League of Legends Community
12

League of Legends Community (http://forums.na.leagueoflegends.com/board/index.php)
-   Twisted Treeline (http://forums.na.leagueoflegends.com/board/forumdisplay.php?f=49)
-   -   Put Nexus Tower on other side of Nexus (http://forums.na.leagueoflegends.com/board/showthread.php?t=2484057)

Destîny 08-16-2012 06:19 PM

Put Nexus Tower on other side of Nexus
 
The one reason I don't like playing 3v3 is because of how long a team can stall with the way the tower is right now. Please just switch the side of the nexus that the turret is on.

TempName3741 08-16-2012 06:42 PM

Problem solved.

Yi -> Berserker Greaves -> Infinity Edge -> R -> E

SimplyBradley 08-16-2012 07:06 PM

Don't push the inhibitor until you get an ace or kill 2/3rds of their team. In TT it's easy to turtle in the base, and made easier once they only have to defend that one turret - try to leave the inhibitor alive until you know you can destroy it and the nexus turret.

If that fails you could always try a character with good CC to stun and quickly kill them 1 by 1 off the summoner platform.

Destîny 08-16-2012 07:15 PM

Quote:

Originally Posted by SimplyBradley (Hozzászólás 28329695)
Don't push the inhibitor until you get an ace or kill 2/3rds of their team. In TT it's easy to turtle in the base, and made easier once they only have to defend that one turret - try to leave the inhibitor alive until you know you can destroy it and the nexus turret.

If that fails you could always try a character with good CC to stun and quickly kill them 1 by 1 off the summoner platform.

Can you honestly say that's good design though? If we catch one of them and are capable of taking the inhib we shouldn't because of how easy it is to turtle? Sure there are ways around it, but this seems to be a bit of a design error to me.

Destîny 08-16-2012 08:49 PM

Since it's slow here I made a post on the GD. Here's the link:

http://na.leagueoflegends.com/board/...9#post28333239

PurpleURP 08-17-2012 12:01 AM

dont break inhibs until you win the game

Eryn 08-17-2012 03:01 AM

http://na.leagueoflegends.com/board/...&highlight=e1c

PrinceVert 08-17-2012 07:43 AM

Quote:

Originally Posted by PurpleURP (Hozzászólás 28338141)
dont break inhibs until you win the game

Number 1 rule for TT

Destîny 08-17-2012 11:18 AM

Quote:

Originally Posted by E1C (Hozzászólás 28340608)

Quote:

Originally Posted by PurpleURP (Hozzászólás 28338141)
dont break inhibs until you win the game

So there are ways to overcome this, but it seems to me like a design flaw. Here is a post from that thread:

Quote:

Originally Posted by Zionyx (Hozzászólás 27273652)
I think that if destroying an inhibitor is counter-productive, the map design has flaws.

I agree with that. Now I'm not a high up 3v3 player (I mostly just play when two other friends and I want to play together) so I don't know the common metas on TT. However, it seems to me that the design of the map isn't good if destorying inhibs is beneficial for the other team.

Also, do you think it's good that minions will sometimes walk into the spawning pool and/or you can bait the minions into it?

Khitty 08-17-2012 11:23 AM

Quote:

Originally Posted by xXxTitan13xXx (Hozzászólás 28329998)
Can you honestly say that's good design though?

And this is why 3s have a bad rep. Noobs from 5s try to play a 3 fail and blames the design.

Dear 5ers,
This is 3s, not 5s. Don't treat it like 5s. Don't expect it to be like 5s. Don't play it like 5s.

3s has it's own strategy. One of which is not to destroy inhibs unless you plan on ending the game.

Simple. Go back to 5s.


All times are GMT -8. The time now is 01:24 AM.
12


(c) 2008 Riot Games Inc