||01-23-2013 11:35 AM
Originally Posted by Vuther
You're going to have to elaborate on that for me.
AD and lifesteal. If you are building for on-hit, you want attack speed and possibly AP. Bloodrazor was amazing at 4% per hit since it was the equivalent of 200-400 AP depending on the champion and the enemy's health, attack speed to synergize with the build, a little bit of AD which only helped early on when you would be building it (or if you were a jungler like WW) and a small amount of armor which was actually significant in season 2 for survivability. Lifesteal on BotRK is absolutely worthless with the tiny amount of AD an on-hit champion will have, and the AD is usable, but to a lesser extent than it could be, especially if applied through a hurricane.
BotRK is 2900 gold and has no attack speed to further the purpose of your build. It gains nothing but its secondary abilities for a 975 gold upgrade, which would be worthwhile by itself but you already had to blow 1925 on a worthless cutlass. The active does not help at ALL since it is incredibly short range and scales off of your AD. The passive damage scales off of CURRENT health which requires you to start targeting from full against a very tanky target to be effective over other items, deals PHYSICAL damage which cannot synergize with mpen runes, masteries, or malady's shred, and is further reduced by the normal excess of armor over MR found on most champions.
The only good thing about it is it provides a means of sustain for an on-hit without requiring AD and lifesteal combined, since spellvamp never applies to on-hit damage. Even that scales down quickly as the target gets lower on health, making it only marginally useful if you start with high to full health.
So yes, no on-hit champion would ever consider BotRK. Bloodrazor had everything to quickly boost an on-hit build to an acceptable state, and aside from an optional malady, made up the entire core of any on-hit build.