||10-25-2012 12:25 PM
Riot, please fix this horrid new map...
I played my first 600ish games on the old TT. I liked it because it was structured, it felt like a smaller version of SR, so it felt like it'd take better coordination. With this new map, I was completely dominated by an Alistar, Darius, and Morde, there was literally no chance of turning the game around because they got the 2 altars. We couldn't ever coordinate because at level 3 they grouped up and wandered the jungle killing things. Obviously, since we have no wards, we can't tell where they are. Since they already had a slight advantage, we had no way of pushing up, because everytime we tried, they'd surround us and kill us. The fact that the turrets are pushed so far back now makes it almost impossible to farm without getting ganked. Lack of wards means you can't coordinate against a team that's just camping in the jungle. After they got our first top and bottom turret, we literally couldn't leave the base because if we did we'd encounter all 3 of them, and we would be lucky to kill one. This now seems like less of coordination, warding, timing, and more about team comp, lucky finds in the jungle, controlling the altars, and being MIA 90% of the time. I extremely hate the fact you can't ward now. If the enemy team gets both altars early game, around the 2 or 3 altar unlock, it's completely GG.