||03-10-2011 06:52 PM
C'theeb, The Sand-Mage
(NOTE: Aight, so this is how this is gonna go. I'm going to continue bumping up C'theeb until it passes the 60k view mark, wheras I'll let him have a proper retirement for a good 1 or 2 years. Until then, I would really appreciate any and all feedback, especially in the lore department, where I feel he is weakest currently.
In the meantime, here is a preview of an image showcasing C'theeb and his skins. The final one will be his final sendoff and will remain hidden until the 60k mark, as is the custom)
C'theeb, The Sand-Mage (ver. 4.2.5)
Combat Role: AP Caster
Tags: Mage, Ranged
Fan-art (The images are coming out too large for some reason, so I'll send the links to the pictures):
http://i1339.photobucket.com/albums/...ps41255634.jpg - by Mcleetpants. This one is a rough draft and I can't wait to see this one's final version. I'll have it posted as soon as it's up!
http://na.leagueoflegends.com/board/...0&d=1369710906 - By Uracle. I'm especially fond of the clean penciling on this one
HPoints: 470 +77/lvl (1779)
Armor: 16 +3/lvl (67)
ADamage: 50 +2/lvl (84)
ASpeed: .6 +2%/lvl (.804)
MPoints: 225 +35/lvl (820)
HP Regen: 1.4 (7/5s) +.12/lvl (3.44, 17.2/5s)
MP Regen: .8 (4/5s) +.1/lvl (2.5, 12.5/5s)
Erosion (Innate): C'theeb and Illan's magic becomes more powerful as it damages enemies, granting him spell penetration against targets he has recently hit with his spells.
Damage from C'theeb's spells inflict "Erosion" on targets they hit, leaving a number counter beside them indicating the amount of Erosion stacks on them. His spells additionally penetrate 2 MResist on a target for every Erosion stack already on them. Erosion stacks last 5s and stack up to 15 times [NOTE: stacks are placed AFTER the tick of damage is dealt. 1 stack = 2 MR from target ignored]
Desert Blast (Q):C'theeb launches a blast of highly compressed sand at an enemy, dealing an initial burst of damage, followed by damage over a duration, followed by a final burst of damage as he tugs the sand back to himself. This spell can be pulled back early to deal the final burst of damage sooner, but with reduced effectiveness.
C'theeb launches sand at an enemy champion, dealing 30/45/60/75/90 (+35% AP) initial damage, 12/24/36/48/60 (+30% AP) damage over 3 seconds (costing an additional 13/16/19/22/25 mana per second), and finally deal an additional 60/95/130/165/200 (+35% AP) instant damage at the end. The spell can be toggled during the DoT to cancel the rest of it's duration/mana cost and deal the final burst -17% for each second activated earlier. if C'theeb and the target break the tether range, the rest of the spell will completely cancel itself.
Mana Cost: 70
Cooldown: 10/9/8/7/6s [NOTE: the cooldown begins once the final burst is dealt.]
Cast Range: 475 units - Tether range: 700 units
Cast Time: .5s
Missle Speed: 1400 units
[NOTE: running out of mana during the DoT will completely cancel the rest of the spell. This spell has a potential of inflicting 5 Erosion stacks: 1 initial, 3 from DoT damage and 1 during the final burst]
Dehydration (W): C'theeb sacrifices a bit of his own health to infuse his sand with water-leeching magic. He then launches the magic-infused sand at an enemy, dealing damage, weakening the target and hydrating himself for a portion of the damage dealt.
C'theeb dehydrates an enemy, dealing 70/115/160/205/250 (+50% AP) magic damage and returning 45% of the damage dealt as mana . If the target has 8 or more stacks of Erosion on initial cast, he will additionally have his movement speed slowed by 20/30/40/50/60% and attack speed slowed by 10/15/20/25/30% for 2.5s [NOTE: managain is calculated after mitigation]
Health cost: 8% current
Cast Range: 525 units
Cast Time: .3s
Missle Speed: 1200 units
Illan (E): Cítheeb's spells travel farther and faster whenever they are within the proximity of Illan (his pet Wadjet). In addition, he can command Illan to fly at a location and damage all enemies on the way there.
Passive: C'theeb's projectile abilities will travel 25% faster whenever they are within a 300/325/350/375/400 unit radius of Illan. In addition, C'theeb's spells will also gain range on targets within a 100/125/150/175/200 unit radius of Illan
Active: Cítheeb sends Illan to a target location, dealing 50/75/100/125/150 (+35% AP) magic damage to all enemies it passes through, dealing 5% less damage to subsequent targets up to a minimum of 50% the original damage. Illan will then remain at that location until repositioned or until C'theeb walks 1500 units away.[NOTE: Utilizes a targeting system/behaviour similar to Orianna's Ball. Does not deal damage to enemies around the initial landing spot]
Mana Cost: 50/55/60/65/70
Cast Range: 800 units
Missle Speed: 1000 units
[NOTE: The aura range of Illan and the original spell range must at least be overlapping slightly to get the bonus range. This ability will additionally increase the leash range of Desert Blast by the amount increased by this effect. Double the numbers if you want the full diamater of Illan's auras]
Mirage (Ultimate, R): Cítheeb creates sand-clones around him that will follow him around, mimicking his spellcasts . These clones can be destroyed by enemies.
Cítheeb creates 2 sand-clones around him that will follow him around. These clones will mimic any of C'theeb's ability casts, the mimicked projectiles dealing 50/75/100% damage, adding their own separate stacks of Erosion and not costing additional mana. These mimicked abilities can be intercepted by enemies, including minions. Consecutive abilities that hit the same target have their damage reduced by 50%. Enemies can target and destroy these clones by auto-attacking them 5 times. These clones last 10s or until destroyed.
Mana Cost: 150/200/250
Cooldown: 130/110/90s [NOTE: cooldown sets off after clones expire/are destroyed]
Cast Time: .3s
[NOTE: Mimicked E's will cause the clones to shoot out mirages of Illan from their position in direction the target location. Unlike the real Illan, these mirages will only affect the first person they hit. Mimicked E's will always travel full distance. The maximum potential damage increase that can be done to a main target is 200%, while the maximum potential damage increase to a target intercepting cloned projectiles is 150%. Mimicked W's will only slow targets for 50% duration and these durations do not stack with each other or the real W on consecutive targets.]
- Dorans Ring (Prospector's Ring on CS)
- Archangel's Staff
- Sorcerer's Shoes
- Rabadon's Deathcap (Wooglet's Witchcap on TT/CS)
- Void Staff
- Liandry's Torment (blackfire Torch for TT/CS)
- Deathfire Grasp
- Rylai's Crystal Scepter
- Abyssal Scepter
- Rod of Ages
- Zhyonia's Hourglass (Athene's Unholy Grail for TT/CS)
Full voice set done by Youstink78:
- While Desert blast deals great damage at all stages of the game, consider starting with Dehydration or Illan instead at the first level for better mana conservation.
- Although Illan has good damage potential later on, it also becomes less mana efficient at higher ranks and should primarily be used as a tool to set up your other abilities.
- Mirage is a great way to quickly stack up erosion on multiple targets at once.
- C'theeb can run out of mana very easily early on in the game. Try to bait him into spending health on casting Dehydration.
- C'theeb is very fragile and melts quickly to any form of focused fire.
- Items such as Ruunaan's Hurricane or Ravenous Hydra can make quick work of C'theeb's clones
- We have arrived. *hiss*
- Knowledge speaks, wisdom listens.
- Come, Illan. *hiss*
- A sound plan!
- Fear is the mind-killer. *hiss*
- Long live the Sand-mages!
- Weaklings. *hiss*
- They are foolish.
- The sands are with us.
- You think sand is harmless? *laughs* think again. *hiss*
Joke: (Credit to Shadow Blitzer for adding elements to it)
- I make the best sand sculptures in all of Runeterra! *hiss*
- Sand dance (credited to MrSlipperHat and KyokiTaly for thinking of the idea/adding elements to it) [NOTE: Illan will dance alongside him if he is currently at his side. If Illan is somewhere else, A sandclone will stand in.]
For those of you who don't know what it is:
C'theeb originated from a small tribe of nomads in the Shurima Desert. He, as with each member of the tribe who is found to possess magic in their veins, was trained in the art of combat at a very young age in preparation for what is known among his tribe as "The Great Bond", A test where the child is left in a secret valley, whose location is known only to the tribe, to survive without any food or water in an attempt to tame and create a bond with a Wadjet, a rare breed of flying snakes with powers similar to the mages themselves. Legends say that those who can control and manipulate sand are secretly bonded to a Wadjet by some unknown god at birth and that this test brings the two entities together, without any form of conflict between the two whatsoever. Like all those before him, C'theeb was trialled, deemed worthy of The Great Bond and sent into the valley, where he spent the days just barely managing to survive the extreme conditions and predators. Returning back to the tribe empty-handed meant an eternal shame that is considered by the tribesmen as a fate worse than death. On the fifth day, after losing all hope of surviving, let alone finding his Bond, woke up to find a particular Wadjet staring at him
C'theeb slowly crept up to the creature as it stood there without moving. If this was not the one, it meant that one false move would equal death. He lifted his hand towards the creature and watched in astonishment as the Wadjet happily slithered onto his arm and rested on his shoulders. C'theeb decided to name it Illan and returned to his tribe successful. As with all those who passed the test, he was given the title of "Sand Mage" and became a man of great power and wealth among the tribe. This life of riches and fame, however, quickly grew tiresome for C'theeb, as he began to miss the survival and the fighting he learned growing up. With that, he and Illan left the tribe and headed up north, into the unknown, in search of adventure. He eventually stumbled across the League of Legends, after many years of strange events and encounters, where he volunteered to let himself and Illan be summoned as champions on the Fields of Justice. He now fights to show the strength and prowess of his people. So far, he has yet to dissappoint.
"No matter who summons Illan and I, whether it be Ionia, Demacia, Noxus or any other city-state, The people I truly fight for are the people of my tribe." -C'theeb
Or, if you want a really detailed version of his backstory, go here. It's currently unfinished, but has enough to have people read it imo (warning, mediocre quality may enrage lore-maniacs):