||07-30-2012 01:09 PM
A good Heimerdinger
A good Heim will stand his ground w his turrets, he doenst run away. If he runs away from his turrets he is usually dead....and he knows that. If hes ganked at least he can take one of them w him.
A good Heim wont jump in w you if he has just layed down both his turrets and suicide along w you....he will stay w his turrets. That is where he is safe...it is also where your going to get help from Heim. It is also where your most safe (there is alot of dps in that area)
A good Heim wont turret dive w you when you yourself have no hp (hint- Heim has the lowest hp in the game of any champion) So dont do this and ask him why he didnt want to commit suicide w you. At most he will go in shoot some rockets and hope for the best. He will also b wondering why you decided to give them a free kill when/if you die. I mean you didnt have alot of hp and they both have stuns.........that made it a really good idea to turret dive them......
A good Heim can shut down Tryn, Darius, Jax, Malphite, and even Singed. (yes thats right, it turns out that running past turrets early game w poison trail early game is a bad idea. Chances are if you try this and its a good Heim, your going to also make him a happy Heim)
A good Heim can carry the game for his team. However if your team turns out to be a team that likes to fight just outside your turrets range ("Im Eve and Im going to jump in the middle of Lee Sin and Jax just outside Heim's turret range..... omg im dead your so bad Heim") well then your going to lose horribly and of course it will b your fault your team couldnt stand by your turrets..........it always is
So Heim is a champ that you really take your chances with when you pick him, even if you are a good Heim.