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-   -   item ideas - had 50 players look at these so i'm putting them on here (http://forums.na.leagueoflegends.com/board/showthread.php?t=2121327)

Lordofluxuary 05-14-2012 05:07 PM

item ideas - had 50 players look at these so i'm putting them on here
 
Alchemist's scoll -Total/individual cost 760/360
Description:
+270 Mana
UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.

Materials: Costs:
Saphire Crystal 400

Lord's Divining Path - total/individual cost 3400/405
Description:
+40 Attack Damage +50 Ability Power +280 Mana
UNIQUE Passive: On basic attack or ability use, increases your Attack Speed by 5% and Attack damage by 2.5 and Ability Power by 5 for 5 seconds (effect stacks up to 10 times).
UNIQUE Passive: Your basic attacks restore 7 Mana per hit. (Attacks on champions quadruples this ability.)

Materials: Costs:
Guinsoo's Rageblade 2235
Alchemist's scoll 760

Dreaded Spearsheild -Total/individual cost: 2725/1050
Description:
+35 Attack Damage
+53 Armor
UNIQUE Aura: Reduces the Armor of nearby enemy champions by 15.

Materials: Costs:
Chain Vest 700
Pickaxe 975

Looming parasite -Total/individual cost 2565/320
Description:
+30 Ability Power
+230 Health
+300 Mana
UNIQUE Passive: +20 Magic Penetration
UNIQUE Passive: When this champion is hit with an enemy spell, there is a 30% chance that spell will have its cooldown increased by 12%.

Materials: Costs:
Haunting Guise 1485
Alchemist's scoll 760

Bilgewater boarding saber - total/individual cost 2800/560
Description:
+50 Attack Damage +15% Life Steal
UNIQUE Passive: +20 Armor Penetration
UNIQUE Active: Deals 200 magic damage and slows the target champion's Movement Speed by 50% for 3 seconds (60 second cooldown).

Materials: Costs:
Bilgewater Cutlass 1825
long sword 415

Hextech Vulcan - total/individual cost 2800/510
Description:
+45% Attack Speed +45 Ability Power
UNIQUE Passive: +15% Spell Vamp
UNIQUE Passive: +15% Cooldown Reduction

Materials: Costs:
Hexteck Revolver 1200
Stinger 1090

Bilgewater gallow -Total/individual Cost: 3600/425
Description:
+35 Attack Damage
+15% Critical Chance
+27% Life steal
UNIQUE PASSIVE: Your basic attacks apply a mark to the target that deals 5 bonus magic damage each second for 8 seconds.
UNIQUE ACTIVE: Target champion suffers 240 magic damage, has movement speed reduced by 40% and Grievous Wounds, causing 50% reduced healing and regeneration for 6 seconds (70 second cooldown).

Materials: Costs:
Executioner's Calling 1350
Bilgewater Cutlass 1825

Mier's drainer- Total/individual cost 1100/365
Description:
+25 Ability Power
+20 Armor
UNIQUE PASSIVE: Your spells against minions and monsters have a 40% chance to deal 300 bonus physical damage.

Materials: Costs:
Amplifying Tomb 435
cloth armor 300

Mier's flashdrainer - Total/individual cost 1800/265
Description:
+45 Ability Power
+27 Armor
UNIQUE Passive: +8% Spell Vamp
UNIQUE Passive: Your spells against minions and monsters have a 40% chance to deal 425 bonus physical damage.
UNIQUE Active: Places an invisible sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

Materials: Costs:
Mier's Drainer 1100
Amplifying Tomb 435

Ex. Calibur - total/individual cost 4000/700
Description:
+90 Attack Damage
UNIQUE Passive: +12% Attack Damage of your bonus Attack damage. (does not stack with itself.)

Materials: Costs:
B.F. Sword 1650
B.F. Sword 1650

The compensater - total/individual cost 3600/350
Description:
+50 Attack Damage +85 Ability Power
UNIQUE Passive: Your Basic Attacks deal +10% bonus Ability power over 7 seconds.

Materials: Costs:
Needlessly Large Rod 1600
B.F. Sword 1650

Clay's Den -Total/individual cost: 1563/863
Description:
+24 magic resist
+18 Armor
UNIQUE Passive: Your champion gains 7 Armor and 4 magic resist per stack, receiving 2 stacks for a kill or 1 stack for an assist (stacks up to 20).
You lose a third of your stacks on death. At 20 stacks, your champion gains 35 tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and
immobilizes. Does not stack with other Tenacity items.).

Materials: Costs:
cloth armor 300
null-magic mantle 400

Mercenary's Cleats -Total/Individual cost: 900/550
Description:
UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)
UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.

Materials: Costs:
Boots of Speed 350

Skill Saber -Total/individual Cost: 3300/285
Description:
+70 Attack Damage
+9 Mana Regeneration Per 5 seconds

Materials: Costs:
Pickaxe 975
Meki Pendant 390
B.F. Sword 1650

Rouge's Kind Soul -Total/individual Cost: 2900/525
Description:
+15% critical chance
+300 health
+25 health regeneration
+12 mana regeneration
UNIQUE PASSIVE: The amount of gold your champion gains from assists is increased by 10%.
UNIQUE ACTIVE: For The next 15 seconds all near by allies gain bonus health regeneration equal to your total bonus health regeneration when the this is activated. (2 minute cooldown)

Materials: Cost:
avarice blade 750
philosopher's stone 800
heart of gold 825

Enlightening orb -Total/individual Cost: 2900/510
Description:
+30 ABility power
+300 Health
+25 health regeneration
+12 mana regeneration
UNIQUE PASSIVE: the amount of gold your champion gains from assists is increased by 10%.
UNIQUE ACTIVE: Target enemy champion has an enlightened mark placed on them and for the next 8 seconds that champion is revealed. (5 minute cooldown) (range 1000)

Materials: Cost:
Kage's lucky pick 765
philosopher's stone 800
heart of gold 825

Arsenal Scroll -Total/individual Cost: 2900/535
Description:
+15% critical chance
+45 Ability power
+20 Attack damage
UNIQUE PASSIVE: On a critical hit your champion gains an arsenal stack up to 4. Your champion's next spell expends these stacks and gains bonus magic damage equal
to .05 of your Ability power.

Materials: Cost:
Avarice blade 750
Kage's lucky pick 765
Amplifying tomb 435
Long sword 415

Skin's tattoo Charm -Total/individual Cost: 750/350
Description:
+32 Magic resist
UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.

Materials: Cost:
Null-magic Mantle 400

Leather Suit -Total/individual Cost: 625/325
Description:
+26 Armor
UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.

Materials: Cost:
Cloth Armor 300

Astral Sheild -Total/individual Cost: 3000/700
Description:
+65 Magic resist
+300 Health
UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Increases your healing and regeneration effects on yourself by 20%
UNIQUE Active: For the next 5 seconds, allied champions gain bonus Magic Resist equal to 30% of your champion's magic resist. (2 minute cooldown)

Materials: Cost:
Skin's Tattoo Charm 750
Spirit Visage 1550

Just Sheild(or Sheild of the just) -Total/individual Cost: 3000/900
Description:
+77 Armor
+22 Health Regen per 5 seconds
UNIQUE Passive: 20% chance on being hit by basic attacks to blind the attacker for 1 seconds.

Materials: Cost:
Leather Suit 750
Warden's mail 1350

Yamata flail -Total/individual cost: 3700/440
Description:
+50 Attack Damage
+35 health regeneration
+23 mana regeneration
Unique passive:Your basic attacks splash, dealing 50% area damage around the target (35% for ranged attacks).
Unique passive: Every eighth basic attack deals magic damage equal to your health regeneration value over 4 seconds.

Materials: Cost:
tiamat 2070
Philosopher's stone 800
meki pendant 390

my main reason for the second one is because i love playing champions who i can truly go hybrid on and i find that it's more difficult to keep up with mana costs and also damage for both sides evenly.

defleppardruelz 05-14-2012 06:18 PM

i like your ideas

I got 13ITCHES 05-14-2012 06:59 PM

i like the gp/5 item no doubt.

now imho, guinsoo's rageblade is such an overpowered item for 2,230 gold. now an upgrade to an already op item is just ridiculous =S

JustMyBassCannon 05-14-2012 07:01 PM

Mana-based GP10 item: Pretty good idea, I like it.
Rageblade+Mana vamp: Rageblade mirror/upgrade is not really necessary, and then the mana boost is more than Kassadin's W until level 3, as well as more than Taric's passive until he has 187 AD (which never happens).
ArShred aura: Might end up replacing Atma's, but still a solid item idea and we need that aura back.

Vicolus 05-14-2012 07:57 PM

Quote:

Originally Posted by LiSeng (Hozzászólás 24281540)
i like the gp/5 item no doubt.

now imho, guinsoo's rageblade is such an overpowered item for 2,230 gold. now an upgrade to an already op item is just ridiculous =S

I'd have to agree with this. These items are great ideas, but the 2nd one would make hybrids like Jax even more OP providing no mana issues and extremely high damage output

Lordofluxuary 05-15-2012 07:34 PM

it's not exactly no more mana issues but reducing them and also its about variety because characters such as jax and kayle who would use that item would just be able to reach a better place, because honestly rageblade is good but it is not as strong as it sounds because for its cost it is giving you the right amount considering it gives +10 ad and +5 ap at base and then the active makes it a bit stronger but that is after you commit to either a fight or spamming spells in a lane and if jax or kayle are in a fight that was going to be won they were going to do it anyway. i just feel that for team fight purposes the mana component would help in the long run. but i do see where you guys are coming from. please keep giving comments and i will continue to put up items from my list of fan-made items i'd like to see in the league.

Lordofluxuary 05-15-2012 07:43 PM

Quote:

Originally Posted by Exdeadman (Hozzászólás 24281605)
Mana-based GP10 item: Pretty good idea, I like it.
Rageblade+Mana vamp: Rageblade mirror/upgrade is not really necessary, and then the mana boost is more than Kassadin's W until level 3, as well as more than Taric's passive until he has 187 AD (which never happens).
ArShred aura: Might end up replacing Atma's, but still a solid item idea and we need that aura back.

i see your points but as for the second item it is not vamp since it is restored and not leeched from the target. also as for the kass aspect it is but it depends when and how you choose to build or upgrade kass. for your point about it being more than taric's passive it would be 160 to be exact but yes it would out do it but again different champ not exactly for them. then again all items are really about preference because when using a champ we all want something and when fighting a champ we fell they should not have certain things. but is mana restoration really that bad, i don't really like having all that extra gold in some games that run 50 and 60 minutes long so upgrades don't always hurt but that's why i ask for imput.

Bastilean 05-15-2012 08:11 PM

I don' t think they are amazing, but I like them so you get a +1.

The shield sword is basically a squishie's Atma's with some armor reduction.

The Lord's Path would be great on Kayle. Since it costs more I don't see an issue with it.

EnglshGentleman 05-15-2012 08:28 PM

Quote:

Originally Posted by Lordofluxuary (Hozzászólás 24277637)
Alchemist's scoll -Total/individual cost
Dreaded Spearsheild -Total/individual cost: 2725/1050
Description:
+35 Attack Damage
+53 Armor
UNIQUE Aura: Reduces the Armor of nearby enemy champions by 20.

Materials: Costs:
Chain Vest 700
Pickaxe 975

We don't need an Abysmal Scepter mirror.

The reason why it works for MR is because most non-tank champions do not get MR/level. As it is with Sorc Boots, Runes, and masteries, you will be doing true damage to most people until they get items with MR. When you get Abysmal Scepter, you start doing bonus damage. For the people that claim that casters don't get multiplicative items, this is it. Abysmal Scepter can end up getting you 16% bonus damage for your spells.

Because all champions get Armor/lvl, the reduction in armor hardly affects people in the same way.

Also on the second item,

Quote:

UNIQUE Passive: Your basic attacks restore 12 Mana per hit. (Attacks on champions triples this ability.)
Pretty much means you can buy Kass' W.

lTHlCharizard 05-15-2012 08:34 PM

Mana restoration per auto attack is pretty overpowered IMO, considering you gain 12 mana per hit, which would make jungling and laning problems, almost infinite sustain. I don't think Guinsoo's Rageblade needs an upgrade, it's a very strong item for it's cost.


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