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-   -   King of Crystal Scar (http://forums.na.leagueoflegends.com/board/showthread.php?t=2676902)

Lightservant 10-13-2012 09:07 PM

King of Crystal Scar
King of Crystal Scar
(Remade for balancing/updates)

Two teams will commence in a intense duel-style battle. Organized 1v1 matches will be held in the center of the map until one team has been defeated. The last man standing on the victorious team is then able to cap the top Windmill base. If the other team has the top base already capped, you may only neutralize it. All players then have ~30 seconds to heal and/or buy for preparation of the next team battle. Repeat until the enemy team runs out of points. For shorter games, play only a certain amount of rounds (if you play this way, losing team must surrender).

1.) Game must be played as all random in custom mode on the Crystal Scar map.
2.) Summoner Spells must only be Garrison and Promote.
3.) Battle happens in the middle of the field (where buffs are located). Once in, you cannot leave the inner circle.
4.) Allies must wait in the side bush next to arena while your teammate is fighting his opponent. (Tip: While waiting, decide with your teammates on who will fight next.)
5.) You must continue fighting each opponent until you die.
6.) Teammates waiting in the side brush are NOT allowed to go back and buy.
7.) The only brush that you're allowed to enter during battle are the two at the bottom of the inner circle.
8.) Speed shrines are NOT permitted.
10.) No assisting a fighting teammate by damaging the enemy or using skills on your teammate.
11.) You must enter the inner circle BEFORE using any offensive skills.
12.) If you die, you must stay in your base until the round is over. Both teams then have ~30 seconds to get their first contenders out into battle and to be standing in the waiting zones.

Items Not Allowed:
1.) Guardian Angel
2.) -Reserved if necessary-

When your team defeats the whole enemy team, you are able to cap the top Windmill base. If the enemy team has already capped it, you may only neutralize it.

In case of an AFK:
If an enemy team happens to lose a player during a game, any player who is NOT carrying the hardest may fight twice.


Black List:



Oct. 15, 2012
- Moved waiting zones back to original bushes due to easy relic captures.

Oct. 16, 2012
- Added what you should do in case of an AFK.

-Please feel free to post your support and suggestions if you feel like something should be changed.-

SeBEASTIN 10-15-2012 07:49 PM

I'm really glad that you are going to keep this updated! +1

Brentyn 10-15-2012 07:49 PM

This is pretty fantastic guys, I suggust it.

Brentyn 10-15-2012 10:29 PM

You should add a section regarding what happens if someone leaves.

TCWA Tigerbite 10-16-2012 06:16 AM

This actually seems pretty fun. Going to have to try this out! :)
Has anyone tried Heim or Zyra? Those 2 might seem a little...op in this mode :P Although...maybe not once the seeds/turrets are down. hmmmm

Lightservant 10-16-2012 04:44 PM


Originally Posted by Bezcelowy (Hozzászólás 30272431)
You should add a section regarding what happens if someone leaves.

There you go!

Akai Ramone 10-20-2012 11:04 PM

What about aura items? I've been playing a lot with those non allowed.

BananaEatU 10-21-2012 11:17 AM

Quite interesting, I think I'll try this out as an inhouse to see how it goes.

Lightservant 10-21-2012 03:10 PM


Originally Posted by Akai Ramone (Hozzászólás 30472206)
What about aura items? I've been playing a lot with those non allowed.

I decided to remove it for less build restriction.

Arawraxx 10-22-2012 10:26 PM

Bump for love

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