[Guide] Assassadin: The New Standard For Void Walker
Because of the recent nerfs to Soulstealer and Cataylst, I've found it nessesary to rethink how I play Kassadin. If any have read my old guide, they'd know I aggressively pushed a pure HP/MP/AP build. I also mentioned that it wasn't vastly superior, but still better, then a tradtional caster build.
Times have changed.
This is an outline of a build I'm experimenting with.
=== STARTING ITEMS
Meki Pendant + 2 Health Pots
EARLY ITEM CHECKLIST (Get in order.)
Chalice of Harmony
Boots of Speed
Kage's Lucky Pick
=== MIDDLE ITEM CHECKLIST
*Defensive (if you need to survive more)
Sorcerer's Shoes/Boots of Mobility
-- or --
*Offensive (if you need to hurt more)
Boots of Mobility
=== LATE ITEM CHECKLIST
Void Staff/Rylai's (whichever you didn't get)
*AP (if you need yet even more hurting)
-- or --
*Physical (if you need to be helping towers more efficently)
********** SUMMONER SPELLS / MASTERIES *************
Basically? Once you get Deathfire, your offensive spike goes from three spells to five spells. It's the 5 hit combo.
Open up with Deathfire and Ignite, proceed to do your regular Kassadin combo. It's some of the quickest most surprising damage you could possibly give.
Assassadin = Kassadin with Deathfire and specced Ignite on an AP/Magic Penetration hybrid build, effectively making him the most dangerous burst damage in the game. Hands down. If you though he was crazy before, you ain't see nothin' yet.
Also, please see my out-of-date AP Spike Kassadin guide for more information about the champion himself.
Is the mana regen bonus really worth it on chalice as a first item?
Under no circumstances. Make catalyst instead.
Catalyst and Soulstealer both got nerfed. Kassadin needs to evolve into new styles of mana management. Deathfire Grasp + Chalice gives Kassadin as much as a smart player needs.
Thanks. Will give this a go. Ignite took me by surprise a bit. I assume you use it early game as much as possible for the 10 free AP?
As for Chalice > Catalyst, its an interesting thing. Makes sense, given the nerfs to Cat, and I think it was probably even viable before them. It works best for characters who can burn through their Mana, and none do it better than Kass.
The prefer cleanse over teleport. Cleanse + riftwalk is sweet.
I can't say I've ever disagreed with you The Senate. You've often lead me into new insight into kassidin with your posts here. With the new changes to the kassidin build, changes to the play style also has to happen. You become a little squishier because you do lack catalyst now. And your right, "times have changed".
I've also played the new mejai's on him. but without catalyst my fearless play style has to sit on the back burner if I use that item. Deathfire grasp is OMG awesome on this guy.
I've also had success still using catalyst even though it was nerfed. I have trouble changing my play style now with him. I still feel the security of the extra health even though it isn't there, causing unexpected losses in fights. The deathfire grasp does have 12 mana regen on it also. do you really need to stack that and chalice?
It's all speculation on my part. I still miss the caster/tank hybrid kassidin was... I wonder if there is still a way to pull it off. I do know, rod of ages hasn't changed even though catalyst did. It might be feasible to finish the rod after deathfire grasp. I'll keep experimenting.
I'll be trying new builds also and posting them here.
Assassadin is a nice concept and really good if played right. I still have to adjust my play style though, but I have tried it out and seen the potential.
Thanks for helping out the community The Senate.
Sorc Boots/Merc Treads
Rod of Ages
Void Staff if necessary. I haven't tried out Deathfire Grasp yet, can't comment on it. Sheen gives you mana and AP, great for kass, but the extra attack damage is amazing. Rift walk>Autoattack>Force Pulse>Autoattack>Null sphere>Autoattack>Rift Walk>Autoattack. Try it out in a game, don't take my word for it.
Thanks for this, I've been struggling with Kassadin in my past few games, it really felt like he wasn't able to achieve a role to really help the team. I was focused on getting survivability items which then hindered my killing power.
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