We need to not have anymore heroes like Sona. She has become S tier. People can say "she is squishy". But everyone that has played a good team comp with sona in it knows better. She promotes absolutely boring gameplay. Look at my team a master yi ultimate movespeed heroes. Oh and my aoe heal on a 4 second cooldown. oh and my nuke on a 4 second cooldown. oh and my aoe ultimate that makes it even harder to do anything to us.
Sona is a lame character design. Riot really needs to focus on making characters that have niches. Not characters that can do everything. They have been making these super saiyan champs back to back. Champs are suppose to have specific roles, not every roll rapped up into one champion.
I thin she needs major toning down. One thing is her nuke range. god forbid she has normal spell range. lets shorten that up abit.
Her heal. I think she should have good heals, but with all her massive utility, she needs to not have the best heal.
Movespeed song is absolutely OP. that needs a massive nerf or remake. Right now it is out of control. No reason an entire team should move the same speed as all the movespeed enhancing ultimates of other heroes like yi,sivir,eve and be 100% spammable and a non-ultimate.
Her ultimate is just fine. But its OP. The reason why it is OP is because of all her other abilities. This is where alot of people don't understand balance.
A specific move might not be considered OP but when in combination with all the moves of the character, a move can quickly become over the top.
I truely believe that riot is losing focus on balance. There are too many shotgun champions in this game. Champions that fill 3 or more rolls on a team. That should never be the case. EVER. The only way you can balance a 5v5 fight is by not having shotgun heroes.
Here are some examples.
Ranged or melee carries rape healers.
carry > healer
Disabler > carry
Tank > carry
Burst > buffer
Healer > burst
Now lets look at the healers in this game.
The two OP healers in this game currently are Taric and Sona
The worst healer is Soraka. She needs major buffs and i'll explain why later.
First things first. A list of rolls for each character.
-haste buffer, aoe healer, ranged nuker, aoe disabler, non- existant cooldowns.
we said carries destroy healers and buffers but when they have disables and super movespeed. It becomes a real hastle.
-tanky, buffer, stunner, big healer, passive regens, short cooldowns.
Well i gues carries cant deal with this healer either. he is too beefy, heals are also extremely large, he can stun and aoe nuke, and he buffs his team with attack damage.
Shotgun champions that fill too many rolls and have no true counter except gimmick items you have to spend gold on that wont help you much in a 5v5 fight.
-Heals, debuff, short silence(single target)
Wow. everything rapes soraka. Soraka cant survive anything if she is by herself. Her heals were meant for other while she dances in the background. This is what a healer hero is suppose to be. Damage dealers should absolutely destroy them if they are out in the open. She needs buffs on her healig power. Right now it is extremely subpar.
Shotgun heroes ruin the game. Stop making shotgun heroes.
another cross argument.
Shotgun hero X. Mundo
Mundo is tanky, carry, haste, debuff resistant, steroid abilities, self healer, and anti-tank.
Why bring any other melee carry over mundo? The only one i can think of that even comes close is Xin.
Yi is outclassed. Mundo runs just as fast and is way stronger in team fights or 1on1 vs any enemy.
tryn is outclassed cause he has no counter to cc.
Panth he no escapes and is basically a suicidal damage dealer.
Warwick gets gibbed too ez.
All of these characters rely entirely on bloodrazor to even think about hurting a tank. Not mundo though. Mundo kills who he pleases.
Shotgun heroes is the reason there is a tier list. Every tier list is made becased on how many roll a hero hs shotgunned into them.
Sona is a lame character design.
Rest of the post was unnecessary.
I stopped taking you seriously when you said Mundo is the best melee dpser in the game, and claimed that he is superior to Xin.
Too rage; didn't read.
Sona's heal is... what, 95 at max level? On a 7 second cooldown? Yeah best heal right there. Oh and it's not AoE it heals Sona and the lowest HP champion nearby. Miss Fortune is really OP with her low cooldown/cost AoE nuke huh.
Sona isn't OP, she's just to easy to play. I keep telling people it she needs skill thrown into her gameplay.
another thing is in dota. You could never just automatically pick a hero for any game because they are the best. If you needed a healer. You had a real decision to make. it wasnt, " dude pick omniknight. he is the best and we will lose if we dont have him and they do pick him". Al the healers in dota were balanced. It was a niche role. And the niche role was never ever confused and made into multi rolls. Omni was a strength healer. The only one besides scared warrior. His heal costed a catastrophic amount of mana. He had to waste massive gold to be a good healer or he would be just a support hero. His equivalent is taric. The spammer healer. A tanky healer with a hard disable and infinite mana. Without niche heroes tier list become created.
A tier list is nothing more then a list of champions that can fill more rolls then other heroes. There should never be a tier list. Their should be unique heroes that fill 1 or 2 rolls max. Everyone should have a counter. Right now though in a s tier comp vs comp. Your looking at the team with the players that overextend and give a 5v1 opportunity lose the game. no heroes should have to get focused 5v1 to viably down the hero.
I dont mind champs having multiple roles (I for one dont cry about Vlad or Garen) but as long as they have a middle ground between those roles. Sona has by far the best support abilities in the game, so therefore her ability to out solomid almost anyone, and to carry if the player chooses to stack AP, is just overkill and makes her imba to me.
Honestly just small tweaks are needed
- Her mana costs are too low early game, Udyr gets destroyed by em, lets her stance dance too much
- Range on Q MUST be lowered. My god if I could change one thing about this game it would be to remove the "bounce" and "hits nearest X" enemes. The randomness frustrates either the player or the opponent everytime due to the outcome.
- Damage on passive needs to get nerfed, its doing double damage auto attacks at level 3 which is ridiculous.
oh, and if you disagree, heres a tally of the hero statistics for bans/picks in a (semi) recent tournament (ESWC): http://i19.photobucket.com/albums/b1...n/ESWC2010.png
theres no top tier heroes that everyone picks, eh?, right?
try looking at what items that sona u faced had.
a sona that stacks AP with full stacks of mejai, and perhaps some zhonya's, rod of ages and the like is always gonna seem OP. that's cuz her skill's effects increase with AP. at lv5 heals with just a void staff, im healing for like 200-ish HP. i'd seen a game where a sona with 400AP could take 700HP off a DPS champion without MR with one hit from Hymn of Valour
a full support sona (one that follows the path of MR or something else) wouldn't be as good, but she'd be less squishier.
when i play sona, most of my move speed increase comes from shurelya's revelrie...
that said, i'm still a below lv20 summoner, and have yet to be in ranked games and stuff, but that's my experience with sona...
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