||12-09-2012 05:22 PM
@Morello, IF you had your time again, how would you redesign DARIUS??
Originally Posted by Morello
This is a great counter-example, because in making him more fun for the Darius user, we removed a lot of counter-play - and this is why Darius sticks out like a sore thumb in League and is frustrating. It's also the reason I think Vlad and Irelia are poorer designs. Their kits limit counter-play, or another word, interesting interactivity between players.
Originally, for example, Darius had to get 10 stacks - something almost impossible, before his ult did anything crazy. When we got feedback about people not enjoying that, we overtuned the stack reliance back and made things less interactive, and ultimately weakening Darius' design. I'd like to go back and make it more like this when we have the time.
Darius is an annoying champion at the best of times... If you had your time again, how would you redesign Darius and what would you change about him??
EDIT: Thanks for the reply Morello, and it seems that GD people are asking for nerfs, etc. However, I would like to remind them all that doing a numbers tweak does not solve the current problems with Darius. His main issue is his lack of counterplay. It is useful to look at Darius from a design perspective and think to yourself:
1. Does his ability feel good to use
2. If you are the opponent, does it feel good to have the ability to used on you
3. As an opponent of a Darius, is there something I can do to mitigate his abilities so they are not as devastating.