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-   -   Summoner Spells for Teemo (http://forums.na.leagueoflegends.com/board/showthread.php?t=41185)

Malak al Maut 12-28-2009 06:42 PM

Summoner Spells for Teemo
Right now I'm rolling with Exhaust + Teleport to really punish carries and take advantage of my shrooms, but I'm sure there are better spells for the Yordle. Any suggestions?

12-28-2009 06:54 PM

Teleport because you can teleport to shrooms

Other than that I've used cleanse, ignite, exhaust, and fortify

Tpyo 12-28-2009 07:43 PM

I find teleport to be a bit wasteful since it doesn't save much time moving across the map compared to move quick, exhaust is great early game and it allows teemo to 2v1 physical carries although gets less use late game.

I normally pick rally over teleport since it provides healing and is a great team buff in 5v5 battles (probably teemo's biggest weakness). I also like flash as it allows teemo to tower dive with less risk or flash over to yi/twitch so you can blind them before they kill your entire team. Flash is also nice because of teemo's passive in which you're stealthed but can't move.

WilsonK 12-29-2009 06:51 AM

You're fast... i don't see a point to use teleport, let other ppl teleport to your shrooms. I like do use exh and cleanse/flash.

Kaupert, W.

meorah 12-29-2009 10:06 AM


You're a scout... be scouty.

keftes 12-29-2009 10:10 AM

If physical then teleport / cleanse or exhaust / cleanse if you're playing more aggresively

If AP then teleport / ignite

It's not debatable :)

P.S Porting on hidden mushrooms = epic ganking. It's almost mandatory to get teleport whenever you got a teemo in your team.

Timmy the Spork 12-29-2009 11:11 AM

always tele. teleing to shrooms behind enemies is pretty sweet.

i often use ghost, largely because ghost + move quick + boots will enable you to outrun pretty much anything.

i used to take exhaust, but i noticed that if a yi uses his ult to escape, i can't exhaust him, but i can ghost myself and still catch him.

JohnCataldo 12-30-2009 02:48 AM

Exhaust is great on DPS Teemo.

I'm in the camp that thinks teleport is overrated on Teemo. Yes, porting to mushrooms is nice. Let your slow teammates do it. You have one of the fastest long distance move speeds in the game with Move Quick, you don't need to get Teleport.

I usually run Ghost/Exhaust or Cleanse/Exhaust. Flash is OK too. But since Teemo can't escape easily, some kind of escape skill seems almost mandatory (and both Ghost and Flash can be used offensively, of course.)

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