When I saw the stats for all of Corki's abilities most people play him as an pure attack damage because of his passive not based on his actual abilities. Here are his abilities and the stats to make it stronger:
Hextech Shrapnel Shells: Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.
Phosphorus Bomb: Deals 80 / 130 / 180 / 230 / 280 (+50% of ability power) damage to enemies in a target area. In addition, the blast briefly reveals the nearby area and champions hit for 6 seconds.
Valkyrie: Corki surges to target location creating a trail of destruction that deals 60 / 90 / 120 / 150 / 180 (+40% of ability power) damage per half second for 2.5 seconds to enemies in the fire left along his path.
Gatling Gun: Corki's gatling gun fires at all targets in front of him every half second for 4 seconds, dealing 20 / 32 / 44 / 56 / 68 (+0.4 per bonus attack damage) physical damage per second and shredding 1 / 2 / 3 / 4 / 5 armor with each shot. The armor reduction persists as long as the enemy is under continuous fire.
Missle Barrage: Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Each missile deals 120 / 190 / 260 (+0.2 per attack damage) (+30% of ability power) magic damage in an area.
Corki stores one missile every 10 seconds up to 7 missiles at any given time. Every 4th missile will be a Big One, dealing 50% more damage than normal missiles and the explosion has a broader radius. After dying, Corki will respawn with 4 missiles.
So majority of his moves are increased based on his ability power and his gatling gun and missle barrage are based also with Attack Damage so I though to myself would a AD/AP hybrid Corki would work out?
Would you think it will work?
Troll threads -.-
This is those, " It can work but is not the best Idea" Idea
Just because something is possible, doesn't mean it's the best.
Corki is better off as an ADC for maximum effectiveness rather than Hybrid.
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