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-   -   Zug, the Juggernaut (http://forums.na.leagueoflegends.com/board/showthread.php?t=2984210)

ElementSteel 01-08-2013 06:20 PM

Zug, the Ryloxian Juggernaut
 
Zug, the Ryloxian Juggernaut

Passive: Ryloxian Wrath: (Innate) Zug gains fury as he auto-attacks (5 fury per hit) and as he is hit (1 rage per hit) , the fury decaying by 10 over time after 10 seconds of being out of combat every second after. Depending on percentage of fury gained, Zug gains bonuses:
-At 50% fury and on, auto-attacks have a fracturing effect that deal an additional 20+(Lvlx3) physical damage and slows enemies hit by 5% for 4 seconds, stacking up to 3 times.
--At 75% fury and on, Zug gains 1% of his health as additional attack damage and armour.
---At 100% fury, Zug's next skill is empowered by rage, having a bonus added onto the main effect. Zug's fury will be reduced to 0 after skill usage.

Q: Wrecking Ball: Zug tosses his ball-and-chain down into the ground in target location, stunning any who are caught under and dealing physical damage, with targets around that will be knocked up and dealt physical damage. While the ball’s on the ground, Zug gains movement speed, but is anchored to the radius around the ball. If Zug picks up the ball, the ability’s cooldown is reduced by 5 seconds and can move freely again. At 100% fury, the radius of the knockup are expanded and deals increased damage in the stun radius.
Quote:

Cooldown: 23/21/19/17/15
Range:700
Radius of anchor: 700
Radius of Knockup AoE: 300 (500 when enraged)
Radius of Stun AoE: 200
Physical Damage (Knockup radius): 10/20/30/40/50 (+0.5 per Attack Damage)
Physical Damage (Stun radius): 50/80/110/140/170 [Rage: 90/120/150/180/210] (+1.0 per Attack Damage)
Stun Duration: 2 seconds
Movement Speed Bonus: 20% Movement
W: Rhino Skin (Toggle): Zug’s muscles tighten or harden, increasing his armour or attack damage. When toggled, Zug will lose 5 bonus attack damage per second, adding it to armour. Toggled again will reverse the process back into attack damage. At 100% fury, Zug gains the stat bonus in both stats for 5 seconds.
Quote:

Cooldown: 2 seconds
Stat Bonus Max: 40/50/60/70/80
E: Wild Arc: Zug spins wildly, smacking any enemies nearby with his flails for light damage every half-second. Zug can not move when using Wild Arc. Can be used again during use to cancel. At 100% fury, Zug swings more rapidly, moving along slowly and dealing damage every .25 seconds. If Wild Arc is used while Wrecking Ball is on the ground, Zug will be unanchored and the first hit from Wild Arc will do double damage.
Quote:

Cooldown: 14/12/10/8/6 seconds
Duration: 1/1/2/2/3 seconds
Radius of AoE: 500
Physical Damage per hit: 15/30/45/60/75 (+.6 per Attack Damage)
Speed Percentage: 30/40/50/60/70%
R: Enraged Stampede: Zug charges forward in a straight line while gaining speed (8/14/20% for the duration of charge), ignoring unit collision and knocking back and dealing damage to all targets hit while Zug gains 5 fury per unit hit. Charge ends when end of line is reached, Zug runs into impassable terrain, or is hit by CC. Cannot be cancelled manually. Zug gores the first champion he comes into contact with is gored and is suppressed to go along with Zug on his horn. As he knocks back other units, the gored champion is dealt an additional 25/50/75 (+1 per movement speed) physical damage. If Zug crashes into terrain with someone on his horn, physical damage is dealt again and the gored champion is freed, but stunned for 1 second.
Quote:

Range: 1000/1500/2000
Cooldown: 50/45/40 seconds
Physical Damage: 100/200/300(+.5 per movement speed)

Quote:

Health: 450 (+100)
Attack Damage: 60 (+4)
Attack Speed: 0.625 (+1.8%)
Range: 200
Health Regen: 7.75 (+.9)
Armour: 16.5 (+4.8)
Magic Resist: 30 (+0)
Mov. Speed: 320

Tags: Melee, Pusher, Bruiser

Quotes
Upon Selection:
- Stay out of my way!
Movement/Attacking:
- Zug Rush.
- Stampede!
- Unstoppable!
- Stack ‘em up, knock ‘em down.
- Who’s first?
- Stay outta my way…
Taunt:
- Don’t you know who I am?!
Joke:
- What did the grape say when the rhino stepped on it? Nothing, it just let out a little whine.
Ultimate:
- Get out of my way!
- Incoming!
- Here I come!
- Coming through!
Dance: Tunak Tunak Tun

Skins:
Classic Zug: Primal looking, humanoid rhino heavily armored with ‘rhino skin’ armor and a mere loincloth. Ball and Chain is just a vine holding a big rock.
Vandal Zug (Think Rocksteady from Teenage Mutant Ninja Turtles with a literal wrecking ball).
Blue Zug (Blue Rhino propane tank chain with fire particles and horn on fire).
Guardian Zug (Golden armour similar to “Rhox” MtG card as drawn by Mark Zug (main inspiration for champ name) with a spiked club at the end of the chain).
Z.U.G. (Ultimate Marvel’s R.H.I.N.O., sans head. Morning Star-like flail.)

Story:
South of the Great Barrier dividing the continent of Valoran, there lies the hot and wild savannah of the Fyrone Flats. On these plains dwell feral beastpeople, powerful humanoids that are known to share traits with the various wildlife. Among these species there lives a crash of rhinoceros people, calling themselves the Rylox. One of these grey-skinned, two-horned beings there was one particular Ryloxian. Zug was a curious soul, always wandering around the Flats to see new sights as well as more things to smash.
Once, Zug had wandered across the border between the Fyrone Flats and the Kumungu Jungle. Struggling to explore the dense jungle, he had spotted something flit by. Giving chase, Zug crashed through trees until he caught a good look at his target: A furred creature on all fours. As it leaped away, Zug turned and made his way back to the Flats, satisfied that he had found something new and worthy of his attention.
Time passed, Zug returning from time to time to the jungle to try and find the quadraped again, failing to do so. However, Zug had seen something make its way to the great mountains to the north, once more making him curious. Following this new thing, Zug eventually found himself passed the mountains, seeing the other side for the first time in his life. Curious still, he ventured forth and found himself at the Institute of War. Surprised by all the strange things, Zug found that there were many strong beings here as part of a league, one of them being something similar to the animal from before. Interested in showcasing his strength, Zug appealed to the summoners and was allowed to take part in the League of Legends.

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More concepts found at ElementSteel's Arsenal

ElementSteel 01-08-2013 08:04 PM

Ah yes, I remember now why I stopped coming here for a while.
People just shove each other off the front page, leaving most in the dark where they won't be seen.
Bleh.

NobSaiboot 01-08-2013 09:12 PM

Then there's Good Samaritans like me. :3 Let's get right into it.


-Passive- Pretty good.

-Q- Like the idea of speeding up when you don't have the ball, good pre-6 engage too.

-W- Interesting concept. I like it, works well for his kit too.

-E- Kinda useless seeing as he can't move, it doesn't do much, and it has little range. I understand not wanting to copy other champions abilities (Garen in this case) But if it makes it useless then by all means copy it word for word, or go with another option.

-R- Love the concept but the damage is pretty low and the range is really high at later levels. Not to be insulting but you should take a look at Hecarim's Ultimate.

All in all good concept all around, just not very good execution with the E and R. I hope I was of some help. If you have time could you take a look at one of my champions? http://na.leagueoflegends.com/board/....php?t=2874477 You don't have to if you don't want to. ^^

ElementSteel 01-09-2013 07:52 AM

Quote:

Originally Posted by Cryoshell17 (Hozzászólás 33297865)
Then there's Good Samaritans like me. :3 Let's get right into it.


-Passive- Pretty good.

-Q- Like the idea of speeding up when you don't have the ball, good pre-6 engage too.

-W- Interesting concept. I like it, works well for his kit too.

-E- Kinda useless seeing as he can't move, it doesn't do much, and it has little range. I understand not wanting to copy other champions abilities (Garen in this case) But if it makes it useless then by all means copy it word for word, or go with another option.

-R- Love the concept but the damage is pretty low and the range is really high at later levels. Not to be insulting but you should take a look at Hecarim's Ultimate.

All in all good concept all around, just not very good execution with the E and R. I hope I was of some help. If you have time could you take a look at one of my champions? http://na.leagueoflegends.com/board/....php?t=2874477 You don't have to if you don't want to. ^^

Thank you, so rare to find people actually looking at the unspammed stuff. >.<

I felt that Wild Arc was alright standing still, especially considering the fact that it can shred armor. It hits multiple times, similar to Garen as you said, so I was trying not make the armor shred too potent because he'd be right on top of them. I increased the range at the very least so it wouldn't be too short though.

The reason why it does so little damage is because of how quick it is to use. It's also supposed to be his main method of travel once he hits 6. Other thing is the rage bonus does decent damage as well, especially with the suppression it provides.

IS13584a87bd9cdc4a80da2 01-09-2013 08:11 AM

"At 50% fury, Zug adds a fracturing effect that deal an additional 20+(Lvlx5) physical damage and slows enemies hit by 10% for 5 seconds, stacking up to 3 times."

This seems a bit op to me. A lot of times it would be a good idea not using fury just to have this effect. 30% slow is too much for a passive. And 5 seconds! OUCH

I like the q.
W has an innovative mechanic. Very good. ^^
E is bad. Consider putting the damage on a shorter time.
R is cool, but too much range indeed. I'd give it more damage and increase the cooldown to be on par with other ultis.


If you could comment on mine that'd be nice. ^^
http://na.leagueoflegends.com/board/....php?t=2980294

ElementSteel 01-09-2013 08:34 AM

Alright, reduced fracturing effect's max slow to 15%, and reduced duration to 4 seconds.

Increased AoE of Wild Arc to 500 radius, so should be fairly large now to hit with. Duration has been reduced so he wouldn't standing still as long (even though it can be cancelled early by using again).

Issue I'm having is I don't exactly understand why his ult doesn't work. It's pretty much a ghost in a straight line. It's an initiation tool for the most part, especially with the fury enhancement. It has to be aimed so that it doesn't collide with impassable terrain such as a tower or wall to be effective.

NobSaiboot 01-09-2013 08:40 AM

Quote:

Originally Posted by ElementSteel (Hozzászólás 33308392)
Issue I'm having is I don't exactly understand why his ult doesn't work. It's pretty much a ghost in a straight line. It's an initiation tool for the most part, especially with the fury enhancement. It has to be aimed so that it doesn't collide with impassable terrain such as a tower or wall to be effective.

Conceptually it's fantastic, but the problem is it doesn't do damage at later levels. 200 damage at level 3 is negligible even with the CC it gives.

Malphite has arguably the best initiate in the game and it does double then this guys ult at all levels.

Sona's ultimate is a solid initiate, counter-initiate and disengage tool does more damage damage at all levels

Initiation abilities should always deal a fair chunk of base damage.

ElementSteel 01-09-2013 09:27 AM

Quote:

Originally Posted by Cryoshell17 (Hozzászólás 33308500)
Conceptually it's fantastic, but the problem is it doesn't do damage at later levels. 200 damage at level 3 is negligible even with the CC it gives.

Malphite has arguably the best initiate in the game and it does double the this guys ult at all levels.

Sona's ultimate is a solid initiate, counter-initiate and disengage tool does more damage damage at all levels

Initiation abilities should always deal a fair chunk of base damage.

Oh wow, I didn't realize Sona actually did decent damage with her's! o_O
Right...so then.

Increased base damage, increased cooldown as well. I've also increased the ratio for the fury bonus damage, thought it made sense because the full brunt of the speed is going into something slammed against a wall.

Killerpool 01-09-2013 09:41 AM

Good champion i like him
passive - great
Q - nothing to change it is also great
W - nice idea changing armor in damage and damage in armor, great
E -like it, but bad he cannot move
R - its great, but pretty high damage and range, that effect when champion stuck on his horn is just too much but there is no need to change it it great in some ways.
Here is my champion http://na.leagueoflegends.com/board/....php?t=2985338
please tell if i need to change anything or tell me if hes fine and did you like him.

Éidolon 01-09-2013 06:41 PM

Rhionor, the Raging Executioner

COME AT ME BRO!


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