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-   -   Hiemer's ammo system with turents? why? (http://forums.na.leagueoflegends.com/board/showthread.php?t=455618)

Ninja Le 01-18-2011 10:42 AM

Hiemer's ammo system with turents? why?
i just played a practice game with hiemerdinger but i dont understand why they added this thing to his turents... "every 20 seconds heimerdinger is ready to build another turrent" so you cant just place em down they have to be ready.... can someone explain what the goal was in doing this?

a horse running 01-18-2011 10:44 AM

There is no "n" in turret.

AtlaStar 01-18-2011 10:44 AM

So that you can place 2 turrets in teamfights...just how teemo can put down up to 3 mushrooms...

YoungUnicorn 01-18-2011 10:46 AM

Remember before when you were playing Heimer and if someone tried ganking you, your only option was to run? Yeah, well now you can quickly place 2 down at your feet and stand a chance 1v1. He'll actually be noticed in teamfights now too. Place 2, ult to slow, grenade the enemy team and hit all 5 with rockets.

Solid buff imo.

ebs530 01-18-2011 10:46 AM

seems like a long time to stock up on your turrets. 20seconds is quite a while.

Gunflame 01-18-2011 10:46 AM


This is a buff...

He can place his 2 turrets within one second cooldown.

Naytdawg 01-18-2011 10:46 AM

When they said they were implementing the ammo for his turrets I was under the assumption it was going to allow us to put as many turrets down as we wanted (i.e. teemo's mushrooms). The patch came and completely bashed that thought. I think the idea is to weaken his early game presence (which is a bad idea imho) but make him more viable later in the game/team fights with the cooldown of his turrets being only one second now.

Smashduck 01-18-2011 10:48 AM

Their called ****ING TURRETS!

konfetarius 01-18-2011 10:48 AM

It makes him a little weaker in defending pushes, though. Overall, he can't replace turrets as fast as before.

DarkF0rce 01-18-2011 10:48 AM

get cdr you wont have to worry about the full 20 seconds to wait for turrets to be ready.

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