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-   -   Mastery Question: Veteran's Scars (http://forums.na.leagueoflegends.com/board/showthread.php?t=2788534)

Shadogi 11-11-2012 09:37 PM

Mastery Question: Veteran's Scars
Is this mastery really worth the point you put into it? I've noticed a lot of builds use this and +30 health, even at level 1, doesn't feel significant enough to justify the point. Even though it would only be a small difference, taking 1/3 in Resistance (+2 Magic Resist), Vigor (1HP/5) or Evasion (-1% AOE Damage) seem like better options.

Is there something I'm not understanding about this mastery?

ExecutionerK 11-11-2012 09:44 PM

30HP at level 1 is a lot, and often champions will build resistance before building health, thus making this mastery point worthy

Crazy Crann 11-11-2012 09:46 PM

30HP is almost half of the damage of a level 1 Ignite.

Think about that the next time you survive Ignite with 10HP.

FaerellG 11-11-2012 11:29 PM

30 is about the amount of damage you'll take from an auto attack (after armor is applied)

Kaoelith 11-12-2012 01:43 AM

for 1 point it gives a lot compared to other talents, but the prereq is a little offputting

the only other real option is hp/5 and more mr/armor whichever you didnt take, which you won't notice really after an item or 2

it basically comes down to the level 1-5 game for the options

if you jungle, the extra hp is more useful for the first clear
for supports i rather have more hp than 2 hp/5 and 3 mr
adc same story, lvl 1 fights can be quick depending on carry and support(blitz graves for example)
ap mid, assuming you don't need mana(thus requiring buff duration)30hp + 6/lvl is basically whichever you prefer, little more hp vs little less damage
top, same as ap mid

ViashinoWizard 11-12-2012 02:04 AM

Look at it this way.

A single point in Durability gives you 27 HP at level 18. 1 point in Veteran's Scars gives you 3 more than that at level 1.

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