Let's discuss real Dominion specific items
by real Dominion specific items, I mean items that really specifically interact with the mechanics of the map, which I feel there are none of -- nor are any planned to be implemented
Passive: Health shrines are 15% more effective
Passive: If you lose nexus points when you die, instead you lose one less nexus point from each death.
Passive: Kills that cause your opponent to lose nexus points will instead cause them to lose one extra nexus point from each of your kills
Passive: Speed shrines grant you 10 bonus attack damage and 15 bonus ability power
Active: Interrupt all champions who are capturing a point in a targeted radius area, and silence them for 3 seconds (long cd, 2 minutes or greater)
Active: Turns the nearest health shrine within 900 yards to be poisonous to any enemy champions that pick it up within the next 15 seconds, dealing damage over time and slowing for 15% (medium cd, 1 to 1.5 minutes or greater)
Active: Nearest capture point will be put into a state of neutrality for 3 seconds. It will be unable to attack, unable to be captured, unable to generate or prevent nexus damage, and reveal all nearby stealthed units for both teams (long cd, 2 minutes or greater).
The last two are broken and/or unfun. 1 item should not completely reverse one of the core aspects of the map. The later is significantly stronger than offensive garison (albiet for a shorter duration) which has a 3 and half minute CD.
Keep in mind what we learned from priscillas: changing the game mechanics based on an item makes people spend 2k gold on nothing but hp5 xP
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