||09-16-2012 07:23 PM
Best defence against an enemy three character turret push.
Having argued with a friend on this point I wouldnt mind some alternative perspectives on defending against a three character push. I'm utterly convinced that such a push can be countered easily with only two defending players if they stick to their turret and target minions. What also is missed is that the freed up player can both push the top, feed or have a free jungle run and thus rack up experience and cash.
What enviably happens is that I'm accused of not helping out because I'm 'running off' elsewhere and not playing as a team.. Especially after the three enemy character quite obviously back up a bit, drawing the two bot laners (despite my warnings and protestations). I get constant calls to help gank the bottom, despite the fact that there wouldn't be any advantage and likelihood of success.
Ok, it is a first world problem, but nevertheless has anyone encountered allies who tend to make poor decisions base on simply overextending, hanging around fights with low hp And not getting back fast enough to heal forcing you to care for them or simply expecting you to follow their command and at risk of facing Torrent of abuse if you don't?