Patch 3.03 Notes
These changes slightly reduced Amumu’s burst damage and allow his opponents to spread out during team fights, avoiding all being locked down by Curse of the Sad Mummy.
As a classic ranged AD carry, we wanted to make her standout as a bigger late game threat.
These changes reduce Darius’ ability to snowball during the laning phase while preserving his multi-kill chains of Noxian Guillotine in team fights.
We’ve slightly reduced Garen’s resilience as he no longer gains bonus Armor and Magic Resist from his base stats. Garen will lose between 4-14 Armor and Magic Resist depending on his level.
These changes make Hecarim’s durability more consistent by smoothing out his early game jungle clear while reducing his late game survivability in team fights.
We’ve made Nether Blade consistent against all structures. As an already effective mobile assassin, Kassadin does not need unnecessary pushing power.
These changes remove the least noticeable points of excess power on Kayle’s kit. To increase Reckoning’s immediate impact, its slow is becoming stronger but now has a shorter duration.
These changes clarify Cougar form’s intended strengths of high damage and high mobility rather than durability.
These changes provide opponents with early lane counterplay to Taric by reducing the amount of passive Armor granted by Shatter. In return, Taric is gaining meaningful ways to potentially scale into the later game, new itemization options and better ability to engage his opponents at close range.
As with Ashe, we wanted to make her standout as a bigger late game threat.
These changes preserve the intended gameplay and counterplay of Bloodlust by forcing AP Tryndamere build up Fury before being able to fully take advantage of his heal. Using Bloodlust at 100 Fury will result in the same 1.5 AP ratio as before the patch.
These changes help alleviate some of the high pressure of playing Vayne by allowing her more liberal use of Tumble and Condemn.
These changes reduce her early jungle presence by slowing down her clearing speed. We reintroduced counterplay to Vault Breaker by rewarding opponents for interrupting her while she is charging up.
These changes reduce Xin Zhao’s ability to stick to his target in early engagements and reduce his burst damage especially when building purely defensive items.
These changes differentiate Razor Shuriken as a higher risk, higher reward alternative to Shadow Slash.
Co-op vs AI
We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards
With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.
EDIT: why u guys hatin
Yay Vayne buffs! <3
zomg first page
Looks like a good patch.
This totally wasn't here "11 hours ago"!
There needs to be a better ping for me to use to express my anger.
Ha, good thing I didn't buy that xin zhao skin
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