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-   -   [Champion Concept] Etheria: The Chaos Mage (http://forums.na.leagueoflegends.com/board/showthread.php?t=2786660)

Ouroborous HD 11-11-2012 10:16 AM

[Champion Concept] Etheria: The Chaos Mage
 
This is a repost of my first champ concept with some minor changes so enjoy and tell me your thoughts plz.

Health-480(+80 per lvl) 1840 at lvl 18
Health regen-10 per 5 sec(+.5 per lvl) 18.5 at lvl 18
Resource-energy
AD-55(+3 per lvl) 106 at lvl 18
Movement-320
Attack Speed-.505(+.015 per lvl) .76 at lvl 18
Armor-35(+2.5 per lvl) 77.5 at lvl 18
Magic Resist-37(+3 per lvl) 88 at lvl 18



Role: mage

Passive: Light Eye: Upon reaching 50% health Etheria gains 20 movement speed and 5% spell vamp. Dark Eye: Upon reaching 25% health Etheria gains 5/10/15 ability power and 15% spell penetration.

Q: Divine Light/Dark Wrath

Etheria fires a beam of white light applying a light charge to all enemies hit. For three seconds afterwards Etheria can fire a beam of dark energy stunning any enemies afflicted with a light charge and applies a dark charge to all enemies. If Etheria hits an enemywith a dark charge he will do less damage on that attack but consume the charge and receive energy

Cost: 30/30
Range: 600
Damage: 40/80/120/160/200 (+60% of AP)
Cooldown: 5 sec starting after the time runs out to use Dark Wrath or when Dark Wrath is used
Charge Length: 4 sec
Stun Length: .75 sec
Energy refund: 30



W: Fluctuation

Etheria warps gravity around a single enemy slowing them and chaining to nearby enemy units (prioritizes champions)

Cost: 60
Range: 300, chain range 250 from initial target
Damage: none
Cooldown: 12/10.5/9/7.5/6
Slow duration: 1.5 seconds
Slow: 20%/24%/28%/32%/36%



E: Fusion Storm

Etheria releases a storm of explosions within an area dealing magic damage and increasing Etheria's magic resist temporarily for each champion hit

Cost: 65
Range: 500 diameter (starts at the center and expands to the end of the area of effect)
Damage: 50/110/160/210/260 (+50% of AP)
Magic resist increase: 6 per champion hit. lasts 2 seconds
Cooldown:8/7.5/7/6.5/6
Charge length: 3 seconds



R: Transcendence/Chaos Judgement

Etheria breaks the laws of nature becoming a being of light and dark energy. For 8 seconds he is immune to all crowd control effects, and his abilities have enhanced effects and have no energy cost.

Q: fires a single fused skill shot that immediately stuns any enemy it hits

W: has 25% increased range

E: marks enemies that are hit with a chaos charge causing Etheria's abilities to bonus damage equal to 30%% of his AP

Etheria can activate this skill again to bring down a bolt of energy which deals magic damage to one target and 50% of the intial damage to all enemies within range of the target.

Cost: no cost
Range: 450
Damage: 5/8/10 % of targets maximum health (+ 1% per 90 AP)



tips for playing Etheria:

Etheria's skills can effect multiple enemies. try using them when enemy champions are clustered together for devastating results

When confronted with multiple enemy champions use Fluctuation to slow your pursuers

Etheria becomes more deadly as the fight drags out. use this to turn certain defeat into a quick kill


tips for playing against Etheria

Attack Etheria from different directions to prevent him from using his abilities to escape

Be careful when fighting Etheria solo his passive makes him deadly at low health.


-Darkzero1

piiees 11-12-2012 04:29 PM

bump

HeadinPants 11-12-2012 04:41 PM

Excellent champion idea. I've been asking for another energy champ myself.

AlphaHound 11-15-2012 03:58 PM

This is really neat, I'd like to see him as a champ in the league some day :D

Ouroborous HD 11-25-2012 09:08 AM

bump

siiphon 11-25-2012 09:25 AM

I actually like this concept. This champion doesn't seem overpowered, for once. Please explain her e better.

Ouroborous HD 11-25-2012 06:11 PM

his E starts at a single point and expands to the edge of the AoE and gives him a small buff for every enemy he hits with it.

Mushubaby 11-25-2012 08:19 PM

personally i don't really like the idea of having a double skillshot ability. i don't know why, it's just that the gameplay mechanics feels like it's just being new for the sake of being new. plus once you use the first skillshot your enemies will know that he next skillshot will immediately follow. it just makes the gameplay seem more boring and predictable than it actually is. anyways, great champion idea overall, i really like the w. the league hasn't implemented a champion with any sort of chain mechanic yet.
i would also buff the passive. it seems a little weak and lacks any lategame scailing. it's not good to have passives that aren't noticed.

check out my champion
http://na.leagueoflegends.com/board/...1#post31816661

Cyborg Scorpion 11-25-2012 09:52 PM

got any ideas for lore? if not, let me know, i can try to write one for you if i get a basic idea of the backstory

Ouroborous HD 11-26-2012 03:31 AM

i tried making a lore for him but it just didnt work out very well if you want to take a shot at it be my guest


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