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-   -   MS quints on Vi (http://forums.na.leagueoflegends.com/board/showthread.php?t=2951552)

CerealBoxOfDoom 12-28-2012 07:06 PM

MS quints on Vi
 
Makes Q stronger, makes her faster, makes her ganks more vicious, makes her chases more violent.

Vi has some of the highest flat natural MS in the game surpassed only by pantheon and master yi. The 25 MS buff to all champions made them that much stronger

She has a slightly easier time with escapes as well.

But nobody talks about MS quints on her much... Good idea? Bad idea? What do you think?

Infernal Tiger 12-28-2012 08:26 PM

and how does that make her q stronger hm?

CerealBoxOfDoom 12-28-2012 09:36 PM

Quote:

Originally Posted by Infernal Tiger (Hozzászólás 32942013)
and how does that make her q stronger hm?

Q slows you by 15% which effectively decreases its gapclosing range by some amount.

The range of vaultbreaker grows, according to my math, at a constant rate of 440 MS starting 50 units ahead of vi. I don't wanna get into all the calculations but

max gap close range = 1.25[.85(Vi's MS)+440- enemy MS]+ 50 - n

where "n" is an arbritrary factor meant to account for unknowns such as the exact timing of the little animations here and there that inhibit vi's movement during casting. I set n at 50 just to be safe and do less work cuz lazy.

This is vi's gapclosing power with altracity boots against a copycat vi without the quints.
1.25(.85(410*1.045)+440- 410)=473.125

This is vi's gapclosing power with altracity boots against a copycat vi with the quints.
1.25(.85(410*1.045)+440- 410)=492.728125

This is without the quints targeting ezreal with something other than altracity
1.25(.85(410*1.000)+440- 375)=516.875

same scenario with quints
1.25(.85(410*1.045)+440- 375)=536.478125

vi vs vi without boots
1.25(.85(350*1.0)+350- 375)=340.625

vi vs vi without boots but with quints
1.25(.85(350*1.045)+350- 375)=357.359375

this is assuming they will run in the opposite direction of you and you charge it for the maximum period. If they are within this range at anypoint, unless they use an ability, you should be able to hit them at full power with proper aim. The MS quints both raise the odds of a hit and increase the range overwhich one can guarantee a hit in theory.

Even if you miss,
Vi's base speed without boots and the quints on is 350* 1.045= 365.75 meaning anybody with 340 or less move speed is put at a disadvantage from the start as basic boots give only 25 flat move speed. I believe thats just over 70% of all champions.

This may seem insiginificant but remember that this is compared only to what 3 quints can provide

Edit: on top of all this I forgot to mention she's a positioning freak and has good gank power

Infernal Tiger 12-28-2012 10:18 PM

lol wut

fromancer 12-29-2012 02:16 AM

i didnt know cereal could do math.

CerealBoxOfDoom 12-29-2012 07:29 AM

Quote:

Originally Posted by fromancer (Hozzászólás 32948795)
i didnt know cereal could do math.

You should see me when I've had my milk

FancifuHarlequin 12-29-2012 07:31 AM

MS quints are good on everyone brah

CerealBoxOfDoom 12-29-2012 07:37 AM

Quote:

Originally Posted by FancifuHarlequin (Hozzászólás 32952390)
MS quints are good on everyone brah

But are they that much better or worse than any other quints you could put on vi?

Hasuobs 12-29-2012 09:17 AM

I would take armor pen. quints in Vi.

CerealBoxOfDoom 12-29-2012 09:46 AM

Quote:

Originally Posted by Hasuobs (Hozzászólás 32954373)
I would take armor pen. quints in Vi.

Why armor pen over anything else


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