|Fox P McCloud
||11-25-2012 04:29 PM
Originally Posted by Aircross
Any balance changes by IceFrog in DotA are implemented into Dota 2.
One game's hero balance is the other's.
This is true, but there are engine limitations on WC3 DotA that don't exist in DotA2.
This results in a few subtle differences and makes some heroes in WC3 DotA mediocre, while making them perfectly viable in DotA2 (the opposite happens as well).
Here's an example--Bounty Hunter has a skill called Jinada that gives you a guaranteed critical hit every few seconds (leveling it decreases the CD and increases the critical damage).
There's also an item called "Shadow Blade" that cloaks you and gives you increased MS--when you break stealth with an auto-attack from it, it gives you 150 bonus damage.
in WC3 DotA Jinada will not amplify Shadow Blade's 150 bonus damage...why? Due to the way Shadow Blade is coded, the only way to get that 150 bonus damage was to create a type of critical hit...therefore Jinada will not amplify it. That said, in DotA2, this limitation doesn't exist so Shadow Blade's 150 bonus damage can be amplified by Jinada (or any critical strike, really).
That said, on the whole balance between the two games is very largely the same.