bear in mind that as AD nidalee you CAN sit outside of cougar form and spit out some huge hits, and quickly thanks to Primal Surge, whereas with ap nidalee, to do any sustained damage instead of just a spear burst every few seconds you have to be in cat form since pounce and swipe get buffed.
Yes AP nidalee heals are nice, but think about this, in any real game, when do you NOT see some sort of executioner's calling style debuffing going on against your team? be it pirate, tristana or the executioner's calling debuff itself, since the item is so boss now.
just my 2c.
PS cute guide flankd, the items section could do to get cleaned up a touch, but I'm sure you know that, and not a BAD item build, I just prefer mine a bit better :P
Before the fight is comitted, AP Nidalee outperforms AD Nidalee.
Granted, AD build does do more damage to towers. However, AP builds with good jav aim and bushwack spam keeps enemy champs back from towerhugging, hurt (very hurt often), and not wiping creeps at tower base.
Golem, simply means nigh-unlimited jav/bushwack/heal spam (with clarity and mana pots to fill in the gaps). I'm healing over 25k a fight to teammates usually. This really matters during mid-game pushes.
Some stats from recent 5man AT's, all vs level 30's (not well-knowns, but experienced players):
Game 1: Damage done: 95k, Health Restored: 25k
Game 2: Damage done: 118k, Health Restored: 23k
Game 3: Damage done: 141k, Health Restored: 23k
VS Flankd's AD build:
Game 1: Damage done: 134k, Health Restored: 8k
Game 2: 153k, Health Restored: 12k
Game 3: 106k, Health Restored: 14k
Even being outscored in my games (and, yes, outplayed some games), the sustainability of AP heals + Jav Tower harassment + golem for infinite spell spam is so much pressure for mid game lane pushing. I am not giving up much damage, but almost doubling the healing output.
That's a significant amount of extra health being pumped to allies to keep them pushing and in lanes.
Amplifying tome + health pot to lane (with clarity to maintain, spell order: heal, jav, heal, bushwack, heal, Cougar)
[If team doesn't have yet, Aegis of Legion] otherwise right to
Abyssmal Scepter or banshee veil/guardian angel/etc (depending on need for survivability)
I've played both AP and AD a fair bit - used to be a pure AD while she was free, just unlocked her and have been trying pure AP.
I have to say that I don't feel a huge amount of difference in terms of effectiveness. They're just good at different things. AD Niddy is arguably better for killing towers and taking on lone opponents, AP is a bit more of an all-rounder with an emphasis on burst damage (though thanks to short cooldowns, they're quick bursts).
For AD, I took a leaf out of Canis' book, rushing Frozen Mallet followed by Sheen. This is the big advantage of AD, IMO - slowing autoattacks. Rylai's is undoubtedly very nice, but sometimes I like having the definite effect of an autoattack rather than the dodgeable or misfireable javelin.
Longsword + potions
Boots of Swiftness
Triforce (if the game simply won't end)
Or something, not done it for a while. If I'm facing a lot of CC, I'll get Banshee's along the way, which comes to an extra 1000 health, which is very nice. Then I just farm Golem for CDR - my runes total around 15% with offensive masteries by lvl 18.
For AP, I've been going
Sapphire Crystal + 1 of each potion
Boots of Swiftness (built up gradually)
Rod of Ages
Doesn't feel completely perfect, but it's done reasonably. Lichbane and Frozen Heart give semi-decent resists, Rylai's a bit more health, and I can do pretty decent damage. I might try Soulstealer next game.
Something that I've been considering toying with is a 'chaser' build - thanks to Prowl, Pounce and the Cougar speed buff, she can go at a fair speed. Stacking movement buff items and some kind of slowing item could be interesting. This does raise the question of how crits interact with Takedown, since a lot of the movement buff items also improve crit. Anyone know for certain about this?
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