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-   -   Season Two - Official Rules (Last Update: November 22nd. 2011) (http://forums.na.leagueoflegends.com/board/showthread.php?t=1508966)

MattMarcou 11-21-2011 06:19 PM

Season Two - Official Rules (Last Update: November 22nd. 2011)
 
Also found here

General & Game Settings:
  • Competition Method: 5 vs. 5
  • Maps allowed: Summoner’s Rift (summer)
  • Mode: Tournament Draft
  • Bans per team: 3
  • Game Length: Until the winner is determined
  • Game Winner: The team who completely destroys their opponent’s nexus or forces their opponent to surrender.
  • Champion Selection: Draft mode will be used. Players may only select champions that are unlocked via any means.
  • Restrictions: There are no item/champion restrictions at this time. At the discretion of the Tournament Director or Head Admin, restrictions may be added while the tournament is in progress if there are known bugs with any items/champions.

Draft Rules:
  • Draft Options: Tournament organizers can either use the draft mode feature or conduct a manual draft (e.g. draft that is conducted in chat without the use). The starting players for each team must be declared prior to the start of the draft (i.e. you cannot substitute a player after a draft has been conducted).

  • DraftOrder: The team with the better ranking (or listed as the home team) will have the choice to select their side as blue (first pick) or purple (second pick). If there is no ranking for a tournament, then the home team will be decided by a coin flip. In a multiple game series, the loser of a game will receive first pick for the next game.

Draft mode proceeds in a snake draft format as follows:
Blue Team= A; Purple Team = B

Bans: ABABAB
Picks: ABBAABBAAB

Stoppage of Play:

Terms:
  • Unintentional Disconnection: One player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
  • Game Leaving/Intentional Disconnection: One player losing connection to the game due to player’s actions (i.e. quitting the game)..
  • Server Crash: Multiple players losing connection to a game due to an issue with a server or platform.
  • Stoppage of Play Procedure/Pause Rules:
  1. A player, who is experiences technical issues, on any team may call for a game restart prior to first blood within the first 5 minutes of the game (i.e. before the timer shows 5:00). The player must be experiencing a hardware malfunction (e.g. monitor, peripheral, etc), a physical disruption (e.g. fan interference, table or chair breakage), or a configuration issues (e.g. runes, masteries, or summoner spells are not properply applied). The player must declare the issue in public chat or to a tournament administrator and then intentionally disconnect. Once the player disconnects, the game is considered null and void and should be restarted unless a tournament administrator determines that the conduct represents unfair play. If the game is being played on a Tournament Realm, then the Pause Rules apply (see below)
  2. If an unintentional disconnection occurs within 5 minutes from the start of the match & before first blood –OR– a player’s client crashes or fails to load after champion selection, then the match must be restarted. Otherwise if the unintentional disconnection occurs after those milestones, the game will continue as normal. The crashed player may reconnect into the game as soon as they are able. If the game is being played on a Tournament Realm, then the Pause Rules apply (see below).
  3. If a player intentionally disconnects without specifying a reason, then the game will continue as normal.
  4. If a server crash occurs, then the tournament director or head referee will decide either between (a) restarting the game or (b) awarding the game to one of the teams. As a guideline, a game victory will only be awarded in a situation where one team was on the verge of certain defeat (e.g. A nexus was about to be destroyed). If the game is being played on a Tournament Realm, then the Pause Rules apply (see below).

Pause (Tournament Realm Only):

Pause is a tool that is used by major tournaments held on the tournament realm to ensure that technical difficulties with tournament hardware or servers do not impact the results of the tournament.

Pause (/pause) may be invoked by either a tournament admin or a player based on the following conditions:
· Tournament admins can order the pause of a match for any reason. Tournament admins at a live tournament are allowed to execute a pause command on any player station.
· Players can pause the match if either of the following additional conditions are met:

(1) After any player has disconnected from the game due to any form of network disconnect or computer crash. The “Player has disconnected” message must appear on screen.
(2) After requesting and successfully receiving permission from a tournament admin to pause the game due to hardware malfunction (e.g. monitor, peripheral, etc) or a physical disruption of the player (e.g. fan interference, table or chair breakage)

The game will not resume (/unpause) until clearance from an admin is issued and all players are notified and are ready at their stations.

If an admin does not resume the game after 10 minutes or determine that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events such a minion spawn), then the head admin may make a decision to restart the game or award a game victory to a team, one team was on the verge of certain defeat.

Penalties:
· If a player pauses or unpauses the game without permission, it will be consider unfair play. Penalties will be applied the tournament director.
· Teams who repeatedly abuse the pause function may be subject to game forfeitures or tournament suspensions.

Exceptions:
· Online tournaments - Online tournaments that allow pausing will not necessarily have a tournament admin present at all times. Therefore pausing without a tournament admin present is not allowed.


Unfair play:
  • The following actions will be considered unfair play:
1) The use of any cheat program and/or map hack program.
2) An intentional disconnection without a proper and explicitely stated reason
3) The use of any settings exceeding the standard and permitted settings
4) Intentionally allowing an opponent to win a game.
5) Unsportsmanlike or disruptive behavior such as inappropriate and/or unprofessional actions directed towards another player or tournament official.
6) The use of a game bug that is determined by the board of referees as being unfair.
7) The use of an ineligible player (aka “ringing”)
8) See Player Conduct Guidelines for additional descriptions of unfair play and associated penalties that are applied to the Challenger Circuit.
9) See Certified Team Regulations for more information on the expectations of teams who participate in Challenger Circuit, Regional, and World tournaments.

  • Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the tournament director or a group of referees, may receive a warning, a forfeit loss, disqualified from the tournament. Prize money may also be deducted as a % of the offending teams at the sole discretion of the Tournament Director in accordance with any policies that are already existing.
  • During the course of the event, the tournament director or group of referees may determine other actions to embody unfair play.

Final provisions
:

At the discretion of the tournament director to modify any of the rules above to ensure fair play between teams in a tournament. The rules are most likely to be amended in the following cases:

1) If a different patch/version release is used and modifications to the rules are necessary to ensure fair play.

2) If players are suspected or proven to be engaging in unfair play or collusion to fix the results of agame.

3) If changes to game settings and/or operations guidelines are necessary due to differences between online and offline tournaments.

4) If there are substantial delays to a tournament that would prevent it from concluding in a timely fashion as required by a live venue.


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