League of Legends Community
12

League of Legends Community (http://forums.na.leagueoflegends.com/board/index.php)
-   Item Discussion (http://forums.na.leagueoflegends.com/board/forumdisplay.php?f=5)
-   -   [Item Concept] Elder Robes of the Grand Magi (http://forums.na.leagueoflegends.com/board/showthread.php?t=2353684)

XxxKarma 07-13-2012 01:30 PM

[Item Concept] Elder Robes of the Grand Magi
 
>
>
>
Elder Robes of the Grand Magi - Lendary item

Builds from:

Wizard's Robes + Cloak of Agility + Blasting Wand + Mana Manipulator

Wizard's Robes Builds from:

Cloth Armor + Amplifying Tome + Null-Magic Mantle

Wizard's Robes
Stats:

20 Armor
25 Magic Resist
20 AP

Elder Robes of the Grand Magi Stats:

23 Armor
28 Magic Resistance
70 AP
Unique Passive: On ability use you have a 17% chance to deal an additional 12% of the damage dealt as magic damage. (can occur per tick and per target for damage over time spells. Same chance applies to AOE spells Per target)
Unique Passive: If your offensive spells hit a champion you are refunded 10% of its Mana cost (can only occur once per cost of mana for damage over time spells, AoE spells and any spell that hits multiple targets)

Edited 8/22/2012
for clarity by Creator

JustMyBassCannon 07-13-2012 01:33 PM

Spell crits, mana sustain on spells, oh and it has defensive stats too.

That's only overpowered in a number of ways that I'm not really willing to elaborate on at this moment.

XxxKarma 07-13-2012 02:04 PM

Quote:

Originally Posted by Exdeadman (Hozzászólás 26905477)
Spell crits, mana sustain on spells, oh and it has defensive stats too.

That's only overpowered in a number of ways that I'm not really willing to elaborate on at this moment.

First off its not a crit its additional damage. A crit is 100% additional damage to an auto attack. This is only 20% max chance to deal 10% additional damage.
The sustain only works if you hit a champion with an ability so its not every spell. AND its only 15%. Most spells only cost say 80 mana? Thats 12 mana return IF you hit the target CHAMPION and then its limited to spells that target opponents and is only applied when the spell is cast AKA has a cooldown based on each spell. Skill shots and area of effects must hit the champion or it doesnt apply. Hardly OP in so many ways.

Meet trinity force, lichbane and madrids blood razor and athene's unholy grail. Apparently you don't really play too much. So please explain how a 20% chance of 10% damage is so op to say 100% more ap to attacks every 2 seconds is not also op? Trinity Force adds nearly every stat and 150% of your AD to your next attack every two seconds... Wriggle's Lantern adds damage, defense, life steal is a ward and deals massive damage to minions...

You're not willing to go into it because you didn't think before you posted is all. When you can make a valid post explaining your reasoning please come back and I will look into it. :)

Nea De Penserhir 07-13-2012 03:02 PM

A critical hit is a chance to incur an extra effect, usually damage. The chance depends upon a random number or a pre-defined condition.

Having a chance to do more spell damage is a critical effect. Just like Anivia dealing double damage on her E when the target is slowed is a critical effect. Darius' ultimate is technically a critical effect based upon bleed effects.

Magma Armor0 07-18-2012 11:32 AM

can't tell if OP without cost....although the second unique passive needs to be reworded so that anivia's ult in a teamfight isn't free.15%x5=75% of cost refunded...which can be covered through mana regen easily...it's just way too strong with AoE spells atm.

also karthus's deathfield never drops, Champs with a health cost can almost get more health back than they put in if they get a spirit ward as well...etc. AoE spells should only occur once.

and I need a price on that before I know if it's OP

XxxKarma 08-23-2012 04:55 AM

Quote:

Originally Posted by Nea De Penserhir (Hozzászólás 26909103)
A critical hit is a chance to incur an extra effect, usually damage. The chance depends upon a random number or a pre-defined condition.

Having a chance to do more spell damage is a critical effect. Just like Anivia dealing double damage on her E when the target is slowed is a critical effect. Darius' ultimate is technically a critical effect based upon bleed effects.

No a critical effect is the cange to deal extra damage (usually double damage) not an extra effect. An extra effect is called a proc. Your terminology is off.

While this might seem like a "crit" it is not. It is a proc chance to incur extra damage.

XxxKarma 08-23-2012 04:56 AM

Quote:

Originally Posted by Magma Armor0 (Hozzászólás 27104534)
can't tell if OP without cost....although the second unique passive needs to be reworded so that anivia's ult in a teamfight isn't free.15%x5=75% of cost refunded...which can be covered through mana regen easily...it's just way too strong with AoE spells atm.

also karthus's deathfield never drops, Champs with a health cost can almost get more health back than they put in if they get a spirit ward as well...etc. AoE spells should only occur once.

and I need a price on that before I know if it's OP

The cost would be like 4000 or similar to other items of its nature. I didn't include a price because if it was used at all the designers can decide that.

And life damaging spells are harmless to begin with as life steal or spell vamp can do that on their own. Those effects never made that much difference. Vladimir for example can get refunded the cost of his life cost spells with a simple Q. I thought it out before I made this, it wasnt a spur of the moment idea. It was throughly thought out.

If you mean Spirit Visage then that has always been possible. It has never been a cost problem for items of the such but if you pay 25% of your life to cast a spell and you have 2000 hp thats 500 HP. You would have to deal 1000 damage with 50% life steal/spell vamp to make it free. Having 100% of either would do the same. It's not any more OP than any other legendary item in the game currently. (Edited Item to remove this part entirely as well as lowered the refund since it seemed to be too OP - when it's not)

JustMyBassCannon 08-23-2012 05:41 AM

Quote:

Originally Posted by AvatarKillir (Hozzászólás 28553420)
No a critical effect is the cange to deal extra damage (usually double damage) not an extra effect. An extra effect is called a proc. Your terminology is off.

While this might seem like a "crit" it is not. It is a proc chance to incur extra damage.

Yes, this is a spell crit. Just because it's not +100% damage does not mean it's not a spell crit. Just like Madred's Razors is a chance for a minion crit. A crit is a proc chance to deal extra damage. Whether that extra damage is a flat or % value, and the value itself, is a moot point.

OriginOfDeath 08-23-2012 02:35 PM

DotA 2 Robe of the Magi
LoL Elder Robes of the Grand Magi

Nah there's no similarities there.
Why not just call the Wizard's Robes Robe Of The Magi?

Btw, not trying to sound like a complete ****** from this post, just sayin

Yuffy Kisaragi 08-23-2012 08:08 PM

not worth buying

stats aren't bad, 1st passive gives a whole 1.7% increase in damage, 2nd gives you 10% less mana used, which is weak. You get almost as much total damage from the havoc mastery.


All times are GMT -8. The time now is 12:46 AM.
12


(c) 2008 Riot Games Inc