[Guide] God Tier Aura Sivir
This is a guide for playing Sivir as a "carry support." What's a carry support? It's the champion that supports the carry. An Aura Sivir is much more effective than a DPS Sivir or (heaven forbid) an AP Sivir, for reasons that will be outlined below.
I am probably not a high-level player. I take much of the advice used in this guide from people who are, notably QUICKSLIDE, who has dispensed much Sivir wisdom in scattered posts (and has generously endorsed this guide since publication -- see the replies). This guide is an attempt to gather the good advice I've collected while researching the champ I main as. If it bothers you that you're reading a guide by someone who doesn't have several hundred wins under your belt, this is your chance to bail.
In addition to my already lengthy guide, you'll see scattered QUICKSLIDE commentary. This comes from the guide he was working on, which was itself already twice the original length of this guide. It's not reproduced in its entirety here, but where relevant, excerpts have been added to augment the guide.
- Fleet of Foot (passive): Increases Sivir's dodge by 10-25% (scaling with level), but only while she's moving. Try to be moving as often as you can. This is a good passive, and this build will use runes and masteries that synergize with the passive.
BB is Sivir's main harassment ability in the laning phase. To be successful as Sivir (especially when solo mid), you have to get good at hitting the other guy. With a little practice, you'll almost always hit once, and usually again with the return hit. Remember that the boomerang returns to where you are and not where you were, so reposition yourself if necessary to get the maximum benefit out of the return flight. Also remember that the damage diminishes with each target, so when going for the kill, try to avoid throwing through a huge group of minions.
There has been a little debate over whether Ricochet or BB is better to take first. The short answer is that BB is much better, and there are a lot of reasons for this. Let's take a look.
First, the damage (and therefore the benefit) is diminishing. If you're using Rico to harass, you're dealing, at best, 78% of your damage to the enemy champ. Next, you're not getting any benefit from your items. Rico is always based on your regular attack damage, even if the first hit crits. Rico is also physical damage, whereas BB is magical.
The biggest difference, though, is that first one. Each additional level of Ricochet helps less than the last. Meanwhile, BB always gets 55 extra damage for each additional level (and, yes, extra mana cost, but that's not a huge deal).
When should you use Ricochet? Once you get a good source of MP (Chalice; see below), and not all the time even then. Don't use it on a tower if a champion is nearby; don't use it if you only have one target; do use it if you'll be able to hit a champion (except near a tower, as noted above).
There's not too much to say about Spell Shield except that it's key during the early game to fuel your BB and keep on harassing the other guy.
There are two reasons why Aura Sivir is the best Sivir build. The first one is that she's an excellent farmer, probably the best in the game. The second one is this ability. It makes every nearby ally (including minions) faster for a significant amount of time. This is the ability that will let your carry eat the other team for breakfast. You want to use this in every teamfight.
In addition, it's great for pushing towers, even if you're solo. Get a nice fat creep wave, wander up to a tower, and chew it down. Use BB + Rico to eliminate enemy waves before they make it to your minions and you can take down a tower before the enemy figures out what's happening.
Finally, it's an excellent escape mechanism. Gank squad appears out of nowhere? OTH + SS means you'll get out of a lot of situations you don't deserve to.
Runes and Masteries
Runes: Attack Speed. Because of Ricochet, AS is more important to Sivir than crits.
Seals: Dodge. Synergy with your passive and masteries.
Glyphs: MP regen/lvl. They're better than the flats by level 5, and you'll want the MP in order to keep spamming BB.
Quints: Attack Speed again. You have a lot of options here, really, so if you find something else that works better for you, take it. Move speed, dodge, XP, and HP are all viable choices.
Rally and Teleport.
Rally is obvious: you're playing Aura Sivir. Rally is an aura. Do the math. Pop it during teamfights, but also pop it in the laning phase for a quick heal. (Rally, by the way, is better than Heal, unless you die first.) Pop it when downing a tower, but make sure you pop it outside the tower's range, because Rally has higher targeting priority than creeps. The aura itself has pretty good range, so don't worry too much about it reaching.
Teleport is an all-around great ability. The obvious use is to BP in the laning phase without losing experience, but you'll also need it for catching up to your team (who need you around for your invaluable buffs). Finally, Teleport is good for popping into an empty lane and pushing through a tower or two. Late game, Sivir plus her minion army equals tower destruction.
Boomerang Blade first. It's your harassing ability. Level it as quickly as possible: it does amazing damage in the early game, but quickly goes out of style. Ricochet picks up the slack around that same time.
Spell Shield second. Only delay Spell Shield if the champ(s) you're laning against don't have anything you can absorb. (Of course, if that's the case, you may want to laneswitch.)
Ricochet is leveled before Spell Shield, but I usually wait to get the last level of Ricochet. There are two reasons for this. The first is that the last hit is negligible: the first extra hit does 78% damage, the second does 60.8%, the third does 47.4%, the fourth does 37%, and the fifth does 28.8%. The second reason is that you need enough targets to get the full effect from Ricochet. This is a matter of taste; if you really like Ricochet or really don't care about Spell Shield's cooldown, then by all means get that fifth level of Ricochet at 13.
Start with Meki Pendant + 2 health potions. Vampiric Scepter is often suggested as a first item, but remember that Ricochet doesn't proc lifesteal. Besides, you'll need the MP regen to keep up the BB harassment. (The mana boost from SS is a nice bonus, but is usually insufficient against smart opponents.)
The next time you return to base, pick up a Chalice, boots, and if you can, Emblem of Valor. Berserker's Greaves are usually best, but if the other team is really CC-heavy, you might opt for Merc's Treads. This is pretty much true for any champion, so use your judgment.
You'll be building up to Stark's Fervor next, then Aegis. Note that Aegis applies its buff to minions. This is the reason its buff may appear weak, but it's really handy for Sivir.
After that, it's up for grabs. If you find yourself FF'd during teamfights (read: if the other team is smart), then you'll want to work on a Guardian Angel. Keeping your buffs on the team is the difference between an ace and a complete failure. If the other team isn't paying attention to you, you've got a good degree of liberty. Consider Bloodthirster and then GA, since Sivir can use the extra damage and the lifesteal stacks with Stark's.
Note that this item build (Chalice, boots, Stark's, Aegis) is the whole point of this strategy. Sivir can get the auras faster than anyone else, the auras are more powerful the earlier you get them, and so on. The idea is to force an early win for your team. If you want to throw in a Last Whisper or an Infinity Edge or whatever your favorite item is, then this is not the build for you. Go play a DPS champ.
Sivir makes a great solo mid! There are several reasons for this: first, she's such an effective farmer that your laning partner is liable to wind up broke; second, she's a great harasser; third, she's good at avoiding harassment. Finally, Sivir has an easier time dealing with one opponent than two because of the way her abilities work. If you don't go mid, it's not the end of the world, but Sivir isn't an ideal lanemate at the start of the game.
Sivir's early game is all about harassing with BB. Many opponents will be overconfident and you can get a kill or two in. If they're hiding behind a tower with 100 HP left, run up, throw a boomerang, and run away. You can get in the kill without ever being targeted.
That's best case; more likely, you'll have to be content with forcing BPs out of your opponents. This is a win for you, too, and you can often get the opponent to BP twice before you ever do.
Ideal laning opponents are those you can SS easily. This includes Ashe, Katarina, Yi, Cho'Gath, and Malphite. You really don't want to lane against enemies whose abilities activate without warning. Twitch is maybe the worst offender: his poison isn't preventable and his abilities are unpredictable and instant. Consider a laneswitch against a really bad matchup.
Once your opponent has BP'd one time too many, you'll inevitably knock down the tower in your lane. If you were mid, this is a good time to hop over to another lane and assist for a bit. Midgame -- after you're done laning but before you get your Stark's/Aegis -- is Sivir's low point. Boomerang Blade's damage is starting to become less significant and you don't really have an amazing autoattack. Your best bet is to help another lane push their tower. You can really wipe up minions at this point, which will get you the gold you need, and the three of you should easily take down the tower unless they divert their attention from the other lanes (which will cause them other problems).
Your goal in this phase is to get your aura items. On The Hunt isn't amazing yet, so if you're under level 11 and you don't have your Stark's yet, you're not bringing much to the table.
As soon as you've hit level 11 (with Stark's in hand and, if you've been doing really well, Aegis), coordinate the team and push. If you're playing in a premade, fantastic. You've got it easy. If you're pub queueing, then you'll need to take the lead. Tell everyone that you have amazing buffs and that they'll be stronger just from being near you. Gather the troops and march forth. Remember, you are the Battle Mistress. If you've been playing well, you shouldn't have trouble convincing others to follow your lead.
If your team sticks together and is decently competent, you'll win the ensuing teamfight and go on to knock down an inhibitor. Your job as Sivir is to get this rolling as early as possible. If the other team isn't properly prepared by the time super minions roll into their base, you've got the game cinched: they'll be too busy playing damage control to effectively prevent pushes.
If things go wrong, remember that you are the game's best pusher. You can solo push a lane to victory in the late game. Remember that Aegis, Rally, and OTH all apply to minions. Using them together with a healthy minion wave will take down a tower in no time; just be map-aware enough to notice when you're about to get four-manned. (But if you have to die to take a tower and distract the entire team, then I'd say do it -- just make sure you can finish off the tower before you die. A typical game will run 20-30 deaths per team, but only 11 towers. Do the math.)
Aura Sivir isn't for everyone. You won't get mad DPS or a great KDR. Instead, you'll finish 2/1/9 at 21 minutes and call it a victory. If this doesn't appeal to you, you're better off playing with Twitch.
The reason Sivir is considered God Tier is not because she can kill enemy champions. She's not really that good at killing, and none of her abilities really scream "carry." She is instead an expert farmer/pusher, maybe the game's best at both. She can perform half-decently as DPS, but she really shines in her backseat role as Aura Sivir because she can take a carry from great to godlike while still leveling towers Yi-style.
Great guide i really liked it and i agree that aura are really good on sivir she can farm them so fast but you need a team that stick to you for it to work and in solo this usaly never start until lvl 13-18 cuz people are too busy farming ect .. depends of the game sometimes u get great teamplayer sometimes you dont i only have to disagree with you on getting boomerang first i think its actualy sivir worst ability so easy to doge and doesnt do that much dmg i used to take boomerang first and mana regen when i started playing sivir and id say against less expirimented player it will work most of the time u can easily land boomerang on them and make them back up and loose xp but after a while i got paired with better and more expirimented player thats where i started to get ricochet in laning phase instead and let me tell you that the effect it have on the ennemies is 10 x time stronger than a boomrang that u throw and get dodged easily and than is on cd ricochet is always up and as long as there is creep your opponenent cant actualy farm normally or cant farm at all but as for mana regen i usally never need a single mana regen item on sivir there is always going to be downtime for you to either get lizard buff its also important to point out that most the time if you see you have 2 allied creep left running toward your opponent tower than at that point leave your mid lane go kill the creep camp and come back to your lane your 2 creep wont kill anny ennemie creep they will just delay the wave so take that time to clear creep camp for even more xp this really optimize your farming and xp gain wich is what sivir is made for farming and pushing like crazy
Boomerang is nice, but it's mana intensive; and they'll stop shooting you with spells if they know your spell shield is up. That's why I like ricohet, I harass without even trying. I keep them at their tower denying them gold. It's gold denial, because it's much harder to last hit vs tower.
Can't agree more. Aura Sivir is really good for a decent team, tho don't expect much praises from your teammates as ppl nowadays seems to think that only kill numbers matter. I would advice holding off the Aegis after Stark and get some item for survival first, depending on the other team, either MR or HP based items, nothing fancy, Sivir is not that squishy, but while pushing waves and in team battles, u sometimes run into situations where u have to do some damage and take some in return, the point is to stay alive to push after the team fights. Great guide, hope more ppl pay attention to these builds which can ACTUALLY win games, not just killing and ganking all the time. kids.
A few addendums.
Ricochet is magic. (been a few patches since last tested, but I don't think it was switched back)
Shes getting a slight range nerf. 450-400. This will make ricochet a tad weaker in early laning. Not much really though.
One thing people never mention. Turn off ricochet when tapping towers, with enemy champs hovering behind them. Probably should be obvious, but I don't doubt forgetting that your ricochets might go past and tap that champ, drawing tower aggro you don't want, happens all too often to many Sivirs.
BB first is definitely better. Only really need 1 rank in richochet to zone control melee. And BB is better vs ranged.
Aura sivir with a team that isn't completely clueless should drop an inhib at level 12. And end the game at level 14.
A couple of changes I would suggest:
1) Attackspeed doesn't help Ricochet that much. In fact, it means it drains your mana faster. Consider Armor Penetration Marks instead.
2) For Masteries, consider 17/0/13. This gets you advanced Rally but still the full amount of Mana Regen from Utility, along with at least one point in the movespeed mastery. Advanced rally is super good for teamfights, as it gives a bunch of AP, making your nukers stronger, and it lasts longer.
Hey look at that, I got an honorable mention :)
Guide looks good dude. Def needs a little more fleshing out though. I have 14 pages of Sivir info Id like to send to you so you can add it to you guide. Its 14 pages just covering skills, masteries and runes. It is VERY in depth. I was writing the Sivir guide to end all Sivir guides but I am perfectly happy simply adding to yours. Not only do you use my build and strat (Kudos to you) but your guide is well presented and formatted. Email address? MSN?
By the way , its Boomerang Blade. Not Boucing Boomerang.
@Mbirk: Ricochet is Physical. Weve had the debate 3 times in the last 4 weeks. Proof is in the pudding. If you take Ricochet an never throw a BB and never buy an item that does magic damage, you will have 0 magic damage doen at end of game. Its been a LONG time since Ricochet was magic damage.
He makes a very good point at the end though. The whole point of "God Tier Aura Sivir" is a particular strat. The build is useful without the strat, still better then anything else you can do with her, but the strat is key.
A couple of facts we must realise:
For the price, Auras items are, by far, the most effective and powerful items in the game. Pretty self explanatory. Sharing Starks with 4 teamates gives you WAY more benefits then what starks costs. (Im actually of the opinion that starks is great on just one person for what it costs, nevermind the aura).
Secondly, the earlier you have an aura for your team, the more powerful it is. Again pretty self explanatory. If your team has a sweet aura befre the other team has any major items, well, your team will win the teamfight.
This leads us to Sivir. Sivir is the best farmer in the game. She, above anyone else, can get those auras the earliest. This is compounded by the fact that she has her very own aura as well.
So the strat, as it were, is to use Sivirs unparalleled farming power to get that starks ASAP and use it, your aura, your unrivaled pushing power and your team to drop an inhib ASAP.
How soon is ASAP? Well as Mbirk mentioned, you can realiably end games before surrender is a possibility. Why? Well, think about it, if you as Sivir take mid, and manage to hit level 11 and have your chalice, boots and starks your team is WAY aheaqd of the other team. Your team mates as well as the enemy team will all be around level 8-10 (the enemy mid might be the same level as you, but you should have been able to harass the hell out of them early game and force a few blue pills).
It comes down to this:
Sivir with 2 levels of On The Hunt and starks grouped up with her teamates THAT EARLY IN THE GAME can make an unstoppable push right to taking an enemies inhib. Were talking 14-18 minutes into the game. You as Sivir will be the ONLY one with a bit ticket item. You just happen to share yours with your team, increase its effectiveness with On The Hunt and, of course, you have a rally flag for the SECOND tower your going to hit.
After knocking down the inhib you need to make a choice:
Did you Ace or almost Ace the enemy team?
If you did, you should probably follow your creeps to the nexus towers and see what kind of damage you can do.
Other team backed off to protect nexus towers?
Hit that teleport button and hop over to the lane that is LEAST pushed. The rest of your team should go to the lane that is the most pushed. Why?
Pretty simple actually. Having teamates around doesnt really increase Sivirs pushing speed very much. More notably, Sivirs on the hunt affects the creep wave. This means that, after knocking over the first tower you get too, your on the hunt should still be active long enough to rush your creep wave right up to the next tower.
While that is going on your 4 teamates will push the closer lane. Generally whats happens is this:
Your lane, your teamates lane and the super creeps in mid (or whatever lane you pushed first) all arrive at the enemies base together.
Short of unbelievably bad play, this will end the game in a victory for you. Have you ever tried fighting off super creeps when your whole team is level 10-13? Its pretty much not doable. Nevermind the fact that your in there as well, more often then not, if your early enough, super creeps will win the game for you.
In any case, thats a basic rundown of the strat that accompanies "God Tier Aura Sivir". Needless to say it works best in a premade, but ive gotten it to work MANY times in a solo queue. Just be a good teamate and people will follow you!
Anyways, Mogri, send me your MSN or email so I can send you this rediculous amount of Sivir information that is doing nothing but taking up room on my desktop.
Attack speed is the way to go. It not only increases your damage the most early game, it not only increases your overall Ricochet damage mid and late game, but it makes it that much easier to last hit every **** creep in a wave before BB and Ricochet do it for you.
Yes you will drain mana faster, but you will get to the poi9nt where you can turn off ricochet faster. Saying attack speed makes ricochet use up more mana is rediculous. The ricochet still costs the same amount and you shouldnt have it on when you dont need it. This leaves attack speed for ricochet doing one thing: Getting the ricochet out faster which lets you get to the point where you can turn it off faster. So attack speed doesnt make ricochet cost more. It makes it more effective by shortening the period you need it on for.
Armor Pen IS the secondary choice though. No other runes really synergize with Sivirs abilities. As long as you have one of these 2, your good. Attack speed is marginally better though.
For masteries, while yes, advanced rally is good, its not worth losing out on the defense tree. The AP does basically nothing for you and while it does last a minute amount of time longer, you will quickly notice that Rally lasts plenty long as it is and you will in almost all cases have the tower down or teamfight over (one way or another) before the rally ends.
Mana regen really isnt needed if youve taken Glyphs of Clarity and straight build for a chalice. Between that and a little bonus mana from spellshield, you dont need any more. Seriously. Its not bad, but its not needed.
Movespeed mastery is always great, but again, we need that defensive tree.
Sivir is pretty squish. Which would make you generally think that using such a low amount of early healing (2 HP pots, 1 rally 1 teleport) would be a bad idea. However if we take proper masteries, it suffices VERY well.
T%he 6 MR and Armor should be a no brainer. Its actually a pretty **** respectable amount of mitigation if you dont have anything else. Considering that in this build our only defense is from chalice and aegis, these 2 really help.
We get 2% dodge and 10% MS on dodge. Sivir, when running and stacking this plus dodge runes actually dodges pretty reliably. That 10% move speed comes into play a LOT. Its this dodge stacking plus spellshield that lets Sivir escape from bad situations. Considering that part of the start calls for you to push a alne yourself, being able to reliably get out of there is important.
Next we get some reduced physical and creep damage. Always good. Youd be suprised how little damage cree waves do to you with this, the armor and the 4% damage reduction. It also plays a large part of Sivirs early health game.
Veterans scars. +60 starting HP. Yes please! Not only doe sit help in all the usual ways, going up against a larger health bar then they are used to can really screw your oponents plans for getting you dead.
Ardor, IMHO the most underated mastery in the game. At levels 11-14 you get 3% attack speed. Thats pretty **** good considering that its the same ratio as in the offense tree for attack speed. should the game go longer, youll get a minute amount of attack speed more. It does give AP but we dont get any on this Sivir build so that part is useless. Either way, were staruing out at level 1 with even more attack speed. Thats never bad. I go 9/21/0 as it gives me a great defensive boost while still starting me off with an extra 6% attack speed (which adds up very nicely with the 25% I take in runes for a starting bonus of 31% to attack speed).
Lastly 4% damage reduction may not seem like much, but go onto your profile, check how much damage you take in a game and see what 4% of that is. I defy you to find any single mastery (aside from the 5% damage boost in offense, much the same thing) that effects the game SO much. Again it plays a large role in Sivirs early health management.
Just my thoughts on those commenst :)
Good guide. Obviously alot of influence from QUICKSLIDE but that's because the build just plain rocks. Looking forward to the conglomerated version including the additional 14 pages.
You can send it all to arperry@gmail. Thanks for the praise -- your scattered comments have really improved my Sivir game.
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