||11-13-2012 12:06 PM
We ain't done here Riot.
So the new TT is a good start but It is far from complete. The old TT had one fundamental problem. It was to stable. The new TT has the opposite problem it is too volatile. Riot thought if the shoved everyone in this cramped little map with alters it would be a fun and dynamic map.They were half right. Riot made a more volatile game by removing two important elements namely laning and jungling. If Riots idea of a fun game is a game without complexity then there next game should be Chutes and Snakes. The problem is when you start the game you have a fifty-fifty chance of winning. After the first 210 seconds someone's chances have fallen to thirty percent or less.
There are three ways to remedy this one is put back in a top jungle, two is stretch the map out longer, and three is two is to add a third alter in the middle. Lengthening the map will help create an honest to goodness laning phase. A top jungle will create partial jungler role. Now teams will have to make choices again. Instead of just creating bruisers with mobility and damage new roles will be viable again. A team will have to learn to win the alter battle, the laning battle, and the jungle battle. Take old unkillable Q farming Nasus a staple of my TT play. Now he is nonviable because there is no opportunity to Q farm but in my version he will back. The third alter will mean someone will always have the upper hand on alters which will ensure volatility. The game should start with the two side alters being unlocked a 60, minions spawning at 130, and, the middle alter spawning at 200. Then someone can choose between doubling down on alters or abandoning it and clearing the jungle. I included a rude MS paint drawing of my new map idea.