||08-18-2012 10:23 PM
Suggestion for adjusting revive advantage
Take this situation: Team A beats down Team B to something like a 400 - 50 point advantage. Team B gets their poop (or late game) together, and caps 3 points, and starts grinding team A down with big help from the revive advantage.
Team B brings Team A down to 51-50 points. Problem - they still hold the gamewinning revive advantage, they can effectively screw up an entire team fight and WIN because of the revive timer is still in their favor.
Why? They are kind of clearly no longer the underdog - they just swung back at team A with same force they got beat down the first half of the game. They are currently the winning team and the revive penalty is still inexplicably helping them. They got the second chance to win the game (revive timer keeping afloat early, natural late game advantage late), but the initially winning team apparently only gets one (natural early game, get screwed late).
My suggestion is this: Make the revive timer check for a broader difference. No revive advantage when teams have close scores. Thoughts?
(I feel this is a problem because it punishes early game compositions more heavily than late game compositions. The early game team has to fight uphill against the revive advantage early and then has to fight uphill against the late game without the revive advantage helping them. I see so many games decided on this point alone it's getting kind of absurd. I mean, if the early game team somehow beats the late game team with a close fight in a 70-50 point or so situation, they just basically lost the game anyway because the late game team comes in with earlier revive timers and derps their way to victory in a wave of bodies.)