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-   -   [GUIDE] - Annie the Dark Child (http://forums.na.leagueoflegends.com/board/showthread.php?t=2729)

bdschuss 07-31-2009 09:28 AM

[GUIDE] - Annie the Dark Child
 
Edit: I promised a update months ago, but I stopped playing Annie for a while. I have started to play her again from time to time, and I tend to play her a little differently now than I used to. So I decided I would give the update I promised forever ago.

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1)Stats

Health: 348 (+76 / per level)
Mana: 250 (+50 / per level)
Move Speed: 310
Armor: 8.5 (+4 / per level)
Spell Block: 30 (+0 / per level)
Critical Strike: 1.75 (+0.25 / per level)
Health Regen: 0.9 (+0.11 / per level)
Mana Regen: 0.88 (+0.08 / per level)
Range: 625

(Note: Info taken from official Hero Information Page)

2)Spells

Pyromania - Every 5 spell casts, Annie's next spell will stun the target for 1.75 seconds.

Disintegrate - Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target.
Annie flings a mana infused fireball dealing 90 / 130 / 170 / 215 / 260 (+0.6 per ability power) magic damage. Disintegrate's mana cost is refunded if it deals a killing blow.
Cooldown: 4 seconds
Cost: 60 / 75 / 90 / 105 / 120 Mana
Range: 625

Incinerate - Annie casts a blazing cone of fire, dealing damage to all targets in the area. Annie casts a cone of fire dealing 85 / 145 / 205 / 265 / 325 (+0.6 per ability power) magic damage to all enemy targets in the area.
Cooldown: 8 seconds
Cost: 80 / 100 / 120 / 140 / 160 Mana
Range: 625

Molten Shield - Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. Places a shield around Annie for 15 seconds, increasing her armor and magic resistance by 10 / 20 / 30 / 40 / 50. Deals 20 / 30 / 40 / 50 / 60 (+? per ability power) magic damage to enemies who attack Annie with melee attacks.
Cooldown: 30 seconds
Cost: 25 Mana

Summon: Tibbers - Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. Deals 200 / 325 / 450 (+1 per ability power) magic damage to units in the target area and summons Annie's bear, Tibbers, to destroy her enemies.
Tibbers has 1,200 / 1,600 / 2,000 health and 80 / 105 / 130 attack damage, and continualy deals magic damage to surrounding enemies.
Cooldown: 120 seconds
Cost: 150 / 200 / 250 Mana
Range: 600

(Note: Info taken from official Hero Information page. Value for additional dmg/ap point is taken from my own memory and may not be accurate.)

3)Summoner Spells

Summoner spells are an important part of every champion. There are a few spells which are far and above better than the others currently.

First Spell: Flash. Flash is just great all around even with the nerfed cooldown. It can be used both offensively and defensively. Flash can be used to suicide bomb their ranged champions in a team battle with a stun Tibbers if necessary, or saved for defensive play if you have other champs on your team who can get back to the squishys on the other team easily.

First Spell (alternative): Exhaust. Alternatively you can pick up Exhaust. Lowered magic resist, blind, slow, low cooldown? Yes plz.

Second Spell: Teleport. Its good especially if you are solo. Stop enemy pushes, town to buy and port back, it has many uses.

Second Spell (alternative): Heal. Really depends on how many heals your team has if you should or shouldn't pick this up.

4) Masteries

I am currently using a 9/0/21 build. Offensive just isn't worth it to me on casters over utility.

5) Runes

My rune selection consists of stacking -Cooldown% runes. I use -CD% runes in all of the slots. Also, after much consideration I have decided to stick with the static -CD% runes for the blue slots instead of the per level runes. Most per level runes overtake their static counterparts much earlier and I cannot justify using the per level runes for -CD since their added effect comes so late in the game.

Magic pen/APrunes are also very viable, but I have a -Cd book that I use for all my casters since -Cd is more viable as a "general" caster book.

6) Items


This is the item build I tend to use.

Sapphire Crystal (+x2 health pots)
Catalyst the Protector
Boots of Speed
Mejai's Soulstealer
Sorcerer Boots
Rod of Ages/Second Catalyst
Second Catalyst/Rod of Ages (using 1st catalyst)
Rod of Ages/Banshee's Veil (from 2nd catalyst)

This should be plenty to last you the whole game, but if you complete all of these items you can go for whatever fits best for the game. Catalyst of the Protector is awesome. I get it as soon as possible. Its good for baiting people if you are low health and about to level, and is crazy "regen" early game. I then rush Mejai's for obvious reasons. I tend to delay Rod of Ages till later simply because I enjoy the catalyst till later game. Some people go early Tear to get the mana bonus early, but I enjoy the catalyst too much to give it up. Its entirely viable to go tear first though. I recently updated this build and dropped the archangel staff for slightly more survivability w/ a second catalyst to banshees/2nd rod.

7) Spell Choice


1)
Incinerate 1
2)
Disintegrate 1
3) Disintegrate 2
4) Incinerate 2
5) Disintegrate 3
6) Infernal Guardian 1
7) Disintegrate 4
8) Incinerate 3
9) Disintegrate 5
10) Incinerate 4
11) Infernal Guardian 2
12) Incinerate 5
13) Molten Shield 1
14) Molten Shield 2
15) Molten Shield 3
16) Infernal Guardian 3
17) Molten Shield 4
18) Molten Shield 5


Yes you saw right, incinerate first. Spam incinerate in your well right when you spawn till you get your stun up. Its just too good early game to pass up in case you run into a lvl 1 team battle while dragoning or getting a rune. This literally wins lvl 1 team fights if you can get a stun off on a majority of the other team. And you wont lose too many last hits from not getting Disintegrate first. All in all a win win situation.

However, lvl 1 team fights such as the one described above mostly take place in higher level games. If you do not see the stun being advantages for your play early game, by all means go Disintegrate first.

In addition to her spells, Annie also has a passive which makes every 5 spell casts a stun. This is a huge part of Annie's gameplay.

8) Strategy

Early Game:

Annie can both solo or lane with another hero. Annie's biggest strength early game is her Disintegrate spell. If you get a kill with the spell it refunds the mana cost. This means you can use Disintegrate to last hit instead of her normal attack. Abuse this like no tomorrow. You should be able to easily get almost every last hit on the creep wave with your Disintegrate. If you miss some, oh well you have enough mana to get by with some misses. When I'm sitting on a full mana bar and a stun, Ill toss a Disintegrate at the enemy champion in my lane. You can follow up and maybe even kill the enemy champ if your lane partner has a slow or stun. Disintegrate spam is on about a 3.0 sec cd with just your runes and masteries. Use it like no tomorrow. When you get Tibbers (Infernal Gaurdien), the fun begins.

Mid Game:
Tibbers is amazing. Tibbers should only be used when you have a stun passive ready. Tibbers has a large aoe and when you drop it with a stun passive, it gives an aoe stun. He can also be controlled by holding ALT. You can easily kill many champs with stun tibbers drop followed up by disintegrate and incinerate in the early to mid game if you have some help from teammates. Get your kills early and level up that Mejai's!

Late Game:
Stun proc and Tibber's stun. That's the name of the game late game. You should just spam your nukes on cd and motlen shield when going into battle to get up your stun procs quickly. When pushing, drop Tibber's stun on a large group of champs. As stated above you can suicide bomb their ranged carries with flash and Tibber's drop if necessary. Sometimes it is advantageous to do so, just use your discretion. When defending drop a Tibber's stun on a large group of champs that are attacking. When Tibber's is down and you have a stun, stun with Incinerate if you can get multiple champs with it.

9) Other Tips and Tricks

So this section is just for some last minute tips and tricks that I wasn't sure where to put anywhere else.

1) You will notice that when enemies see that swirly wind around you they will play a lot more cautious. This may make it harder to gank people, simply because they will back off the creep wave quite a bit. However, we can also use this our advantage since when they see that stun isn't up they may play less cautiously. What we can do is wait till our stun counter is up to 4. Then if you can get a little closer than max range Disintegrate you can: Disintegrate -> Tibbers (Stun) -> Incinerate -> Disintegrate. This way we get the benefit of the stun without them seeing that we want to stun them.

2)Check out this tool: http://beta.leagueoflegends.com/boar...ad.php?t=17361 .
You can save individual mastery specs for each champion (multiple per champ if you want even) and apply them in seconds with a few clicks. This tool is awesome and the creator deserves some props for it so I'm adding the link to his thread in this guide.

10) Closing

This is about all I can think of off the top of my head from work. If I have any more stuff to add, I'll add it later when I get home. Also, making use of /taunt and /joke is reccomend as hearing the "Beaten by a little girl!" is quite satisfying. Good luck and happy LoLing.

Dareck 08-05-2009 11:04 AM

Yeah the molten armor does proc the passive stun, but in my opinion its probably not needed because you'll be last hitting with your disintegrate anyways so you should have it up most of the time anyways.

Good guide =)

bdschuss 08-11-2009 01:53 PM

I will be updating this guide in the near future to be much more comprehensive and complete.

twistedbard 08-18-2009 11:39 PM

question is there anyway to know how many ast you have unitl 5 or do you have to count your self

Phiphler 09-01-2009 09:04 AM

I find that an early Tear of the Godess works very well, as Annie can spam her spells extremly much.

Personal preference.

SmecssRaege 09-05-2009 10:51 PM

Quote:

Originally Posted by twistedbard (Hozzászólás 55900)
question is there anyway to know how many ast you have unitl 5 or do you have to count your self

To anyone still wondering this


You have a buff called "Pyromania X1 X2 X3 X4"
which means it has that many charges


the 5th one is "Energized" which means ur next spell is going to be the stun



P.S! getting lvl 1 molten shield (25 mana) is a great way to get easy buildup points for your stun

SirZap 09-08-2009 05:55 AM

so I need to push ALT to control Tibber :P

09-08-2009 06:25 AM

Actually, SirZap, right now the control to Tibbers is bugged. I've found that after issuing an order to Tibbers, he'll listen...

And never do it again. He'll attack champions without stop and won't come back when you call him. The ultimate gets bugged and you never see the CD timer on the ult, so you can't tell when Tibbers is actually up sometimes. It nearly got me killed in a game just yesterday. :/

mermin 09-08-2009 05:36 PM

he is sometimes bugged yeah..

Phyrose 09-08-2009 06:29 PM

I dont like this skill build, i use Disintegrate and Molten shield and ulti at lv 6, i max molten and Q and I go creep Neutral (just activate Molten and all creep dies) .... next i try to kill golem, sometimes i use a Elixir of brilliance, i just use molten shield, and spam Q until it dies, that golem buff helps alot, On items i use rod of sages( is all about survival early)

The trick to use this hero is To Survive with the shield , it helps a lot specially on early, i killed jax with the shield , and i ended 14-0.

But good strategy anyways, and about tibbers , yea, very buggy, U cant control him anymore with alt key, hes kinda Kamikaze Lol


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