@Riot/Xypherous/Those who care about DFG
To quote a recent post from xypherous about DFG:
My question then is why on earth was DFG nerfed the way it was? it used to be a nice CDR/AP/supplemental burst item which fit very well with non-mana hungry or manaless mages, as well as those with % health based damage. The issue it brought from what i saw before the nerf was the late-mid/late game instakill potential it brought. Rather than nerfing the scaling it had however, the CDR was removed and mid game power was reduced, but the scaling (the problem) was actually increased.
And now we're left with a still moderately problematic but much less effective husk of an item, which is moderately effective on burst mages, but outclassed at most points in the game by other options. DFG is the new old evelynn in item form
Meanwhile, nearly every CDR item that is reasonably attractive to AP champions has a large mana regen portion attached to it, making a significant amount of the gold invested in the item go to waste.
My proposition is that the nerfs be reverted (CDR returned, base damage returned or even increased) but the AP scaling be HIGHLY reduced. like... to 1% per 100AP, or perhaps even remove it completely. As DFG scales with opponent HP it really doesnt need the AP scaling to be an effective item late game while at the same time it wouldnt be super OP mid game like a flat damage equivalent of 30% end game HP would be. At the same time AP champs who dont want mana regen could get a little CDR without feeling silly, making everyone happy.
A bit of a wall of text, sorry bout that.
TL: DR: DFG nerfs didnt hit the right things, mages without mana issues want a CDR item again. Give DFG back its CDR and base %HP numbers and hit the AP scaling instead.
I feel exactly the same way. Mages have poor CDR options now.
exactly. it gets even worse if you look for CDR not involving mana.
If we look at fully built CDR items we get:
Athene's unholy grail: the (un)holy grail of mana regen items, definitely for casters
Frozen heart: Huge amount of mana, and defensive stats. definitely a tank item
Morello's evil tome: MP5, situational counter active, caster item
Nashor's tooth: MP5, AS. wierd stats, not really a typical caster item
Randuin's omen: armor, health, AS/MS debuff. tailored to someone right in the fray, and hardly counts as a CDR item to begin with
Shurelia's reverie: mana and health regen, health, neat MS active. fine on anyone who doesnt need to build damage
Soul shroud: health, CDR and mana regen aura. supportish item
Spirit visage: MR, health, regen increases. a fine defensive item, but really more for people with some regen already, not a great item on its own
Youmuu's ghostblade: AD, armor pen, crit, AS/MS active. neat bruiser item
Zeke's herald: health, LS/AS aura. AD supportive item
so... if you're a caster who doesnt want mana or mana regen, you get...
spirit visage. sort of.
I understand limiting CDR on highly sustained/manaless champions, but their kits should be balanced for their spammyness already, shouldnt they? If mana independentness is already considered in the damage/strength of the skill, why is it being counted against us again when it comes to itemization?
mordekaiser/evelynn/vladimir/ect. are sad.
Its actually a simple fix
x2 400 AP Books + 1200 Recipe (Upgradeable Recipe may be purchased 5 times)
- 5/10/15/20/25 Cool down % reduction
- 10/15/20/25/30% Magic Pen
- 400/500/600/700/800 Magic Damage when targeted
80 Second Cool down
I have no idea why DFG had it's cooldown removed. I really never got that. I'd expected the active to receive a heavy nerf.
All my manaless counters frown riot. ALL.
I completely agree with this post, without the CDR on the DFG, i'm finding myself fairly item restricted with no-mana hungry ap champs
From the new PBE update
Item Cost: 3000
Recipe Cost: 965
+100 Ability Power +15% Cooldown Reduction
UNIQUE Active: Deals 15% of target champion's maximum Health in Magic Damage then amplifies all magic damage they take by 20% for 4 seconds - 60 second cooldown.
seems like xypherous probably knew how people were going to take it when he mentioned that, lol. while i dont get the "take 20% extra magic damage" part, as the problem was that it reduced the power needed from your other skills to kill someone in multiple ways, and this does it much more directly, i am certainly ok with the change :D thoughts?
I can hope that in time.. it'll happen.
My Ahri and LeBlanc.. :c
The DFG being tested looks really good. Especially since it indirectly buffs your teammate's magic damage.
AP Rengar -> DFG + Blackfire Torch (Fear It!!)
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