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-   -   New Item: Life Souls (http://forums.na.leagueoflegends.com/board/showthread.php?t=3013277)

Ankaruz 01-17-2013 02:43 PM

New Item: Life Souls
 
Life Souls
  • +200 Health
  • +10 Health Regen Per 5
  • +12 Mana Regen Per 5
  • +10% Cooldown Reduction
Passive- If the holder of this item were to take damage, a nearby unit with the lowest health is healed 50% of the damage.
UNIQUE Passive- If the holder of this item were to drop below 40% health, a nearby unit with the lowest health is healed 100% of the damage.
Active- When activated, the holder of the item takes 20% of their current health and grants it to the lowest health ally.


Built From:
  • Kindlegem
  • Philosopher's Stone
Total Price: 2325

The heals would come out as souls that go into a champion. They would be slower and not be instant heal.

PhailRaptor 01-17-2013 05:26 PM

I genuinely don't understand the point of the several abilities this item gives. Are you trying to allow tank supports to literally die to save their Ranged ADs?

sexybeast240 01-17-2013 05:52 PM

It's a good idea now support can be super support!

ROOOOOAST 01-17-2013 08:16 PM

Wtf, imagine all the team getting this.. PRETTY ****ING OP SORRY, even more in soloqueue where u dont have that communication. In premade, u could maybe burst all of them 1 by 1, but ya, game changer

Maybe if u did an item that u click on someone, and for 12 sec, they take half the dmg they would be taking, but the dmg is transferred to you. (Tank or support taking this for there fed adc vayne)

FreeGothitelle 01-18-2013 06:44 AM

lol yea, entire team builds this, entire team takes 50% less damage and 100% less damage when they're below 40%? That's ridiculous

DarkenDragon 01-18-2013 07:35 AM

also your wording is just not up to par, cuz since you say its "unit" this would imply minions as well, your gonna be constantly healing minions cuz they always have lower health than any champion.

plus you have no control over this item, its all up to the AI to decide who it'll heal. maybe you end up healing someone that isnt vital to the team fight, or someone that is just purly on cooldown and couldnt help with the fight, while you should have healed someone that can still fight regardless like the ADC.

and if you did have control of this, and could chose your target, then you just made 2 people invincible, cuz 2 people get it, they target each other, in an AOE situation, they both take 50% less damage, and once they get down to 40% they both take no damage now cuz they're both being healed for 100% of the damage being dealt, and in a single target situation, who ever is taking damage is gonna heal the other so they run while the person being healed keeps attacking, if the enemy decides to switch targets, you just healed the first target and he continues to kill while the other runs. making the ultimate kiting.

im sorry but this idea just wont pan out and is not viable in terms of balance,


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