||01-24-2013 01:28 PM
Thresh ultimate is on much too long a cooldown
(Targeted largely at his support role).
I would go as far as to say it should be as short as 30 seconds - especially since players can only be affected by only one wall, but can still go on to break all the walls (although 90-60 seconds would probably be fine too). You just get a Riven to use Q three times and all the walls a broken and she didn't feel a thing anyway (an example of how easily redundant it is - I'm not complaining about any specific instance). It'd be like putting Blitzcrank ultimate on a 180 second cooldown. Thresh is actually very comparable to Blitzcrank - both have strong initiations, but relatively weak presence while their ultimates are on cooldown (incidentally, both have low cooldown knockups). However, Blitzcrank only has to wait 30 seconds to do his cycle again, while Thresh has to wait over 2 minutes. Without the imminent threat - Thresh becomes a non-entity (even his on-hit damage is pitiful unless he actively stops doing damage for 10 seconds). -_-
The fact it's a good area of denial tool and does 250 damage at rank one makes is definitely ultimate material, don't get me wrong - but what exactly justified putting Lulu's Glitterlance on a 150 / 140 / 130 second cooldown?