[Champion Concept ver. 2.0] Shia, The Void's Timid Doppel
0. Lore (above)
1. Visual Description
2. Quick Breakdown of Abilities
3. Base Stats
4a. Passive: Self-conscious
4b. Q: Stay Away! / Waltz in the Light
4c. W: Veil of Shadow / Aegis Severer
4d. E: Flow of the Unseen / Mirrored Retaliation
4e. R: Doppelganger
~ Recommended to read the ultimate, Doppelganger, first to better understand Shia's other abilities.
~ Each section (other than the lore) has a long list of explanations and thoughts listed below them like this.
~ Three PDF's attached at the end. One is Shia's concept after 15hrs of work, the second is after 33hrs of work and third is after 42hrs of work. This is for easier reading and if you wanted to see what was changed during the creation and balancing process of Shia up to that point.
~ The PDF's are now out of date, with changes to values on many of the abilities.
~ Because I’m sure it will be brought up after being placed on the forums, but no, I did not envision Shia’s doppel to have large breasts like Ahri and Sona. Nor was she intended to be a washboard either. She is supposed to be elegant without being over the top. So maybe more like a B-cup? Her dress itself is supposed to be flowing but simple. No big amounts of lace or anything fancy of that sort. Back on Ahri and Sona, they are two of my favorite champions in both design and I really enjoy playing as them. I envisioned Shia’s doppel’s face to look as beautiful as theirs.
~ On the appearance of her main body, while she is comprised of shadows and the energy of the void, she does not have fumes coming out of her body. It is all well contained unto its form, though you may be seeing swirls of the darkness move across the body. It is in the shape of a little girl about the size of Annie. She is supposed to have an innocent look to her. Her eyes a bit larger than a normal humans, and she has a small, button nose. The nose is only really visible from a profile view. Her eyes also do not have any white spots; it is all colored in that crystalline purple color with a pupil in the center. Shia does have a mouth, though, when it is closed, you cannot see it. When it is open, it is small and cute. The inside is a hazy dark purple, so still a bit of a challenge to see. Most of her features are obscure as her entire body is black with the only other color on her being the purple of her eyes. This includes her both her hair and skin. As she was a mass of energy and shadow, I also did not think she needed an outfit. She is not human, just in the shape of one. Kind of like a walking shadow with eyes.
~ Both bodies have the same color eyes, though of course the doppel’s eyes look like a normal humans.
~ Both bodies have waist length hair. On the main body the hair is wavy and kind of seems to flow. However on the doppel body, the hair is straight, looking soft as silk. I imagined both bodies to have bangs.
~ Personally I prefer bangs, but I guess that would depend on how the hair style turns out after being drawn.
~ Nice thing about the doppelganger idea is that it can work well with skins. Shia’s main body could even be unaffected by using a different skin and just having the doppel’s appearance change. This works with the fact that the doppel is her dream. She created it. If there were any changes to the main body with the use of the skin, I would only really see a change in hair style, with both the main and the doppel’s body having the same length hair, like in her original look.
~ Shia works like a transform champion in this respect, however after you read how Doppelganger works, you’ll find that Shia does not transform. Instead, it is like summoning a proxy champion with a restricted range of movement.
~ The main body was not given any damaging abilities. This happened naturally. I created the lore first, and the abilities second. Shia is very shy and self-conscious toward her main body. So no matter how powerful she really is, she does not have the confidence to summon that might.
~ The doppel body however was given a slew of abilities. Shia has the ability to dodge attacks and dance around foes, a high damage nuke spell that penetrates armor and finally special shield that reflects damage back.
~ Both of the W’s have a high mana cost as well.
~ Of course, the numbers on the abilities below can be changed. This was created by comparing similar style abilities of other champs. Looking at the mana costs, cooldowns, and damage they got out of each. Likewise, I have no way of actually creating this champion and testing her out to balance her.
~ First thing that was done was creating the Lore and Name. This took me only a half an hour to come up with the idea and write it out. Afterward, it took roughly 14-15 hours to come up with these abilities and figure out the stats for each. I did that time within 30 hours of finishing the Lore.
~ As of right now, I’ve added about another 10-15 hours of research on balancing and tweaking her abilities. Attempting to get the mana costs, cooldowns, and various other effects of the abilities to come out more smoothly. Also a great attempt to add more detail on how each of the abilities work in case anyone has any questions.
~ The concept of Shia started with a couple of thoughts. I wanted to create a timid champion that still had a reason to place herself on the battlefield. I also wondered a bit about the Void. Thinking, while everything we know about it is unspeakable horrors, what if something fell out of it before it could be corrupted? I also like the idea of monster champions, but I do not like ugly or grotesque champions (I’m looking at you Urgot). I thought of the bestial characters that existed already and there really wasn’t anything along the lines of a doppelganger (no, LeBlanc doesn’t count, she makes images that do nothing but distract and deceive and I wanted something different from that) . So I went with a doppelganger, cute and elegant, creating two champions in one.
~ On Shia’s title, The Void’s Timid Doppel, this was created in the middle of making the Lore. I of course know that the doppelganger is not timid, but Shia herself. So it could use a little work, however I do like the sound of it. Doppelgangers themselves also have many different stories, as they are monsters in many different works. In some of those stories, a doppelganger may take your form and is able to mimic everything about you. Others have it so that the doppelganger is able to create doubles of itself. This is my take on a doppelganger. I hope what I created works.
~ These stats where based and balanced off of comparing stats to champions in season 2. With the up coming season 3 changes, like base boost to movement speed, they may need to be adjusted accordingly.
~ Movement speed was left the same for both bodies. This is to give the doppel body, which is melee a standard movement speed. However, while normally ranged characters like the main body have slower base movement speeds, one of the effects Shia’s passive affects is movement speed. This means boots on do not help as much on the main body, while getting a small boost on the doppel body.
~ Just like movement speed, Shia’s other stats where designed more with her doppel’s body in mind. While the stats are fairly average for a melee character, they are a bit higher for a ranged character. I believe this to be acceptable because of two reasons; her passive and the fact that her main body does not have any damaging abilities.
~ If Shia is allowed to equip melee and ranged only items; like Tiamat/ Ravenous Hydra and Runaan’s Hurricane, then the stats would work on both bodies, but the melee item’s passives and actives will only work on the doppel body, and the ranged item’s passives and actives will only work on the main body.
~ It has no effect on Cooldown Reduction, HP Regen, Mana Regen, Life Steal, Spell Vamp, Attack Penetration, Magic Penetration, Attack Speed, Critical Strike and Tenacity.
~ The Value of the passive is affected by the level of her Ultimate, not Shia's current champion level.
~ Masteries and Runes are unaffected by Shia’s Passive.
~ Base Stats are not affected by Shia’s Passive.
~ Activated Abilities of items, such as their stats and skills are unaffected by Shia’s Passive.
~ Like with Shia’s abilities, this was created with her personality and lore in mind.
~ Because of how much less Shia receives from items on her main body, I’m thinking about raising the end values that the doppel receives. I do like the starting values of each and all of the main body’s values. I however do not want the doppel to be over powered when her Ultimate is maxed out.
~ Stay Away! travels in a wave from the main body. It has a travel time of 1 sec to reach full distance.
~ A +0.06 scaling with AP means that for every 100ap Shia has, her slow is 6% stronger.
~ To see how strong the slow can get with a +0.06 scaling, here are some examples:
--- 100ap = 36% slow
--- 200ap = 42% slow
--- 300ap = 48% slow
--- 400ap = 54% slow
--- 500ap = 60% slow
--- 600ap = 66% slow
--- 700ap = 72% slow
~ Putting scaling on the slow is to encourage building AP.
~ Does not proc Rylai's slow as it does not deal damage.
~ Black Shield negates the slow.
~ Pop's Spell Shield
~ First thing you’ll notice is the low damage and scaling. This is to counter how quickly you can spam the ability. Given you have enough mana to keep casting the ability.
~ Second large point. As this is probably the first ability you’ve read, you’ll notice that Shia is unique in that while she gains damage for her ability power, her abilities deal physical damage. This can be explained in that her body is made from the power of the Void. Increasing her ability power then strengthens her body. As her doppel, this strength increases her physical strength and through her swords she deals her damage.
~ The dance around the enemy champion makes Shia invulnerable for the .5 sec it takes to complete. At which point she strikes. Skilled players will use this to dodge enemy attacks.
~ With the maximum cooldown of 40%, at level 5, Waltz in the Light will have a cooldown of 3 seconds. This means that the enemy champion can hit her for 2.5 seconds before she is able to Waltz again. This is so that Waltzing does not make her permanently invincible.
~ Shia’s path is in a clockwise semi-circle around the enemy champion.
~ This spell causes Shia to strike on the opposite side of the enemy champion from which she cast the ability, regardless of the direction they are facing. Therefore if they are facing Shia, she wills strike their back. If Shia strikes from their left, she will hit on the right.
~ As this ability deals physical damage, it works off of Armor Penetration instead Magic Penetration.
~ This ability works with Spell Vamp. It does not work with Life Steal.
~ This does proc Rylai’s slow with full effects.
~ Black Shield does not absorb the damage as it is physical.
~ Does not proc on hit effects.
~ Pops Spell Shield.
~ If Waltz in the Light would cause Shia’s doppel to go out of range of her main body, the ability will not activate and will not go on cooldown.
~ Veil of Shadow does not impede linear effect abilities, nor is it impassable like Anivia’s Crystalize.
~ An enemy champion must be struck with the summoning of the Veil of Shadow to be affected by the flee effect.
~ The Veil causes the enemy champion to flee away from Shia. This is not a fear effect.
~ The Veil of Shadow blocks vision, like brush and terrain for the enemy only. It does not affect her own team.
~ Enemies may walk through the Veil unimpeded. They will not be caused to flee for walking through it as that effect, as stated above, only happens upon casting.
~ Veil of Shadow only counts toward an assist if the enemy was caused to flee by the spell or passed through it.
~ Because the Veil of Shadow is thin, enemies cannot stand in the wall. They will always be treated as if they are on one side or the other depending on which side they are more on. If for some reason they are pixel for pixel in the center, they will be treated as if they are on the opposite side of the wall from Shia.
~ Veil of Shadow does not grant vision.
~ This spell does proc Rylai’s slow, similar to multi target spells, with diminished effects. Rylai’s will take effect after the flee and effect any that pass through the Veil. This means if they are hit by the flee and run through the Veil, the same champion can be effected twice.
~ While the Veil is long, as stated in the width, it is only half as thick as Anivia’s Crystalize making it harder to hit targets.
~ Veil of Shadows has a channel time of .3 seconds.
~ Black Shield will negate the flee.
~ The flee will pop Spell Shield, negating the flee on said champion, but the Veil will still be summoned.
~ Only way to overcome the Veil’s vision impairment is to deal with it like you normally would the fog of war. Place wards, or have an ally on the other side of the Veil.
~ Veil of Shadow has a bonus effect tied with Flow of the Unseen.
~ Like the ability Waltz in the Light, Aegis Severer builds off of ability power instead of attack damage, yet deals physical damage instead of magical damage.
~ As this ability deals physical damage, it works off of Armor Penetration instead Magic Penetration.
~ The armor penetration of this ability makes it so that you have to build AP not only for the damage scaling, but for the Armor Penetration scaling as well. At 0.06 scaling added to the 10%, you would need 500 AP to reach a 40% penetration total (i.e. 10+(500 * .06) = 40). This is so that the player has a harder time stacking with items like Black Cleaver or Last Whisper. If you buy thing like that, you may gain the AD and Armor Pen, but you miss out on the AP needed for the scaling of this ability.
~ This ability works with Spell Vamp. It does not work with Life Steal.
~ This ability deals full damage to any enemy unit (champion, minion or monster) in its cone.
~ The armor penetration on Aegis Severer is only applied to the ability. It does not last for a duration for other abilities or champions to capitalize on.
~ This spell does proc Rylai’s slow, similar to multi target spells, with diminished effects.
~ Black Shield does not absorb the damage as it is physical and does not negate the armor penetration.
~ Does not proc on hit effects.
~ Pops Spell Shield.
~ Shia’s main body is unable to deal damage other than with auto-attacks, this is to help with escapes and chases when not using her doppel.
~ Flow of the Unseen only works in the brush. Activated on entering the brush and deactivated on leaving the brush.
~ Flow of the Unseen is not affected by Shia’s Passive, Self-Conscious.
~ Flow of the Unseen gains a secondary effect while Veil of Shadow is active. As long as the Veil is on the field and the ally champion is within a 1000 radius range of Shia’s main body, they will gain a flat movement speed bonus. If they leave that range, even while the Veil is still active, they will lose the bonus movement speed. Likewise, if they enter that range while the Veil is active, they will still gain the bonus. Of course the bonus movement speed stops as soon as the Veil dissipates.
~ Flow of the Unseen’s secondary movement speed boost is applied to Shia as well and stacks with her in the brush movement speed boost. This is to help for having diminished effects of boots from her passive.
~ Flow of the Unseen's secondary movement speed boost does not require Shia or her allies to be in the brush to apply. As long as Veil of Shadow's is active, it applies.
~ This spell has a 0.2 second channel time. At which point the runes fly create the shields.
~ This is a self-cast ability. It cannot be used on an allied champion.
~ As you may have noticed, this spell actually creates the shield on both her main body and her doppel. When the runes fly off the shortsword, this is visible to the enemy for the runes that fly off and surround the doppel body. The runes that fly off in the direction of the main body have invisibility. Like with the invisibility on the main body, the runes can be seen with an Oracles and Vision Wards. Since they do fly toward the main body, if the enemy does have an Oracles or Vision Wards, it would reveal her main body’s position.
~ Both shields disappear at the same time.
~ While the shield lasts 2-3 seconds on the doppel body, if the doppel is at max range from the main body, it takes the runes one second to reach the main body. Therefore the shield will only be on the main body for 1-2 seconds. The closer the doppel is the main body, the quicker the runes make it to it. With no delay if the doppel is touching the main body.
~ The cooldown starts after the the shield dissipates.
~ This ability is different from a spell shield in that it affects both Auto-Attacks and Abilities.
~ Also differing from both a Spell Shield and the Black Shield, this ability does not pop. It lasts its full duration.
~ The damage that would be dealt to Shia’s main body in this time is instantly reflected back to the attacker. Therefore Shia’s main body cannot be dealt damage while the shield is actively surrounding the body.
~ Only a percentage of the damage dealt toward the doppel body is instantly reflected back to the attacker. The rest of the damage is taken normally. Example: At level 1, the doppel will reflect 10% of the damage back at the attacker while only taking 90% of the damage. At max level, half of the damage is reflected, while the other half she still receives.
~ Mirrored Retaliation will not negate status effects that are currently on Shia.
~ Mirrored Retaliation only returns the damage to the attacker; it does not return status effects.
~ During the time this ability is active, Shia cannot receive any status or crowd control effects, such as slow, stun, root, flee, fear, knock up, and so on. This includes positive effects from allies, such as a shield from Janna, movement bonus from Sona, or even the movement bonus from items like Shurelya’s Reverie.
~ The only thing that Mirrored Retaliation does not reflect is healing, this is just absorbed. So a champion like Sona can still heal Shia while she has this active.
~ Because of how powerful this spell can be, it was given a high mana cost coupled with a long cooldown.
~ If Shia had a Banshee’s Veil and activated Mirrored Retaliation, Banshee’s Veil’s ability will still pop and then otherwise do nothing. Wastes the Banshee's Veil's passive.
~ Since this ability negates effects, this includes things like Blitzcrank’s Rocket Grab, Amumu’s Bandage Toss and Skarner’s Impale. Damage that is dealt by abilities like these are still affected by Mirrored Retaliation.
~ The doppel’s mana is proportional to her main body. (example’s at the end)
~ Like how AD is a 1:1 ratio with a champion’s auto-attack, Shia’s ability power increases her doppel’s physical strength. This makes it so that AP is added to her auto-attack damage. Not at a 100% ratio like AD (ex. your AD is your auto-attack), but a 60% ratio per AP (ex. 60% of your AP is added to your auto-attack). More examples: Say you have a base of 50 AD and receive 50 AD from an item. That makes your total AD 100, so your auto-attacks deal 100 physical damage. If you have that 50 AD base and have 50 AP, since Shia’s doppel gains AD based on her AP by 60%, she would gain 30 AD from that 50 AP. Giving her AD a total of 80, so your auto-attacks would deal 80 physical damage. Shia was not given a 1:1 ratio for her auto-attacks with ability power because it is easier to get ability power than attack damage. The .6 ratio was chosen based on math I did for how much it costs to build AP vs. AD. This way it would not matter which you built in terms of auto-attacks, but for using any of your abilities, you’d want to build AP.
~ In terms of gold, the cost for 1 AD in gold is about the same as 0.6 AP in gold. This is where the 0.6 AP scaling came from for auto-attacks on Doppelganger. This makes it so the player can build either AD or AP and for the same amount of gold get the same auto-attack damage ratio. However, this is supposed to encourage AP building as both of the doppel's damaging abilities (her Q and W) scale only off of AP. Neither the main, nor doppel body, have any AD scaling.
~ Only the doppel receives the bonus AP to her auto-attacks. The main body does not receive any bonus.
~ While the doppel is summoned, you only control the doppel as Shia is rooted.
~ The doppel can only wander up to a range of 2000 from the main body. This means you will have to position yourself properly before summoning your doppel. If you do not understand how far a range of 2000 is, Lux’s Ultimate, Finales Fulcrum, has a range of 3000 (which is now attached below). This means Shia’s doppel has a radius 2/3rds the size.
~ With this range, if I did it right, she could only go about half way between two turrets if she summons her doppel under her own turret. This is so she cannot place her main body in safety while having her doppel attack the enemy turret.
~ Shia’s main body can still be damaged by AoE spells and be attacked if the enemy has vision of her using items like Oracles Elixir and Vision Ward.
~ Damaging the main body while the doppel is out does not deactivate the doppel. Nor does it affect the doppel in any way, unless the main body does, then so does the doppel instantly.
~ The main body is protected by force that stops status effects and crowd control effects. The main body however still takes the full amount damage it normally would. The main body is still affected by her passive and has the decreased stats from items. The player will therefore need to be wary of the enemy attacking or even accidentally hitting the main body.
~ Since the main body, during its rooted state while the doppel is out, negates effects, this includes things like Blitzcrank’s Rocket Grab, Amumu’s Bandage Toss and Skarner’s Impale. The damage still applies.
~ The level of Shia’s Ultimate affects how powerful her passive is.
~ Like with the situations above, the doppel is treated as Shia while out. Therefore you cannot deactivate the doppel if the doppel is stunned, feared, fleeing (status), in the air, or silenced.
~ The doppel can be deactivated still if snared, negating the snare.
~ When Shia summons her doppel, it emerges from her body in a whiff of shadowy smoke that flies toward target location. This can give away the position of her main body. Be careful when you summon your doppel as if an enemy knows where it is, they may retaliate.
~ As the doppel receives damage, it remembers half the amount of damage it took. Upon being released or killed, the doppel returns to Shia in a whiff of shadowy smoke. This, like when summoned, can point the enemy to where her main body is. When the doppel re-enters Shia, she takes the damage.
~ The whiff of shadowy smoke seen when summoning and releasing the doppel spell takes one second to travel a range of 2000. So if at max range, it would take a second to both summon your doppel to target location. As well as if the doppel was released or killed at max range, it would take a second to get back. That being said, if either of those situations happen closer to the main body, the whiff of shadowy smoke summons/returns quicker.
~ The doppel can be summoned anywhere within its range.
~ The Cooldown only begins after the doppel has returned to Shia, and she takes the damage.
~ While in control of the doppel, you use the doppel’s champion abilities.
Here is a quick section with links to specific posts in this thread:
Doppelganger's Range ~ Using Nocturn's Lvl 1 Ult as a reference, this can show exactly how far the doppel can move from the main body as well as multiple mini-map shots of places for positioning.
How Shia's Wall Works ~ Couple quick pictures showing how Shia's Veil of Shadow works for those who could not tell from the explination below the ability or just like visuals.
Shia's Wall Comparison ~ Compares Shia's Veil of Shadow with Anivia's Crystalize and Karthus' Wall of Pain.
Shia's Shield Comparison ~ Top half of post is a quick review from an acquaintance, the comparison is at the bottom. It compares Shia's Mirrored Retaliation with Fiora's Riposte, Kayle's Intervention, and Galio's Idol of Durand.
Wulffe's Shia Concept ~ Wulffe was kind enough to draw the first picture of Shia. With the couple of posts below it, Wulffe and I talked a bit about Shia's dress and I posted some reference pictures of a bit of what I was thinking.
Katsuni's Review of Shia's Lore ~ While there are a couple of reviews in this thread, Katsuni's review is very detailed and was helpful in making my revisions. This is a review from when the Lore was shorter. That lore can be seen in the [42 hr] PDF below.
These are just a couple of the useful bits of information in this thread about Shia. There are more reviews littered throughout and I've posted more ideas and thoughts about her. If anything isn't answered yet, ask away. Or just pop on to say what you liked or didn't like about Shia so I may discuss them with you to make her better.
There that is everything, below is attached older revisions of Shia along with a Range Reference.
~ Lux's Ultimate range on the Mini-Map for reference.
~ Original PDF I made after only 15 hours of working on Shia (7 pages, completed on Fri, Nov. 30, 2012)
~ Second PDF of my work after 33 hours. Many changes and balancing done (10 pages, completed on Mon, Dec. 3, 2012)
~ Third PDF of my work after 42 hours. (13 pages, completed on Sun,Dec. 9, 2012)
~ Like mentioned above, the PDF's are now out of date. They will be updated at another time.
Just letting you know that I fixed Shia's link in the Index to point to this one. I will also use this spot as my placeholder for a review when I finish reading this wall of text. xP
Thank you so much Wuffle. Cannot wait for a review.
For my original thread, that is located here: http://na.leagueoflegends.com/board/....php?t=2854826
I hope my format was easy to read/ understand.
Would love to hear some feedback on Shia.
P.S. These are from the original thread in the link listed above.
Let me start off by saying that although it was a long read it was definitely worthwhile!
As a huge fan of 'monsters' who just want to love and be loved (Beast from Beauty and the Beast, Erik who is the Phantom of the Opera, Quasimodo who is the Hunchback of Notre Dame, and so many more) I'm already a fan of Shia from the start.
Visually, I'm completely supportive of her design. The shadow-child and the elegant maiden? There has yet to be better contrast between two characters in the League of Legends universe. However, I'm kind of saddened that Shyvanna and Cassiopeia were not used for comparison. They have beautiful faces too! It's just everything else that would make a man scream in terror. Most men, at least. Jokes aside, well done. You've shared a very good idea of what they should look like.
With that said I do love the lore but it may be a bit too long and may need a condensed version for her lore and this version for her complete background.
I think the passive may be a bit too high on her. From what was explained to me anything around 10%+ item scaling can be a bit much, especially if they stack certain items. Though take that as it is, something passed from word to mouth.
Stay Away! seems to be on point. The slow percentage could possibly go up a few points but that is all I could say about it. The ability reflects the lore and personality of the champion very well. I do not believe I have anything for Waltz in the Light except that summoners will have to be....light on their feet when it comes to timing a dodge with it. Yes, I went there.
I have nothing to add to either version of her W. Both equally compliment the selected user. Same thing with E. Both are well crafted and suited just for Shia.
You were right in your suggestion to read the ultimate first. The whole time I thought her main body was just a shadow that hid off to the side somewhere, chasing after the Doppel. Now that I see that that is not the case I have to say I do like the anchor concept a bit more.
You were also correct when you said any and all questions would be answered in the post. I had a few questions as I was going along but found my answers before I could even think of asking.
I have to say that overall this champion has a 10/10 for champion concept, design and presentation, respectively. Bonus points for adding in an overview part for each ability as not very many do that. I can tell you have spent a lot of time with Shia and the only thing I'm saddened by is that she has no art. I believe that with such a wonderful champion that issue will fix itself in due time.
I don't feel like I've done Shia enough justice here but there's not much to say in regards to buffing or nerfing her as I'd mostly have to see how she handled in game to pass true judgment on her.
Well done, blackkat101! Shia has definitely taken a place amongst my all time favorite champs. Keep up the good work!
Edit: Oh, there were a handful of grammatical issues I stumbled across. Nothing too horribly noticeable. Just missing a random 'a', 'the' or 'of' here and there. Stuff like that. Nothing worth docking awesome points for. :]
Thank you for the review Wuffle.
When I mentioned Ahri and Sona, it was only because they are two of my more played champions. I do absolutly love Shyvanna and while I like Cassiopeia, I've not had a chance to play her that often to appreciate her yet.
A not on the passive, I know it is a bit strong on the doppel's end (12% bonus at max ult). That is why there is such a large hit to how much the main body gets from items. Even with her ultimate at max, her main body will still have a 20% reduction from the items.
I am hoping to find some people to do some concept artwork for her (and the more variety the better as I'm way to picky for my own good...). I'm sure I'd appreciate any art done for her, but as if what I imagine can be drawn is another thing.
I apologize for any grammatical errors in this champion concept. The only section I attempted to get that right was in the lore section. The rest was written as it came to me. If you did find any problems in the lore, I will correct that right away.
Again, thank you so much for taking the time to read and respond.
Silly words on a message board. I was making a joke about Shyvanna and and Cass. Noting that you were picking the 'pretty' champs where as I was picking the ones that people deem ugly or monstrous. It was nothing more than a simple jest. Sorry for the confusion as I wasn't serious.
So, in actually thinking about I guess that would be a fair trade off between the two. As I mentioned above I'd really just have to see it played out to see how overpowered, underpowered or balanced it could possibly be.
Now, I could possibly do some art for you though my stuff isn't all that great. I don't mind giving it a shot though as I can at least give Shia a face to work off of.
No need to apologize! Grammar issues happen. I don't recall any specific ones, just noticed them as I was reading from top to bottom.
My pleasure! Thank you for making Shia. :]
Confusion is fine. I'm confused 90% of the time.
If you are willing to draw some art for Shia, I'd be very grateful and you shouldn't be so hard on yourself. Everyone has to start somewhere, and I'm sure any effort would be better than what I could produce at this moment. Give me a month or two and I'll have some personal art done (cross your fingers that my perfectionism doesn't kick in or it could be longer), but in the mean time, have at it. Just post it here if you'd like. Hopefully I was detailed enough in the Visual Description (as well as all the other details littered throughout the champion concept).
I'd also like to mention that I've placed a quick overview of Shia at the top for those who did not have the time to read it all. It is also there in hopes of getting people interested enough in reading the rest of the champion concept.
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