||10-26-2012 12:27 PM
Originally Posted by Turtle Omega
If you want to talk about "Blind noobness", maybe you should be focusing on the players that put their compete reliance on wards to play the game for them. They made the map smaller, with more objectives to secure. Implementing wards on this map would just be a complete disaster. They are aiming for aggressive gameplay, not passive gameplay that will prevent objectives such as Vilemaw from even being used.
All getting rid of wards did was make it so players have to be more cautious with their gameplay, and actually rely on strategy and tactics, instead of a hunky dorey, "Oh there's a ward there, and because of it I know no one's in my jungle so I'm free to roam around without a care in the world"
You clearly do not know the offensive capabilities of wards. You also clearly have no idea that lack of wards only leads to more passive playing, or people using champions that have ward-like abilities (Maokai, Shaco, Teemo) you also clearly don't know this is New TT, it isn't about playing cautious, it's about playing bruisers, taking alters and derping around for 30 minutes while you get a full build before even remembering there are towers involved in this game.
Also, no one goes after Vilemaw anymore, Altars are too powerful, and more important, and easier to take. Also, wards were not the be all end all, people still died and did stupid things with wards on the map, if you sincerely don't know the importance and significance of wards, don't bother to comment on topics that have anything to do with wards. You just make yourself look like the kinda kid that never wards anyways and gets mad when he gets ganked because the enemy saw him in a bush because THEY had a ward.