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-   -   [Guide] Kassidan - Cthulu Darth Vader - with AP! (http://forums.na.leagueoflegends.com/board/showthread.php?t=4173)

Engarde 08-10-2009 04:47 AM

[Guide] Kassidan - Cthulu Darth Vader - with AP!

Who is the voidwalker?
Voidwalker is a new champion recently introduced by Riot Games, (Thank you so very much Riot! Love him to pieces!) who has a blink with a 3 second cooldown. Cannot stress that enough. BLINK WITH 3 SECOND COOLDOWN. Plus, his sword goes 'Vwoom!'. Plus, he has a cthulu-esque helmet. Plus, he sounds like Darth Vader.

Now I've played him for like 15 games since he was released (Yeah I know, I play too much), and want to share my (hopefully!) usefull experience with the community! I will tell you some very successful ways to build him. This is my first attempt at a guide though.....be gentle! Ive only lost one game with him....that was due to bloody sivir. :)

Now, on to buisness!


Q - Null Sphere
Moderate range nuke, silences and damages the target. Just a plain usefull spell. Remember to silence the biggest threat, like yeti trying to ult.

W - Nether Blade
Your basic attacks mana steal a small percentage of your targets maximum mana. You get 2x the mana stolen.

E - Force Pulse
After 4 spells have been cast near Kass, you can cast this, a cone slow / damage. This is where a good deal of damage will come from, as it does 300, with 1:1 AP scale, and has a 5 second cooldown. You will easily have charges when you are with your team.

R - Riftwalk
Moderate range teleport, dealing damage on impact. Multiple cast of this will increase the manacost and damage. Extremely useful!

Passive - Void stone
You take 15% reduced damage from abilites, and this damage is temporarily converted to attack speed.

Build Order
1 - Sphere
2 - Pulse
3 - Blade - (not sure bout this one....really isn't that much mana, now that I think about it. Your choice.)
4 - Pulse
5 - Pulse
6 - Rift
7 - Pulse
8 - Sphere
9 - Pulse
10 - Sphere
11 - Rift
12 - Sphere
13 - Sphere
14 - Blade
15 - Blade
16 - Rift
17 - Blade
18 - Blade

Basically, you focus on pulse then sphere, with 1 rank of blade early for keeping up your mana.

Now, I've had good sucess with both these builds:


Boots - Since you can teleport and have good base movement speed, you don't really need boots 3. I get Sorcs if the enemies don't have many stuns or snares, Mercurys if they do.
Mejai's Soulstealer - More AP, and helps keep your mana up to chain more blinks. Need I say more?
Rod of Ages or Banshee's Veil or Rylai's Scepter. - ROA because it has more AP, mana, and survivabilty. Kass is rather squishy, so this really comes in handy. Get it if you are doing well. If you need even more survivabilty, get Banshee's. Get Rylais if you don't have any HP trouble at all, as it has slightly less health than ROA.
Abyssal Scepter - More AP. magic resist, and reduces enemies magic resist. Good on all counts!

Whatever you get after that is really icing on the cake. I usually get Zhonya's ring (25% more ap!), or Nashor's tooth if the games last long enough.

Tear of the Godess - More mana per spell cast. Wonderful, Kass has 2 low cooldown low cost spells! Once you get this, don't be afraid to spam your spells, keep raising your mana pool!
Boots As above.
Mejai's Soulstealer As above.
Finish getting Archangels Staff - Turns your large mana pool into more AP!
Then get Rod of Ages or Banshee's or Rylai's and Scepter as above.

Build 1 for games you think will be short, Build 2 for longer ones. Note here, have also mentioned it below. Starting with a regrowth pendant is very useful if you havn't taken hp regen runes. I would recommend building it into a philosophers stone,. Roarman has suggested building it into spirit visage or sould shroud, both would work quite well.
Summoner Spells
First of all, you will want something for defense, like boost or heal. I take heal for its usefulness for your team. I would advise against flash, seems silly when you have 2 second blink. ;)
Second...whatever you want, really. I take teleport, very useful spell, easily swap between defending and pushing. Sometimes I'll take Clairvoyance, map knowledge is power!

Masteries / Runes
Is up to you, really. I have 9 / 0 / 21, to grab the spell penetration and focusing on CD reduction and regen.
As for runes, I have mine set out to roughly equal a Philosophers Stone - Hp and Mp regen, and gold per 5. I would recommend that you use Hp regen runes, they are very useful.

Early Game
Spam /laugh. Once the creeps arrive, just stay back till you get to level 2, then cast Q on enemy champs to build up charges for your E. Harass and farm with your E, it has quite solid damage, and you should take the one rank of W to keep your mana up. You only steal mana from Ranged / Siege creeps, remember that! Generally, you do not want to try gank until you get your Ult. Once you have it, try harass them to half health, then build up another E. Blink in, hit E, then Q. Continue to chase with your blink if you can, be wary, you are still squishy till you get Rod / Banshee's.

Mid Game
You should be getting a Soulstealer and working on survivabilty / archangels by now. You can gank quite well, but do not, I repeat DO NOT blink into multiple people on your own. It is more than likely you will die, unless you already have riftwalked to build up the damage. Generally though, it is better to prey on weakened heroes. Other than that, do your normal mid game buisness - gank, push, farm, etc. In teamfights, let others initiate, you are to squishy. If you can, get the golem rune and use it to riftwalk multiple times before fighting someone.

Late Game
Time to shine. Get the golem buff WHENEVER YOU CAN, lets you get a ton more mana for blinking / pulse. Be careful now, everyone is getting prettey strong round now. If you have the golem buff, chain your blink to instant kill creeps if you need to push. By now you should be able to take most heroes one on one, and you will be lethal if you arent stunned or disabled. Still, do not initiate teamfights, let a tank or stun open for you.

Other good stuff to know!
You will be very difficult to kill with riftwalk, but don't get cocky, you still are primarily there to damage, not tank. Do not chase too far, it will generally be a trap, especially if the enemy champ can stun. Chasing a champ with a stun while you are at low health can end very badly.
When you are at your spawn healing / shopping, cast a riftwalk or 2 before porting / walking out, to help build up another E.
If an enemy has used boost, try break it with your Ult, do not waste an E on an enemy with spellsheild.
IMPORTANT NOTE - Starting with a regrowth pendant, to be built into a Philosophers Stone is very useful if you havn't taken any hp regen runes.
IMPORTANT NOTE 2 - The recent changes to Kass have made his ult cost more mana and his E get alot more charges. Most of your damage will come from your E rather than ult now.

Anyhoo, I hope you get some use out of this, my first attempt at a guide, Ill update it if I find some new and exciting stratagies or if I've forgotten anything important!

Spectre 08-10-2009 06:12 AM

I have been playing Kassadin a great deal since he came out as well. Great guide. As far as items go I have found great success with a slightly different strategy which is outlined below.

Starting items: 2 Health Potion, 1 Mana Potion, Faerie Charm
Go back to base as soon as you have 800 gold and get Tear of the Goddess
As soon as you get 765 get a Kage's Lucky Pick
Get 3 more Kage's Lucky Picks as soon as possible
*Should be able to get this before the 20 minute mark if you are aggressive with your last hitting with RW and aren't competing with a teammate for last hit*
Finish Archangel's Staff (1930g)
At 1500g sell a pick and get Mejal's Soulstealer
At 900g sell another pick and get Mercury Boots
After that it is Player Preference
I generally go Zhonya's Ring and Banshee Veil or Frozen Armor depending on matchups

rhL 08-10-2009 06:28 AM

Nice guide, you got to making one before me :P

One criticism I have is of the skill build. Usually I try maxing out Sphere first with a level in Pulse, this way my nuke does a lot more damage and I really only need Pulse for the slow early game. Plus the nuke is spammable while Pulse needs four casts to activate it.

Other than that, good item list, though I would suggest you add buying a HP regen item to early game (I think Regrowth Pendant is the first recommended item), as survivability and staying in the lane is a crucial aspect of getting Kassidan XP and gold.

Frag 08-10-2009 07:44 AM

No, he sounds nothing like James Earl Jones, he sounds like a transformer, your guide is fail!

Fatwa 08-10-2009 08:48 AM

When I'm not on very little sleep and missing every event around me, I have a different method that I end up using, which I actually just modified after our game.

I go for the health regen pendant, then the tear, then boots, then sheen. From there I start building archmage and lichbane. It gives me a considerable amount of mana to work with and if I'm caught in a cooldown situation the melee portion is quite nasty.

Due to the resulting high mana, there is always mana to chain blink away through the jungle.

Skills, I make Null Sphere first priority, as it assists greatly in setting up ganks, while I do not get as many last hits right away, it ends up being the most used skill early on, therefore it gets the most points.

However, I always start: Null, Nether, Pulse.

Once the tear is built I use as many abilities as I can, blink is especially good for building up your max mana.

With regards to how I approach other champs, when I'm not half dead (from fatigue, not in game), I let the others engage first, or act as the cut off, hiding in the jungle waiting to pounce. Because you can cut so many corners while travelling, you oftentimes can surprise the enemy champs as they move away from your own.

Always silencing the most dangerous of the group, especially if a Yeti is trying to Ultimate.

I will say that Kassadin is highly dependent on team makeups. An all physical DPS team will pose many problems, any stealthers can also wreak havoc depending on how aggressive you play.

If a game goes long, the full item build will be: The magic res 22/5 sec armor from the health pendant whose name escapes me at the moment, Archmage, Lichbane, Sorc boots, Nashors, Wit's End.

I do hope to meet you again, I am very unhappy with my performance which was quite subpar.

Harkonis 08-10-2009 09:16 AM

I started by buying the cheapest hp regen and cheapest mana regen and a hp potion. then I upgrade the mana to tear, the hp regen to the lifesteal belt, then pretty much what is in the guide here.

stevesteve 08-10-2009 10:06 AM

I agree with your masteries I go with -cd runes because I dont get -cd items with him.
I start with the blue gem and 2 red potions
go back to finish my catalyst and kill golem at 7
then boots and 4 lucky picks
lichbane, rod, abyssal
and I max sphere first since it is so good at harassing.
I've also gone the mana drain item on him after lichbane which was great for pushing towers.

Engarde 08-10-2009 11:16 PM

Might make a quick update, so used to my HP regen runes I forget about buying items for it. ^_^

Floatzel 08-11-2009 08:31 AM

I have played around 15 games with him as well and I have to say, he is a total carry if you build him right. Due to his amazing escapes, he can survive and farm quite well. If you really want to be extreme at the end of a game, go for regrowth pendant(for early lane survivability), sorcerer shoes, kages lucky pick, kages luck pick(again),Archangel staff, sell you picks when you have enough to finish a zhonyas ring, buy AP items like crazy.

erm, archangel staff might not be the right one here. Might be rod of ages. Whichever gives you max mana when you use an ability.

Engarde 08-11-2009 10:38 PM

Thats archangels staff, Rod is +hp + mana + Ap, with some more stats increasing over time.

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