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-   -   Suggestion for Altar (http://forums.na.leagueoflegends.com/board/showthread.php?t=2726977)

ThaFaub 10-26-2012 04:59 AM

Suggestion for Altar
 
Keep the altar but when you capture an ALTAR there should be a neutral monster with a buff that pop up,change the timer to 120 second

Exemple, you capture enemy Altar and the red buff golem appear so you either fight it and get the buff or leave

Leonixxiii 10-26-2012 05:13 AM

Quote:

Originally Posted by ThaFaub (Hozzászólás 30701566)
Keep the altar but when you capture an ALTAR there should be a neutral monster with a buff that pop up,change the timer to 120 second

Exemple, you capture enemy Altar and the red buff golem appear so you either fight it and get the buff or leave

I agree with the idea, and that it really doenst feel like your actualy fighting over them, but rather who gets there first... If your gonna chamge them I would rather a Dominion turret that doesn't fire, so you get that nice struggle over capturing, and countering.

Peligrad 10-26-2012 05:19 AM

I wish that there was an alter guardian or turret to help you keep the alters you control.

Something to allow a non-duelist to keep a duelist from simply taking it from them.

0piate 10-26-2012 09:39 AM

I think they could simply increase the amount of time (significantly) that it takes for a team to take the altar. Make it faster if all (or two) of the teammates are there still, but for a single champion to capture it you should have to have total control. Right now anyone with a jump or blink can take it and get out before the lane champs can respond. The buff is to powerful to be that easy to take. Also this adjustment would put a lot more emphasis on team fighting/pushing to gain map control long enough to actually take it.


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