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-   -   You can help design the next pirate! (http://forums.na.leagueoflegends.com/board/showthread.php?t=2793963)

Darklightning 11-13-2012 11:47 AM

You can help design the next pirate!
 
Riot loves community involvement, and why not? If everyone wants something it's going to be made.

To that end I propose we all come together to make a pirate champion that we all dearly love. Now, I don't want this to become a We need a duck forum post, in the sense of silliness, but I definitely want the views. So, I am open to any idea for abilities, backstory, etc. Feel free to post individual abilities and also full sets or forum posts. Here is mine: http://na.leagueoflegends.com/board/....php?t=2793535

So begin the posts!

Darklightning 11-13-2012 11:47 AM

Backstory and descriptions

Intellectional - And I think a ghost pirate would be an excellent design for an AP midder.

Darklightning 11-13-2012 11:49 AM

Passive Ideas

(Intellectional - Set) Passive- Fighting Spirit: Bilge returns 15% of damage taken as physical damage, before resistances are applied.

Darklightning 11-13-2012 11:51 AM

Abilities

Intellectional - SET: Bilge- the Brawler at Sea
Quote:

Q- Brutality: Bilge makes several thrusts with his harpoon gun in a cone in front of him, dealing more damage to enemies the less health they have. Bilge restores health for each kill made with this ability.

W- Harpoon Shot: Bilge fires his harpoon gun in a line. If it hits an enemy, it latches on, slowing both Bilge and the target and changing Bilge's skills. Q will pull the enemy back to Bilge. W will pull Bilge to the enemy. E will rip the harpoon out, shredding armor. The line lasts for 15 seconds, or until terminated by the usage of one of the abilities or the enemy moving out of range.

E- Swagger: Taunts the target, forcing them to attack Bilge for a few seconds.

Darklightning 11-13-2012 11:52 AM

Ultimate

Intellectional - SET: Bilge- the Brawler at Sea
Quote:

R- Fighting Stance: Restores Bilge to 100% health, applying heavy armor and MR buffs, but also a heavy slow, that diminish slowly over 30 seconds.

Darklightning 11-13-2012 11:53 AM

Game Theory

Intellectional - SET: Bilge- the Brawler at Sea
Quote:

I'm thinking he would probably be manaless, and while the CD's on most of his regular abilities would be normal-ish, the special ones he gets by using his W would be longer, so after he uses his pull, the next time he fires his harpoon, he might have to use his lunge or shred.

The passive and Q are jungling abilities, because the first time I thought this up he'd be pretty useless in jungle. I think this compensates. Maybe he's mad OP now, though. I dunno. Ratios could always be adjusted.

I've also got an interesting idea for a support, but I'll save that one for later.

TheHobbits - GAME THEORY
Quote:

I just had a brain orgasm as soon as i started reading this.

Think of a pirate like Davy Jones. Now of his huge Ghost Ship flying in for his ult. Possibly firing cannon balls or something.

Darklightning 11-13-2012 01:03 PM

Full Set Ideas

Intellectional
Quote:

Bilge- the Brawler at Sea

Passive- Fighting Spirit: Bilge returns 15% of damage taken as physical damage, before resistances are applied.

Q- Brutality: Bilge makes several thrusts with his harpoon gun in a cone in front of him, dealing more damage to enemies the less health they have. Bilge restores health for each kill made with this ability.

W- Harpoon Shot: Bilge fires his harpoon gun in a line. If it hits an enemy, it latches on, slowing both Bilge and the target and changing Bilge's skills. Q will pull the enemy back to Bilge. W will pull Bilge to the enemy. E will rip the harpoon out, shredding armor. The line lasts for 15 seconds, or until terminated by the usage of one of the abilities or the enemy moving out of range.

E- Swagger: Taunts the target, forcing them to attack Bilge for a few seconds.

R- Fighting Stance: Restores Bilge to 100% health, applying heavy armor and MR buffs, but also a heavy slow, that diminish slowly over 30 seconds.

---

I'm thinking he would probably be manaless, and while the CD's on most of his regular abilities would be normal-ish, the special ones he gets by using his W would be longer, so after he uses his pull, the next time he fires his harpoon, he might have to use his lunge or shred.

The passive and Q are jungling abilities, because the first time I thought this up he'd be pretty useless in jungle. I think this compensates. Maybe he's mad OP now, though. I dunno. Ratios could always be adjusted.

I've also got an interesting idea for a support, but I'll save that one for later.

Intellectional 11-13-2012 06:59 PM

I'll give it a go. So, by "next pirate" I assume you're trying to gather ideas for a team involving Gangplank and MF, correct? Given that MF is a ranged AD carry, and GP's a melee carry/bruiser, this team would need an AP carry, a support, and a jungler/tank. I'm gonna go for the last one.

---

Bilge- the Brawler at Sea

Passive- Fighting Spirit: Bilge returns 15% of damage taken as physical damage, before resistances are applied.

Q- Brutality: Bilge makes several thrusts with his harpoon gun in a cone in front of him, dealing more damage to enemies the less health they have. Bilge restores health for each kill made with this ability.

W- Harpoon Shot: Bilge fires his harpoon gun in a line. If it hits an enemy, it latches on, slowing both Bilge and the target and changing Bilge's skills. Q will pull the enemy back to Bilge. W will pull Bilge to the enemy. E will rip the harpoon out, shredding armor. The line lasts for 15 seconds, or until terminated by the usage of one of the abilities or the enemy moving out of range.

E- Swagger: Taunts the target, forcing them to attack Bilge for a few seconds.

R- Fighting Stance: Restores Bilge to 100% health, applying heavy armor and MR buffs, but also a heavy slow, that diminish slowly over 30 seconds.

---

I'm thinking he would probably be manaless, and while the CD's on most of his regular abilities would be normal-ish, the special ones he gets by using his W would be longer, so after he uses his pull, the next time he fires his harpoon, he might have to use his lunge or shred.

The passive and Q are jungling abilities, because the first time I thought this up he'd be pretty useless in jungle. I think this compensates. Maybe he's mad OP now, though. I dunno. Ratios could always be adjusted.

I've also got an interesting idea for a support, but I'll save that one for later.

TheHobbits 11-13-2012 08:40 PM

I just had a brain orgasm as soon as i started reading this.

Think of a pirate like Davy Jones. Now of his huge Ghost Ship flying in for his ult. Possibly firing cannon balls or something.

Sort of picture the line target system (Like Rumbles ult or Viktor's Laser) them make it a Wide line and a near global cast range.
You cast it along its path to cast fear into your enemy as it flies on through firing cannons and such.

Darklightning 11-13-2012 08:53 PM

Quote:

Originally Posted by Intellectional (Hozzászólás 31386084)
I'll give it a go. So, by "next pirate" I assume you're trying to gather ideas for a team involving Gangplank and MF, correct? Given that MF is a ranged AD carry, and GP's a melee carry/bruiser, this team would need an AP carry, a support, and a jungler/tank. I'm gonna go for the last one.

---

Bilge- the Brawler at Sea

Passive- Fighting Spirit: Bilge returns 15% of damage taken as physical damage, before resistances are applied.

Q- Brutality: Bilge makes several thrusts with his harpoon gun in a cone in front of him, dealing more damage to enemies the less health they have. Bilge restores health for each kill made with this ability.

W- Harpoon Shot: Bilge fires his harpoon gun in a line. If it hits an enemy, it latches on, slowing both Bilge and the target and changing Bilge's skills. Q will pull the enemy back to Bilge. W will pull Bilge to the enemy. E will rip the harpoon out, shredding armor. The line lasts for 15 seconds, or until terminated by the usage of one of the abilities or the enemy moving out of range.

E- Swagger: Taunts the target, forcing them to attack Bilge for a few seconds.

R- Fighting Stance: Restores Bilge to 100% health, applying heavy armor and MR buffs, but also a heavy slow, that diminish slowly over 30 seconds.

---

I'm thinking he would probably be manaless, and while the CD's on most of his regular abilities would be normal-ish, the special ones he gets by using his W would be longer, so after he uses his pull, the next time he fires his harpoon, he might have to use his lunge or shred.

The passive and Q are jungling abilities, because the first time I thought this up he'd be pretty useless in jungle. I think this compensates. Maybe he's mad OP now, though. I dunno. Ratios could always be adjusted.

I've also got an interesting idea for a support, but I'll save that one for later.

SUPPORT? :) Check out my idea: http://na.leagueoflegends.com/board/....php?t=2793535


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