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-   -   Pantheon's ult need re-work (http://forums.na.leagueoflegends.com/board/showthread.php?t=3026989)

d3ffjim 01-20-2013 11:57 PM

Pantheon's ult need re-work
Pantheon's ult became more of a teleport, hightly unable to land on opponent and too easily be dodged

Acanthus 01-21-2013 12:12 AM

Coordination/teamwork or a bit of planning can make it really useful, so I don't know what you're talking about. The amount of times I've gone Jarvan or Amumu jungle and used my cc to trap them inside a 3-4 man gank is hilarious.

d3ffjim 01-21-2013 12:29 AM

that is true, but that is when all are already in fight and i jump in afterward. I still think they should cut down the cast time or landing time a bit.

Justin Nguyen 01-21-2013 12:37 AM

lol you can't walk out of it unless you're near the edge. If you're in the middle they won't escape.

PH Marciano 01-22-2013 08:18 AM

No the ult is fine the way it is.

Vuther 01-22-2013 08:29 AM

Probably what was intended, yeah. If he hit 400/700/1000 AoE magic damage regularly, he'd be broken as hell.

jcurant 01-22-2013 08:44 AM

I was thinking that it needed to be reworked slightly as well, but with just some slight modification of its usage i found that it is immensely powerful still. Sure during lane ganks it can be difficult to use effectively, but in a team fight situation it is so easy to use it to split the team and force the ADC out of the fight by landing between them and the team.

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