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-   -   Release Notes 05/09 (http://forums.na.leagueoflegends.com/board/showthread.php?t=25)

Pendragon 07-02-2009 04:13 PM

Release Notes 05/09
 
New Features!!

  • New Map – Summoner’s Rift Winter Version is now a playable map.
  • AI Controled Bots – You can now add two Bots to your Game Master Yi and Ryze


NEW ITEMS!!
  • NEW Item: Vision Ward: Places an invisible ward which has Magical sight (sees invisible units) for 3 minutes.
  • NEW Item: Doran’s Shield: Cheap Basic item which adds Health / Armor / Health Regen
  • NEW Item: Doran’s Blade: Cheap Basic item which adds Health / Damage / Attack Speed
  • NEW Item: Doran’s Ring: Cheap Basic item which adds Health / Mana / Ability Power
  • NEW Item: Lich Bane: High tier legendary Ability Power / Mana item (which uses Sheen) with UNIQUE Passive: 100% chance when an ability is used that your next physical attack deals +Ability Power bonus damage
  • NEW Item: Sting: Low tier legendary Mana Regeneration / Attack Speed item with UNIQUE Passive: Reduces Ability Cooldowns by 10%
  • NEW Item: Banshee’s Veil: Mid tier legendary Health / Mana / Magic Resist item with UNIQUE Passive: Block one negative spell every 25 seconds
  • NEW Item: Pendant of Zephiris: Low tier legendary Armor / Magic Resistance item with UNIQUE Passive: +25 Armor / +30 Magic Resist Aura (Affects Minions)
  • NEW Item: Aegis of the Legion: Mid tier legendary Armor / Magic Resistance / Health item with UNIQUE Passive: +12 Damage / +35 Armor / +40 Magic Resist Aura (Affects Minions)
  • NEW Item: Marduk’s Razors: Low tier legendary Attack Speed item with Passive: 15% chance on Attack to instant kill a minion

CHAMPION REMAKES!!

Morgana Le
  • REMAKE: Dark Binding
    • Fires a line missile (skill shot), the first unit it encounters becomes unable to move for 4 seconds and takes damage over the duration
    • Tormented Soil
    • Decreased Duration from 7 to 5
    • Changed Periodic Damage Dealt from 20, 30, 40, 50, 60 per tick to 25, 40, 55, 70, 85 per tick (Combine with the Duration adjustment this means it does a total of 425 Damage at Level 5 previously it did 420)
    • Reduced cooldown from 18 to 14
    • Ability Power Ratio changed from 0.2 to 0.3
  • REMAKE: Black Shield
    • Changed Black Shield to a Magic Absorbing shield, while the shield is up, the bearer will be immune to all magic effects until the shield is burned through magic damage. Shield Absorbs 100, 200, 300, 400, 500 + Ability Power.)
    • Soul Shackle
    • No longer stuns on cast, now it slows over the duration (still stuns at the end)
    • Changed the Damage from 150, 250, 350 to 175, 250, 350 on start and finish.
  • REMAKE: Empathize
    • Now causes 5/7.5/10% of Magic Damage dealt by Morgana Le to heal her.
Sion
  • Stats
  • Reduced Attack Delay offset from .09 to .05 (increased attack speed)
  • Increased base Health Regeneration from 1.79 to 2
  • Increased Health Regeneration per level from .15 to .2
  • REMAKE: Cannibalism
    • No longer increases max hp on attack, it now heals surrounding allies for 25/37.5/50% of damage dealt
  • REMAKE: Enrage
    • No longer drains health per second while activated, it now drains 6/8/10/12/14 Health per attack
    • Kills while this skill is active increase Sion’s Max Health by 1/1.5/2/2.5/3 Permanently (no cap)

Twisted Fate
  • REMAKE: Wild Card
    • Wild Cards ability has moved to the "Q" key and has a new function: Cardmaster throws three cards in front of him which deal damage to each enemy they pass through
  • REMAKE: New second ability (“W”) ‘Pick a Card’
    • Cardmaster draws cards in a sequential order and gets an added effect on his next attack according to the card he has picked.
    • Blue cards add magic damage and the ability to draw another card.
    • Red cards explode, dealing magic damage to all enemies near the target and slowing their movement for 1 second.
    • Gold cards explode, dealing magic damage to all enemies in an area and stunning them for 1.25 seconds.
  • Gate
    • Destiny will now make gate instant cast while it is active.
  • Destiny
    • Destiny now reveals Stealthed Units

Item remakes and adjustments

  • Item REMAKE: Thornmail: On being hit, returns 20% of damage taken (20 damage minimum)
  • Added new component ‘cloth armor’, which increased armor from 50 to 70
  • Increased Recipe cost from 320 to 500
  • Made this item UNIQUE
  • Item REMAKE: Zhonya’s Ring of the Mindreamer: This item now ‘Increases Ability Power by 25%’
  • Reduced Mana from 550 to 500
  • Made this item UNIQUE
  • Atma’s Impaler: Removed Health from Atma’s impaler and added 65 Armor
  • Increased recipe cost from 750 to 800
  • Increased %Damage from Health from 1.5% to 2%
  • Made Soul Shroud Accessible from the Health Section
  • Last Whisper: Fixed a bug which gave it an ability power ratio of 1
  • Tiamat: Increased recipe cost from 400 to 500
  • Decreased Damage from 50 to 45
  • Sunfire Cape: Reduced Armor from 60 to 50
  • Replaced 2x Ruby Crystals with 1x Giant’s Belt (didn’t affect +Health)
  • Abyssal Scepter: Increased Magic Resistance aura from -30 to -40
  • Last Whisper: Fixed a bug which caused it to do +ability power bonus damage
  • Updated proc on cast spell tooltips to state that they only take effect on spells with at least a one second cooldown
  • Updated Tooltips which had multiple passives to read better
  • Mejai’s Soulstealer – Reduced Recipe cost from 600 to 500
  • Avarice Blade / Kage’s Lucky Pick / Philosopher’s Stone: Increased gold gain per 10 seconds from 4 to 5
  • Boots of Swiftness: Increased recipe cost from 475 to 570
  • Regrowth Pendant: Reduced Health Regen per 5 from 20 to 18


Champion Adjustments

Tryndamere
  • Updated selection size and pathfinding radius
  • Fixed a Performance Issue regarding Tryndamere’s Passive
  • Tweaked Trynadmere’s Attack Animation
  • Stats
  • Increased Base Health from 550 to 585
  • Increased Health gain per level from 80 to 95
  • Fixed a Bug where Tryndamere was not having his Health Regen Increased per level. Now his health regen increases by 0.2 per level
  • Spell Slash
    • Changed cooldown from 8-16 to 10
    • Slash’s speed now grows with Tryndamere’s movement speed
  • Mocking Shout: Increased range to compensate for cancast issues
    • Fixed bug where this spell used Tryndamere’s facing instead of the targets
    • Increased cooldown from 11 to 14
    • Increased Casting Radius
  • Bloodlust:
    • Now properly stacks 2/4/6/8/10 times
    • Made instant cast
    • Fixed associated issues with incorrect +atk speed / crit #s
    • Bloodlust now adds 5% crit and 8% attack speed per stack.
    • Changed Bloodlust’s hit particle
  • Undying Rage: Fixed bug that caused 1 too many stacks of Bloodlust

Evelynn
  • Updated selection size and pathfinding radius
  • Improved Evelynn’s ability to chase champions
  • Lowered size of basic hit particle
  • Shadow Walk
    • Added a particle as Evelynn is becoming invisible
  • Ravage
    • Updated Tooltip, it had incorrect values for -armor

Twitch
  • Updated selection size and pathfinding radius
  • Improved Twitch’s ability to chase champions
  • Ambush
    • Increased Stealth cooldown from 10 to 11
    • Fixed a Bug with Ambush where the fade into stealth time was too long
    • Deadly Poison
    • Reduced poison damage from 3/5/7 to 2/4/6/8
    • Fixed a Bug where Twtich’s Debilitating Poison’s slow debuff was not properly getting removed by Master Yi’s Highlander
  • Expunge
    • Reduced Expunge range
  • Spray and Pray
    • Improved hit particle
    • Increased projectile speed
    • Increased the collision size for spray and pray missiles from 25 to 40
    • No longer procs on hit item effects

  • Warwick
  • Hungering Strike
  • Added Ability power ratio of 1.0
  • Now deals magic damage
  • Life Drains Based on Damage Dealt
  • Singe
  • Stats
  • Increased Armor from 7.75 to 14
  • Increased Armor per level from 2.25 to 3

Judicator
  • Stats
    • Reduced Attack speed per level from 2 to 1.5
    • Increased Attack Delay offset from .02 to .05 (slowed attack speed)
  • Righteous Fury
    • Reduced duration from 30 seconds to 25
    • Reduced bonus damage from 40/60/80 to 30/50/70
    • Reduced Splash Damage % from 40/60/80 to 30/50/70
    • Reduced bonus attack range from 400 to 350

Tristana
  • Rocket Jump
    • Updated tooltip to correct values (from 30% slow for 3 seconds to 60% slow for 2 seconds)
    • Cast Range changed from 1000 to 900

Ryze
  • Rune Prison
    • Increased ability power ratio from .24 to .4

Summoner Spells

  • REMAKE: Exhaust:
    • Exhaust no longer silences, it now blinds the target (100% miss chance)
  • Clairvoyance
    • Increased Cooldown from 90 to 180
  • Flash
    • Reduced cooldown from 240 to 210
  • Fortify
    • Reduced cooldown from 300 to 270
  • Ghost
    • Increased cooldown from 180 to 210
  • Promote
    • Increased Seigerider’s cleave % from 40% to 80%
  • Teleport
    • Reduced cooldown from 5 minutes to 4


Mastery
  • Awareness: Reduced +xp% from 4/8/12/16% to 4/6/8/10

Miscellaneous:
  • Various Tooltip fixes and updates
  • Increased Neutral Minion Respawn time from 60 to 90 seconds
  • Increased damage of Shrine Turrets from 400 to 600
  • Stealth Characters (Twitch and Evelynn) will now have their fade timer reset when they take damage while fading.
  • You can now cancel your stealth by re-activating your stealth ability.
  • Enhanced Logging for Disconnects

HUD
  • returned minimap to always facing the camera direction
  • can no longer focus target an enemy hero from the minimap.
  • Shop items have a gold border if you already own in requirements graph
  • Shop recipes now show total cost to you as their price in the main shop.
  • Tooltip of items in your inventory while in shop show how much you will get for selling back.
  • You can now view shop items (but not purchase or sell) from anywhere on the map.
  • Shop can be toggled with the P button
  • Pings can now also be done with alt-left click
  • You now get the visual range indicator of spells when you mouseover a spell you have learned. This is helpful for PBAOEs like Starcall.
  • Dead player names no longer appear for dead players. Healthbars now disappear for all dead units.
  • You can now select heroes who are dead through the UI to see their inventories


Bug Fixes
  • Fixed issue with Volume being reset to 0 at the end of a game. (Will still need to turn it back up your first game).
  • Fixed a bug where hero bounty was much less than it was supposed to be.
  • Fixed issues with target's items not showing their background image, and not giving tooltips.
  • fixed issues where health of targets and self in HUD was sometimes slightly incorrect.
  • Fixxed bug where some neutral minions names had extra symbols at the end of their names

Summoned Feenan 06-09-2011 07:23 AM

old school

Wild Wombat 06-17-2011 02:29 PM

*bump

Adderx3 07-26-2011 09:53 AM

how did i get here? O.o

chalkeus 07-26-2011 09:57 AM

And this is Riot telling us "While we know you heartily dislike our decisions, we aren't going to let you voice said dislike. Here's some random patch note of stuff we've already done that no one will see, ever again. Cheers."

Iniquity77 07-26-2011 10:02 AM

GG

Banshee Shadow 07-26-2011 10:03 AM

No clue how I ended up here.

Deathfire32 07-26-2011 10:11 AM

lol? who transfered me to this place.. me lost

Isnanu 07-26-2011 10:14 AM

How I get here...

Hltman 07-26-2011 10:19 AM

What is this I don't even...


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