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-   -   Lulu Patch Notes (http://forums.na.leagueoflegends.com/board/showthread.php?t=1933452)

Phreak 03-19-2012 07:15 PM

Lulu Patch Notes

New Skins in the Store
  • Bittersweet Lulu
  • Wicked Lulu

League of Legends v1.0.0.136
Lulu, the Fae Sorceress
  • Pix, Faerie Companion (Passive) - Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
  • Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
  • Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
  • Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
  • Wild Growth (Ultimate) - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.

  • Rocket Grab
    • Damage increased to 80/135/190/245/300 (+1.0 ability power) from 60/120/180/240/300 (+0.8 ability power)
    • Mana cost reduced to 110 from 140

  • Fixed a bug where Fiora could consume the second cast of Lunge on the original target while still moving toward the original target.

  • Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast

  • Hiten Style
    • Passive health restore reduced to 5/7/9/11/13 from 10/14/18/22/26
    • While active, health restore doubles to 10/14/18/22/26
  • Transcendent Blades cooldown increased to 70/60/50 seconds from 60/50/40

  • Eye of the Storm Attack Damage bonus is now lost if the shield breaks

  • Health per level increased to 98 from 88
  • Counterstrike area of effect radius increased to 375 from 350
  • Grandmaster's Might (New Active): Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds. 100 mana, 80 second cooldown.

  • Updated Ragnarok's buff tooltip to reflect it now grants Armor and Magic Resist instead of flat damage reduction

  • Now has improved targeting displays for her spells

  • Right clicking on an enemy while using Powerball will now move you close enough to hit the target
  • Base armor reduced to 20.8 from 24.8
  • Base attack damage reduced to 53.5 from 58.8

  • Fixed a bug where Riven could get locked out of moving during her third cast of Broken Wings

  • Updated Rumble's recommended items

  • Fixed a bug that caused Deceive to sometimes deal more damage than intended
  • Two-Shiv Poison damage adjusted to 50/90/130/170/210 (+1.0 bonus attack damage) from 40/80/120/160/200 (+0.5 total attack damage)

  • Vorpal Blade
    • Damage reduced to 60/100/140/180/220 from 60/105/150/195/240
    • Cooldown increased to 6/5.5/5/4.5/4 from 5/4.5/4/3.5/3
    • Fixed a bug where last hitting with Vorpal Blade healed for less than intended

  • Updated Fury of the Dragonborn tooltip to more accurately reflect actual values in game
  • Fixed a bug that caused Burnout to last longer than intended
  • Dragon's Descent passive Armor and Magic Resist bonus reduced to 10/15/20 from 15/20/25

  • Power Chord damage increased to 18-188 from 10-180

  • Re-timed Starcall's animation to sync better with Soraka's actions

  • Fixed a bug where Event Horizon stopped stunning units if Veigar died

  • Power Transfer
    • Augmented Power Transfer now grants Movement Speed when the missile is launched rather than when the cast animation begins
    • Fixed a bug where Viktor could gain the Movement Speed from Power Transfer without actually casting the spell
    • Fixed a bug where Augmented Power Transfer's Movement Speed lasted only 2 seconds instead of the intended 3
  • Fixed a bug where Graviton Field disappeared when Viktor died
  • Fixed a bug where Chaos Storm disappeared when Viktor died (though it will not respond to commands while Viktor is dead)

  • Vampiric Scepter Life Steal reduced to 10% from 12%
  • Wriggle's Lantern Life Steal reduced to 12% from 15%
  • Bloodthirster
    • Life Steal reduced to 12% from 15%
    • Life Steal per stack reduced to 0.2% from 0.25%
    • Now only loses half stacks on death rather than all of them
  • Hexdrinker
    • Recipe changed to Long Sword + Null Magic Mantle from 2 Long Swords + Null Magic Mantle
    • Total gold cost reduced to 1400 from 1800
    • Attack damage reduced to 25 from 35
    • Shield strength reduced to 250 from 300
    • Shield duration reduced to 3 seconds from 4
  • New Item: Maw of Malmortius
    • Recipe: Hexdrinker + Pickaxe
    • Total gold cost: 3300 (combine cost: 925)
    • +55 Attack Damage
    • +36 Magic Resist
    • Unique Passive: +1 Attack Damage for every 2.5% health missing.
    • Unique Passive: If you would take magic damage which would leave you at less than 30% of your maximum health, you gain a shield which absorbs 400 magic damage for 5 seconds. 60 second cooldown.

Summoner Spells
  • Fixed a bug where Clairvoyance would disappear if the caster died
  • Heal
    • Base heal amount reduced to 120 from 140
    • Recently Healed debuff duration increased to 35 seconds from 25

  • Champions will now attempt to run home when they disconnect, instead of Recalling
  • Fixed a bug where the Dominion center buff could cause double kills against Kog'maw, Karthus, etc.
  • Crest of the Ancient Golem scaling Mana Regeneration reduced to 0.5% of maximum Mana/Energy from 1%
  • Cleaned up champion passive tooltips
  • A champion chasing a fleeing opponent will now attack more consistently than before
  • Fixed a bug where Ally disconnect messages were not displaying correctly
  • Fixed a bug where using control+F didn't display a Ping/FPS overlay
  • Fixed a bug where players could unintentionally disconnect and reconnect as a spectator
  • Made a few server side adjustments to prevent specific cases of lag

Co-op vs. AI
  • Improved cast logic on ultimates for Caitlyn and Lux bots
  • Fixed a bug where bots in Dominion would sometimes idle under enemy capture points

ProctologyIntern 03-19-2012 07:16 PM


Stexe 03-19-2012 07:16 PM

Time for that Suppordle action! Also, now that Irelia is finally nerfed, what will we say when something is overpowered and we need to nerf Irelia? ... hmm: "Time to nerf Irelia, again!"

Big change that wasn't mention before:
  • Crest of the Ancient Golem scaling Mana Regeneration reduced to 0.5% of maximum Mana/Energy from 1%


This part is a re-post, but the more people entering the better the content! So make sure to tell your friends about it!

I'm running a League of Legends fan art contest. The theme is creating an amalgamation of two or three Champions into a single Champion. Even if you lack artistic skill, you might have some cool ideas that could inspire someone.

Read all about it here: http://na.leagueoflegends.com/board/....php?t=1920796

EDIT: Yay, downvotes for referencing the Irelia nerf that was sorely needed: Irelia was the top most pick/ban at Hanover besides Shen, Janna, and Shyvana... She was pick/banned in 77% of the matches: https://docs.google.com/spreadsheet/pub?key=0AteGbDC8o77WdGN1SUp6ajUyRGo5YlplMFlBVmtJc mc&gid=13

ZeebaZeebaEata 03-19-2012 07:16 PM

Patch Notes!!! Whoohoo!!!

Sancta 03-19-2012 07:16 PM

Super Pony Patch Time GO!

Duriel 03-19-2012 07:16 PM

Downvote me, madbads.

Also, good job nerfing Blue buff. Anivia, Orianna etc already had a horrible time with mana as is.
Let's make them even less of a common pick!
Way to ruin Jungle Irelia..
And make it harder to shut down AD Carries late game.

Terrible patch.

Last Elixir 03-19-2012 07:16 PM

first page

Scazza69 03-19-2012 07:16 PM

Finally jax miight actually be viable :D

but i have to ask, why were the changes made to blitzcrank hook? The damage was mediocre and the mana cost was rather high, but its such a strong skill being able to force an initiation without putting you own team n danger, im just curious to why it was given damage and mana buffs

Edit: ohhh inb4 Atmawgs meta

Killabeez 03-19-2012 07:17 PM

Maw of Malmortius looks like a good addition! Mundo will be proud.

Osvaldo 03-19-2012 07:17 PM

The new item Maw of Malmortius sounds awesome, Pantheon/Talon will love this patch.

Edit: Blue buff regen nerfed by 50% wtf?

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