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-   -   (January 2012 MCCC) [Genesis, The Harbinger of Evolution] (http://forums.na.leagueoflegends.com/board/showthread.php?t=2976987)

Still Eternity 01-06-2013 02:59 PM

(January 2012 MCCC) [Genesis, The Harbinger of Evolution]
 
An Entry to the Wonderful Monthly Character Creation Contest!

This Month's theme is There Will Come Soft Rains!, a theme relating to a character that can/did survive the end of the world, should it come.

And without further ado, my submission! (Any and all Reviews are welcome: Just don't leave a silly, one sentence responce. Put some thought in it and I'll do the same for you! ;) )

Quote:

Name: Genesis, The Harbinger of Evolution

Gender: Male

Race: Zaunite, Robotic Soldier

Origin: Zaun, Viktor's Laboratory

Alliance: Lawful Evil, Aligned with Viktor's ideals.

Class: Magic Damage, AP Bruiser/Mage, Jungler

Weapons: Phase Weaponry, Hextech Targe

Attack Type: Melee, 150 Range

Resource: Mana

Base Stats:

Health: 390 (+79 per Level)
Mana: 280 (+50 per Level)
Attack Damage: 57 (+3 per Level)
Attack Speed: 0.613 (+1.81% per Level)
Attack Range: 150
Health Regen: 7.45 (+0.85 per Level)
Mana Regen: 6.5 (+0.525 per Level)
Armor: 18 (+3.5 per Level)
Magic Resistance: 30 (+1.25 per Level)
Movespeed: 335
Quote:

Lore: The League of Legends had always been a symbol of peace, yet it could only achieve it's status as such by waging constant wars from within. A paradox that the many citizens of Valoran would accept; the Institute of War was the only thing keeping the hated rival nations from starting another bloody war. But even so, as with many things run by the human race, it was imperfect.

Due to underhanded ventures from rival nations, corruption, and political misdirection, the League was eventually disbanded. Within the next ten years, another Rune War was raged, and the entire continent was reduced to nothing but a baren wasteland. However, there were some that managed to survive this war.

Viktor, the Machine Herald, had long expected such a thing; humans were such an imperfect species after all, and this outcome was only a matter of time. He had managed to secure his underground lair, and hide away before the Final Rune War tore apart the land. Now, only he and the few that served him, his acolytes, were the last surviving beings on Valoran. Years would still pass. Ivan, Viktor's most loyal and highly ranked follower, grew increasingly worried for their leader; he spent more and more time alone in his private quarters, working feverishly on a project. Concerned for his master, Ivan confronted him.

Viktor had explained that he felt the destruction of Valoran was his fault. He could not bring his vision, his Glorious Evolution, to life before the foolish humans had destroyed their world. It was then, however, within the midst of his explanation, Viktor achieved a breakthrough on his project; he had managed to re-create an Arcane Energy Crystal he had sought long ago, which had been destroyed by a rival of his. Viktor announced that now that he had re-fabricated the crystal from reverse engineering a few shards left from the original, he could enact a plan to save the Glorious Evolution. He asked Ivan for his body; in return, he would receive power beyond comprehension. Ivan, completely enraptured by the Herald, eagerly agreed.

Weeks passed. In what would be known to the last living people as the "Genesis Project", Ivan was torn apart, piece by piece, leaving the world of flesh forever. Now, only the beginning of a new age, "Genesis", would exist. Every bone, tendon, and ounce of blood was replaced with a robotic compartment. Finally, the last item was activated; the Arcane Crystal Viktor has created. Installing it in Genesis's chest, the creation whirred to life, reborn a perfect being, with all the memories he had from his previous life. With that, the two advanced to the final step. Using an old machine once used for enchanting powerful artifacts that had been re-purposed and the sheer power stored in the crystal, Viktor tore a hole through the fabric of space and time. With a few final words, Genesis marched through the tear, closing behind him just as quickly as it had opened. In transit, Genesis reflected on his master's final words; "You shall be the messenger of my Evolution; teach the men of flesh our ways, make our goals and the future of this world known, and find my old self. Give him this knowledge so that he may accelerate our Evolution"

Upon arriving in the past, Genesis looked up to find himself in front of an august looking building; The Institute of War. He chuckled to himself, and stepped forward. What better way to serve his master's goals, then showing the land their might on the world's stage?

"Adapt, frail humans, or you will be removed from this world by your own hands. " ~ Genesis

Appearance: Genesis is of about average height, 5'11, and shaped like a human. He is, however, completely mechanical; all of his organic tissue has been replaced with metal and wiring. His head and neck area are sort of merged together into his upperbody, making it look as if his head was pushed further into his chest as compared to a normal human. His face and head is covered in a steel mask, like Viktor, with red eyeholes being the only opening in the whole thing. Lines in the steel along the mask give it the impression that his lips are drawn in a straight line, but he has no lips to speak of. His voice is projected from a vocal box inside his body.

His chest is completely covered in sleek metal, with a large gem like red arcane energy crystal embedded in the center of his body. His arms are bulky and strong; his left arm ends in a hand, his right arm though has a rather large shield built onto it, with a blade protruding from the end of it, his "Hextech Targe". He has a rather small gun-like device built onto his left shoulder, almost where Viktor has his third arm. His legs are also all mechanical, except they have visible pistons on the backs of them where Genesis builds up the power to move in surprisingly large bursts. On his back is tank of some sort, and also a larger cannon connected to it.

Quotes and Animations:


*Selection Quote*
"Perfection of Mind. Perfection of Body."

*Attacking Quotes*
"How frail the flesh is..."
"Your bodies, so weak"
"Cybernetics; the way of the future!"
"Evolve now, or face obliteration"
"Such pitiful creatures..."
"Adaptation; our greatest tool"
"I shall show you the path"

*Movement Quotes*
"All must soon change..."
"You will face a future of despair"
"Free yourselves from the sins of flesh..."
"At full Efficiency."
"Metal transcends Mortality"
"I am the last of many..."
"I was at the End of the World. Now, I am the Beginning of it."
"Improve the World. Choose robotics."

*Walking Animation*
Genesis, when at normal MS, looks to be as if he is jogging from place to place. His Hextech Targe on his arm slowly bobs back and forth and his robotic gun on his shoulder jiggles a bit

When at higher MS, he looks like he's dashing around, with a puff of smoke coming from his legs every so often. He now holds his Hextech Targe at the ready, prepared to block any blow or make a strike.

*Taunts and Animations*
Genesis, when using his taunt, stands completely still and points to his enemy, as if lecturing.

"You have no place in our Evolution!"
"Conformity can also be Beautiful!"

*Jokes and Animation*
When using a joke, Genesis scratches his chin, then shrugs his shoulders.
"I'm sorry, Summoner. I'm afraid I can't let you do that.
"Silly humans. Asking if I run on apples..."

*Special Interactions*

*When getting a kill on "Viktor, the Machine Herald"*
"You wanted to make an ultimate being. You succeeded."

*When killed by "Viktor, the Machine Herald"

"Wait...I have important knowle-" *expires*

*When on the same team as Viktor, they both gain a "Cybernetic Future!" buff. It gives them both 1 additional AP*

*When assisting an allied Viktor in getting a kill or vice versa*
"Creator and Creation; What could stand against us?"

*When surviving for at least 5 seconds after being the target of "Assault and Battery" from "Vi, the Piltover Enforcer"

"Might want to upgrade more than just your fists..."

*Special Taunt and Animation*
Genesis, when in 1000 units of "Jayce, Defender of Tomorrow", will begin a special taunt, which involves him first chuckling, then tapping at the red crystal embedded in his chest.
"Here it is, foolish human; come and get it!"

*Death Quotes and Animation*
Genesis twists his ankle, falls onto the ground, short circuits, and loses power rapidly before powering off and expiring.
"Nooo! I'm...supposed to be..."
"Systems...Failing! Initiating backup power-"
"Auuuuaaagh! B-But..."
"Impossible! This cannot be..."

*Dance*
Genesis will do the male portion of the dance from Pulp Fiction Which is basically him shuffling around his legs and passing his hands over his face multiple times.

*Recall Animation*
Genesis presses a few buttons under his shield, fiddling around with it, before a hexagonal barrier forms around him, and teleports him back to base.

Quote:

~~~Moveset~~~

Quote:

Passive: Glorious Evolution!: Genesis marks the beginning of a glorious new world, and both is constantly looking to upgrade and adapt, and revels in his own adaptations. Every few Levels, Genesis can upgrade a learned ability, and with every specific learned ability, he gains a specific stat boost

Every three Levels, (Levels 3, 6, 9, 12, 15, and 18) Genesis gains an Adaptation Point. He can spend these points on a learned ability to upgrade it, changing it to a different ability and gaining a specific stat boost along with it.
Quote:

Q: Phase Shot: Genesis unloads a charged bolt from his Phase Laser, dealing initial magic damage to an enemy and causing them to take burn damage for a short time.

Genesis unloads a bolt from his Phase Laser, dealing an initial 50/90/130/170/210 (+.5 of AP) and burning it's target for an extra 20/40/60/80/100 (+ .2 of AP) over 5 seconds.

[When this ability is first skilled, the small gun on his left shoulder that fires his auto attacks gains some size and looks more detailed]

Upgrade Beta: Refined Phase Blast: When his enemies show too much resilience to his attacks, Genesis can choose to adapt to this and enhance his Primary Weapon's attacks. He refines the bolts deployed from the weapon, causing them to deal more damage and reduce the resistances on his target

Genesis upgrades his Phase Shot Ability into the Refined Phase Blast ability, giving an additional .2 AP scaling on the initial damage, and another .2 AP scaling on the burn damage. It now also burns away 10% of their Armor and MR for the duration of the burn damage.

Glorious Evolution! Bonus: Genesis gains 10 AP for Upgrading this Ability.

[When this ability is upgraded, the small gun on his left shoulder gains additional size and looks more terrifying]

Upgrade Omega: Prismatic Phase Cannon Requiring additional damage on his primary weapon, Genesis upgrades his Phase Laser once more. It now gains a holo-targeted prismatic system, that causes his enemies suffering from his weapon's attack to take additional damage from all other sources.

Genesis upgrades his Phase Laser ability once more, from the Refined Phase Blast ability to the Prismatic Phase Cannon ability, which causes it to make the enemy it hits take 10% Additional Damage from all sources for the duration of the burn damage, and adding another .1 AP Ratio to it's Initial Damage and .1 AP Ratio on it's Burn Damage.

Glorious Evolution! Bonus: Genesis gains 30 AP for Upgrading this Ability.

[When this ability is upgraded, the moderately sized gun on his shoulder turns into a large rifle-like cannon, covered in mechanical parts and details.]

Linear Skillshot
Range: 800 Units
Damage: 50/90/130/170/210 (+.5 of AP) Initial, 20/40/60/80/100 (+ .2 of AP) Afterburn
Afterburn Duration: 5 Seconds
Upgrade Beta
Damage: Is now 50/90/130/170/210 (+.7 of AP) Initial, 20/40/60/80/100 (+ .4 of AP) Afterburn
Resistance Debuff: 10% Reduction on MR and Armor for 5 Seconds
Stat Gain: 10 AP
Upgrade Omega
Target hit receives 10% Additional Damage from all Sources for 5 Seconds.
Damage: Is now 50/90/130/170/210 (+.8 of AP) Initial, 20/40/60/80/100 (+ .5 of AP) Afterburn
Stat Gain: 30 AP

Mana Cost: 65/70/75/80/85 Mana
Cooldown: 10/9.5/9/8.5/8 Seconds
*All Damage done by this ability is Magical Damage*
Quote:

W: Hextech Targe: Passive: Genesis adjusts his inner proficiency to match the power of his nearby enemies; he will gain additional defenses the more enemies are in range.

Active: Genesis powers up his Hextech Targe with arcane energy, which both causes his Auto Attacks to deal additional magic damage and powers up a temporary frontal barrier which reduces all damage Genesis takes from the front.


Passive: Genesis receives an Armor and MR Bonus equal to 1/6th of the levels of all visible enemies within 1100 Units.

Active: Genesis powers up his Hextech Target with arcane energy, giving him a shield that causes him to take 10%/15%/20%/25%/30% less damage from the front, and empowers his auto attacks, causing them to deal 40/70/100/130/160 + (.3 of AP) extra damage for a few seconds.

[When this ability is first skilled, the shield on Genesis's right arm expands a bit]

Upgrade Beta: Hextech Defense Matrix: Genesis finds that he requires more defenses in order to survive, so he upgrades his defensive capabilities. He now receives bonus resistances equal to 1/4 of visible enemy levels and gains an actual damage shield to protect him on cast for a few seconds.

Passive: Genesis upgrades his Hextech Targe ability in the Hextech Defense Matrix ability. He now gains Armor and MR equal to 1/4 of all visible enemy champion levels.

Active: When activated, Genesis now also gains a shield for 80/120/160/200/240 + (.3 of his AP) for 4 seconds.

Glorious Evolution! Bonus: Genesis gains 150 HP for upgrading this ability.

[When this ability is upgraded, Genesis's shield gains a glowing design on it.]

Upgrade Omega: Hextech Auxillery Barriers: Genesis decides he needs more defenses still, so he once more adapts and gains more defensive power. He now has shields on both arms, gaining his Resistance Bonus regardless of which direction he faces, and he now gains passive resistances equal to 1/3 of all visible enemy Champions.

Passive: When Genesis upgrades his Hextech Defense Matrix ability into the Hextech Auxillery Barriers ability, he now gains Armor and MR equal to 1/3 of the levels of all visible enemy champions.

Active: Genesis now receives his 10%/15%/20%/25%/30% damage reduction bonus regardless of direction he takes damage from.

Glorious Evolution! Bonus:
Genesis gains 300 HP for upgrading this ability

[When this ability is upgraded, Genesis gains another shield on his left arm, which looks just as menacing as the one on the left.]

Self Centered
Passive: Gains Armor and MR equal to 1/6th of the Levels of all visible enemy Champions within 1,100 Units
Damage Reduction: 10%/15%/20%/25%/30% if taken from the Front of Genesis.
Auto Attack Damage: 40/70/100/130/160 + (.3 of AP)
Ability Duration: 7 seconds.
Upgrade Beta
Passive: Now Grants Armor and MR equal to 1/4th of the Levels of all visible enemy Champions within 1,100 Units
Shield: 80/120/160/200/240 + (.3 of his AP)
Shield Duration: 4 Seconds
Stat Bonus: 150 HP
Upgrade Omega
Passive: Now Gains Armor and MR equal to 1/3rd of the Levels of all visible enemy Champions within 1,100 Units
Damage Reduction: Now applies whether he receives damage from the front or back.
Stat Bonus: 300 HP

Mana Cost: 70/70/70/70/70
Cooldown: 24/22/20/18/16
*All Damage done by this Ability is Magic Damage*

Quote:

E: Electric Impulse: Genesis activates the pistons in his legs in order to charge himself up with energy, and when an enemy is in view he will be able to move quicker towards them, and when in range of a melee attack, will deliver a large shock to their systems, dealing magic damage and slowing them for a time.

Genesis will gain a 35% Movespeed buff when moving towards an enemy, and his next melee attack will deal 80/120/160/200/240 + (.4 of AP) Bonus Magic Damage and slow the target by 30% for 1 second.

[When this ability is first skilled, his legs release a small burst of steam. They will emit steam whenever this ability gets activated]

Upgrade Beta: Advanced Lightning Impulse: Genesis finds he needs to catch up to his enemies faster, so he adapts and upgrades his response timers. He now gains a larger movespeed buff, and because of the extra electricity added to his systems, he does additional damage and will slow them for longer.

Genesis upgrades his Electric Impulse ability into the Advanced Lightning Impulse ability, causing him to now gain a 45% Movespeed increase when moving towards an enemy, and his next melee attack will do an additional 6% of their current HP as additional Magic Damage, while now slowing the enemy for 1.5 seconds.

Glorious Evolution! Bonus: Genesis gains 5% CDR for upgrading this ability.

[When this ability is upgraded, Genesis's legs gain additional details and emit more steam when the ability is activated]

Upgrade Omega: Accelerated Thunder Impulse: Genesis finds the need to move quickly more powerful than before, and so diverts even more power to his legs. He now gains his movespeed bonus regardless of moving towards an enemy or not, and his next melee attack will be so overloaded with electricity that it stuns it's target.

Genesis upgrades the Advanced Lightning Impulse ability into the Accelerated Thunder Impulse ability, causing him to gain his 45% Movespeed bonus regardless of moving towards an enemy or not, and his next attack will stun the target for 1.5 seconds instead of slowing them.

Glorious Evolution! Bonus: Genesis gains 10% CDR for upgrading this ability.

[When this ability is upgraded, Genesis's legs become fully upgraded; his legs will take up more of his character model and emit a burst of steam when he activates the ability]

Self Targeted
Movespeed Bonus: 30% When moving towards an enemy.
Movespeed Duration: 5 Seconds
Next Melee Attack: Will Deal 80/120/160/200/240 + (.4 of AP) Magic Damage
Slow: 30%
Slow Duration: 1 Second
Duration of Empowered Next Melee AA: 5 Seconds.
Upgrade Beta
Movespeed Bonus: Now 45% When moving towards an enemy.
Next Melee Attack: Now does an extra 6% of the target's current HP as Magic Damage
Slow: 30%
Slow Duration: 1.5 Seconds
Stat Bonus: 5% CDR
Upgrade Omega
Movespeed Bonus: Applies whether moving towards an enemy or not.
Stun: Now stuns instead of slows
Stun Duration: 1.5 Seconds
Stat Bonus: 10% CDR

Mana Cost: 60/70/80/90/100
Cooldown: 18/17.5/17/16.5/16 Seconds
*All damage done by this ability is Magic Damage*
Quote:

Ultimate: Gravitic Prison : Genesis unleashes the power bestowed upon him to lock down those that threaten the Glorious Evolution, firing a beam at them from the cannon on his back. The beam's properties deal a burst of magic damage to the target, and root them in place for a few seconds.

Genesis unleashes a beam from the cannon on his back, dealing 200/350/500 (+.6 of AP) Magic Damage and rooting it's target for 1 second.

[When this ability is skilled the first time, the cannon on Genesis's back extends out slightly, indicating it is operational]

Upgrade Beta: Enhanced Gravitic Confinement: Genesis decides that his foes greatly threaten the Glorious Evolution, and as such upgrades his Ultimate Ability. He increases the power of the Gravity Cannon, which causes the target hit by the ability to become rooted in place for longer and will afterwords be slowed for a few seconds.

Genesis upgrades his Gravitic Prison ability into the Enhanced Gravitic Confinement ability, which causes his target to be rooted in place for 2 seconds and will be slowed by 30% for 1.5 seconds after the root ends.

Glorious Evolution! Bonus: Genesis gains 7% Spell Penetration for upgrading this ability.

[When this ability is upgraded, the cannon on Genesis's back extends out further, and looks more threatening]

Upgrade Omega: Cybertech Gravitic Singularity: Genesis finds his foes are too numerous to deal with all at once. So he adapts once again, this time enhancing his ultimate ability to it's peak. Now, when he unleashes his Gravity Gun on his target, all enemies around that target are also affected by his ultimate ability and all of it's effects.

Genesis upgrades his Enhanced Gravitic Confinement ability into the Cybertech Gravitic Singularity ability, which causes any enemy within 300 Units of his initial target to also feel the weight of his ability on them, dealing all of his other effects to them as well, including the damage, root, and slow afterwords.

Glorious Evolution! Bonus: Genesis gains 10% Spell Penetration for upgrading this ability.

[When upgrading this ability, the cannon on his back looks even more devious, extends out even further, and takes up more of his character model]

Targeted Ability
Only Works on Champions
Range: 650 Units
Damage: 200/350/500 (+.6 of AP)
Root Duration: 1.5 Seconds
Channel Time: 0.25 Seconds
Upgrade Beta
Root Duration: Increases to 2 Seconds
Slow: 30%
Slow Duration: 1.5 Seconds
Stat Bonus: 7% Spell Penetration
Upgrade Omega
AoE: 300 Units around targeted Champion.
Stat Bonus: 10% Spell Penetration

Mana Cost: 125/175/225 Mana
Cooldown: 115/95/75 Seconds

*All Damage done by this ability is Magic Damage*

Quote:

Metagame Advice

Genesis is an Ability Power bruiser, in the vein of Diana, Cho'Gath, and Swain; he has strong magic damage potential, but his main purpose is to take a beating and lock down enemies, subjugating them to his Glorious Evolution.

Because of the liberty at which you can upgrade his abilities, he can play numerous roles on a team; He can become the team's Midlane Champion and focus on dealing some bursts of damage while enabling his team to deal more damage, he can go to the Top and do battle with other Bruisers, focusing more on an expensive tank-AP hybrid build, he can go into the Jungle and focus more on a Tanky-Support style of play, or be a kill-lane Support, although that would be a bit more of a stretch.

When playing as Genesis in a lane, you would likely use your Q, Phase Shot, to slowly whittle down an enemy champion from safety, before going all-in once you have all your abilities to try and get an easy kill. By Level 6, you will have had access to Two different upgrades and will have all your skills, so it is a great time to go for it.

When playing as Genesis in the jungle, you will likely focus more on farming and only on Ganking once you get your ultimate, because with no gap closers it will be very difficult to get up in another Champion's face, especially if the lane is warded. Once you have your ultimate, Gravitic Prison, however, your gank powers will shoot up rapidly, and you should be able to help snowball your team to victory.

Strengths: Genesis manages to do burst damage very well; He can hit you with a burst from his Phase Shot and charge in with Electric Impulse with his Hextech Targe activated; it will take a chunk of the enemy champion's HP out and force them to back away. Later on, his burst damage potential falls off, but he makes up for it with sustained damage; his Hextech Targe's Bonus Damage will eventually start to add up if you leave him alone and try to kill his Carries. He is a strong initiator, especially with upgraded Electric Impulse and Gravitic Prison abilities, and will be able to lock down an out-of-position team very easily.

Weaknesses: Genesis has no way to sustain himself in lane; he gets a damage reduction, but that won't do him any good if the attacks are form behind, and even if the damage is reduced, he will still take a decent chunk of damage. He gets a shield, but only after he's upgraded his Hextech Targe at least once, and that won't help him too much. Also, all of his damage is magical and he won't benefit much from a pure offensive item like Void Staff, so MR is usually a safe counter to him. If he's jungling, you can take a breath of relief; on a jungle budget, he most likely won't be focusing on any damage in favor of pure tanky-utility. Finally, unless he's upgrades his Electric Impulse all the way, he has no way to get away from a bad encounter and unless he upgrades his Hextech Targe all the way, will suffer full damage even with the ability up from behind (E.G., running away); suffers from "Diana Syndrome", which is that they initiate well, but can't get out once they're in. He's an All-In type of champion; he either wins the engagement, or loses hard.

Recommended Items

Doran's Shield
Boots of Mobility
Aegis of the Legion
Rod of Ages
Frozen Fist
Wits End

These Items are all general items that will help any Genesis function in a game; Doran's Shield as just a general early game defensive item, Boots of Mobility to make his engagements at the speed of light, Rod of Ages for both HP and AP, Aegis/Bulwark for team support, Frozen Fist to help lock opponents down harder, and Wits End to really make his auto attacks hurt like hell.

Different Roles though, require different builds; If you're playing a Midlane Genesis, more AP Items like Haunting Guise, Sorc Boots, and Zhonya's Hourglass might benefit you more. If you're a jungler and need to run a Tighter Budget, there's always Twin Shadows and Shurelia's Reverie, which both build out of GP5 and are great initiaton/disengage items Genesis would love to have his hands on. You don't always want to build the same stuff every game; You have to Adapt, like Genesis does, to every game's different needs!

Contest Requirements:

There will Come Soft Rains: Genesis comes from a desolate future, and was designed to be able to prevent the fall of mankind by way of accelerating a Glorious Evolution to a cybernetic future, one without the follies of human sins. He can build himself to be bulky to survive, quicker to chase and detain, deal more damage, or become more resistant to other adverse affects.


Scavengers: Genesis's W Ability, Hextech Targe, and it's upgrades all grant him additional stats based on nearby enemy levels.


Adaptation: All of Genesis's abilities can be adapted and upgraded into new, stronger abilities.

Still Eternity 01-06-2013 02:59 PM

~Changelog~

1-8-13

*Added Base Stats*

*Added Lore*

1-9-13
*Added Quotes*

*Added Animations*


1-11-13
E: Electric Impulse:
Movement speed buff increased to 35% from 20%.

E-Beta: Advanced Lightning Impulse: Movement speed buff increased to 45% from 30%

1-13-13
*Lore Modified*

*Added some Different Quotes*

*Changed Taunt Quotes*

Q-Beta: Refined Phase Blast:
Bonus Ratios increased to .3 to Initial Damage, .3 to Afterburn, from .1 Initial, .1 Afterburn.
Q-Omega: Prismatic Phase Cannon: Now also grants a Bonus to Ratios, .1 extra to Initial Damage, .1 for Afterburn.

W: Hextech Targe: Damage Reduction decreased to 10%/15%/20%/25%/30% from 20%/25%/30%/35%/40%.
Damage Return changed to 25/35/45/55/65 + (.3 of AP) from 50% of damage taken.
Cooldown increased to 24/22/20/18/16 from 15/14/13/12/11

E: Electric Impulse: Cooldown changed to 18/17.5/17/16.5/16 Seconds from 18/16/14/12/10 Seconds

Ultimate: Gravitic Prison: Cooldown Changed to 115/95/75 from 100/85/70
Root Duration Decreased to 1 Second From 2 Seconds.
Ultimate-Beta: Enhanced Gravitic Confinement: Root Duration Decreased to 2 Seconds from 2.5 Seconds.
Ultimate-Omega: Cybernetic Gravitic Singularity: AoE around targeted unit changed to 300 Units from 600 Units.

1-14-13
*Genesis is no longer ranged. He now is completely melee, with an auto attack range of 150, from 500*

*Quotes and Animations Merged into one Set*

*Lore Compacted*

Q: Phase Shot:
Cooldown Increased to 10/9.5/9/8.5/8 Seconds from 8/7.5/7/6.5/6
Q-Beta: Refined Phase Blast: Bonus Ratios on Initial damage reduced to .2 from .3, and on Afterburn reduced to .2 from .3

W: Hextech Targe Reworked: No longer returns damage. Now it applies 40/70/100/130/160 + (.3 of AP) extra damage on auto attack while active.
W-Beta: Hextech Defense Matrix: Shield duration reduced to 4 seconds from 6 seconds.

E-Beta: Advanced Lightning Impulse: Slow Duration reduced to 1.5 seconds, from 2.5
Additional Damage based on Current HP Reduced to 6% from 8%
E-Omega: Accelerated Thunder Impulse: Stun duration reduced to 1.5 seconds from 2.5 seconds.

Ultimate-Beta: Enhanced Gravitic Confinement: Stat bonus changed from 10% Tenacity to 7% Spell Penetration.
Ultimate-Omega: Cybernetic Gravitic Singularity; Stat bonus changed from 15% Tenacity to 10% Spell Penetration.

1-17-13
*Lore Completely Overhauled*


1-20-13
*Lore Adjusted Slightly*
*Added Metagame Advice and Recommended Items!*

Still Eternity 01-06-2013 03:00 PM

Reserved For Anything Else I Need

Still Eternity 01-08-2013 07:28 PM

Bump!

Still Eternity 01-09-2013 02:07 PM

Bump!

Still Eternity 01-10-2013 09:09 PM

Bump!

Raptamei 01-13-2013 12:36 PM

Lore
Cool, though I'm not sure why Zilean would bother taking Genesis with him instead of doing the job himself. Just ignore Zilean and give the thing its own time machine.

Quotes
I like most of them, but it seems half of them are references to robots in movies or something and they make a loud whoooosh sound. Still I assume you know what you're doing.

Skills

Q: Upgrading Q before high levels doesn't do anything. You need like 200-300 AP to make it meaningful.

W: We found the best solo laner in history! This buff essentially means 40% damage reduction ever assuming you right click the opponent, and with 50% of the damage going back to the opponent you're essentially only taking 1/5 more damage than he does, and that's if you go afk after you press it. Upgrades are fine until the last one at which case you should have a tiny bit of CDR so you have a permanent shield for 40% damage regardless of where it comes from.

E: Dat upgrade 35% permanent movespeed bonus. Also a 2.5 second stun to go with the 2.5 second root and 1.5 second 30% slow on your ult. Enough time to shout "Drag... them...down..." and throw an imaginary anchor. The rest is pretty nice but this is ehm. Then again the CDR is useless if you get blue buff (see "role").

R: This is why Amumu cries and Sejuani turns cerulean with envy. Yes, Sejuani's stun is 2 seconds and a (non-)slow, no, this only applies to one target, everyone else gets 1 second (as a whole I find your upgrades to be game changers). It would be sort of balanced if the last upgrade didn't exist. Conversely, the tenacity is a useless bonus because you will have max tenacity by the end of the match anyway.

Role
Ranged-Melee-Gap Closer-Ranged. Role = ? He has a total of 1.9 AP (so much for being an "AP bruiser"; Rumble: 4.4!; Galio: 2.2) and doesn't have an AD steroid or massive AD nukes either so he's not a regular bruiser. He has no reason to sit in melee range so I'm not sure why.

He would make a nice melee support though - his kit is sort of like Alistar but ranged. He could be compared to Galio but he is better in almost every respect.

Still Eternity 01-13-2013 01:14 PM

Quote:

Originally Posted by Raptamei (Hozzászólás 33442420)
Lore
Cool, though I'm not sure why Zilean would bother taking this viral construct with him instead of doing the job himself. Just ignore Zilean and give the thing its own time machine.

Quotes
I like most of them, but it seems half of them are references to robots in movies or something and they make a loud whoooosh sound. Still I assume you know what you're doing.

Skills

Q: Upgrading Q before high levels doesn't do anything. You need like 200-300 AP to make it meaningful.

W: We found the best solo laner in history! This buff essentially means 40% damage reduction ever assuming you right click the opponent, and with 50% of the damage going back to the opponent you're essentially only taking 1/5 more damage than he does, and that's if you go afk after you press it. Upgrades are fine until the last one at which case you should have a tiny bit of CDR so you have a permanent shield for 40% damage regardless of where it comes from.

E: Dat upgrade 35% permanent movespeed bonus. Also a 2.5 second stun to go with the 2.5 second root and 1.5 second 30% slow on your ult. Enough time to shout "Drag... them...down..." and throw an imaginary anchor. The rest is pretty nice but this is ehm. Then again the CDR is useless if you get blue buff (see "role").

R: This is why Amumu cries and Sejuani turns cerulean with envy. Yes, Sejuani's stun is 2 seconds and a (non-)slow, no, this only applies to one target, everyone else gets 1 second (as a whole I find your upgrades to be game changers). It would be sort of balanced if the last upgrade didn't exist. Conversely, the tenacity is a useless bonus because you will have max tenacity by the end of the match anyway.

Role
Ranged-Melee-Gap Closer-Ranged. Role = ? He has a total of 1.9 AP (so much for being an "AP bruiser"; Rumble: 4.4!; Galio: 2.2) and doesn't have an AD steroid or massive AD nukes either so he's not a regular bruiser. He has no reason to sit in melee range so I'm not sure why.

He would make a nice melee support though - his kit is sort of like Alistar but ranged. He could be compared to Galio but he is better in almost every respect.

Lore: I involved Zilean because I think it's kinda corny to have Viktor construct a Time Machine. So overdone. But, in thinking about it, there is evidence of Time Travel from the future in the Skins(Specifically Full Machine Viktor, Battlecast Skins, PFE, ect), but I'm not sure how canon those are. I wanted to take a different approach to getting Genesis back from the wastelands of the future and into the League.

Quotes: Only the Taunts and Jokes are refrences to robots in movies, like many other taunts and jokes other champions have. I could improve the quotes, to be honest, I'm sure I can think of a few better ones. Those were just the ones I had on the mind when I made them.

Q: This is likely where I'll address the "Low AP Scaling Bruiser?" Problem. This will likely get a huge buff and make it significant. I wanted this to be the go-to damage spell, but didn't want to overdo it.

W: I'll be honest. I was reading over his skills again the other day and went, "Y'know...This is kinda OP". I only gave it damage return so he could find a place in the jungle, give him a bit more versatility, but in all honesty it's too much. I'll find a way to make it return flat damage instead of percentage, and raise the cooldown much higher. This should be Nautilus's Titan's Wrath Cooldown at low levels, or close to it.

E: The Movespeed isn't permanent. Only when the spell is activated, and it's intended for him to get him from point A to point B efficiently. Also, it's only a 2.5 Root + 2.5 Second Stun + 1.5 Second 30% If you upgrade both his E and Ultimate. That means his W and his Q will not receive upgrades, and such, he will deal low-ish damage and his primary defensive steroid will be weaker. I could see how That wouldn't matter too much though, so I'll scale back some things and make other things better, distribute the choices more effectively.

R: In all Honesty, I find Sejuani's Ultimate to be unnaturally low damage. It's only about 350. Sure it's got an 80% AP Ratio, but pure AP Sejuani is even less effective than regular Sejuani, which by many's standards is a bit low. I do think the radius of the effected targets could be lowered; That is actually much too high. It should be lowered to around 300, maybe 275. I misjudged how much that extra range really is.

Role: He is a bit unfocused, which is a major flaw. I'll work on giving him more reason to get into melee range and increase his Ratios across the board, so he makes a bit more sense.

Thanks for the review! I appreciate your opinions. :D

Still Eternity 01-17-2013 09:16 AM

Bump!

Mondreus 01-17-2013 12:54 PM

It's "Zaun", not "Zuan"...


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