STEALTH REWORK (details) HERE
I have news on our Twitch and Eve reworks, or what you’ve come to recognize as the infamous "stealth rework."
I know this has been a major pain for Twitch and especially Eve players for a long time – far too long. It’s also been tough to communicate with you guys on this particular subject due to some failed experiments and iterations that impacted its timeline. That’s been a bad experience for all of you, and we’re sorry for the long radio silence. We’ve learned a lot.
Why Twitch and Eve needed change
First, I want to provide context – this might be a repeat for some of you, but it’s really important to understand why we believe these changes are necessary:
Long-term stealth is a contentious mechanic. It’s really fun for the person using it to gank, but it absolutely blows for the player on the receiving end. Long-term stealth encourages hugging your tower all day long, with stealth detection such as Oracles or Vision Wards being the only viable counter-play option, which is a binary and boring mechanic. Not fun.
It’s also proven near-impossible to balance these mechanics. Long-term stealth isn’t effective against high level players, because they know how to counter it, so it’s never something we’d see in pro-level play. That runs contrary to our goals of increasing the diversity of champion picks. Today, we consistently see over 70% of champions picked in tournaments, but almost never these champions. This is better than it’s ever been in this genre but we’d like to see even more.
But stealth is cool!
All that said, there are some characteristics of long-term stealth we want to preserve. It’s satisfying for scouting and concealing map movement. It allows for some powerful counter-jungling opportunities. It can set the stage for some clutch late game moments.
So in order to deliver the fun of stealth while removing the toxic elements, we explored A LOT of ideas. And we explored them in great depth. You might remember some of the ideas we floated on the forums – ‘robot chicken’ scouting drone, footprints, and others. Those were only a few of the ideas we designed, prototyped, and ultimately decided weren’t good enough to get the job done.
Where we ended up
So, where did we end up? Twitch and Eve are both getting complete ability remakes. Eve is getting new abilities that include a reworked version of long-term stealth, with some similar mechanics to what we attempted a while ago. Twitch is getting shorter-term, tactical stealth and significant kit changes to improve his performance as both an assassin and AD carry.
Let’s talk about Eve in more detail first – because, let’s face it, she’s the most negatively impacted by her current state. For that, I’ll turn it over to Statikk, who’s working on finalizing Eve’s design.
Evelynn ability remake overview
Like Morello said, Evelynn is keeping long-term stealth, making her the only champion currently in the game with such a mechanic. Evelynn’s entire concept – from design to theme to aesthetic – is built around the idea of stealth, and so it was important for us to find a way for persistent stealth to live in League of Legends via Eve.
The system we’ve chosen to implement for her new stealth mechanic is similar to what some of you might remember Xypherous talking about a while ago.
Eve’s new stealth
Eve’s passive is now Shadow Walk. From Level 1, Evelynn is stealthed, meaning she can only be seen by enemy champions within a relatively short range of her, or when she passes through true sight (e.g., Vision Wards). She becomes unstealthed whenever she enters combat and reenters stealth after a brief cooldown once out of combat.
That means Evelynn is still hard to pinpoint in terms of map position, and she retains the feel of roaming around and scouting out areas for her team. Her new ring of visibility also introduces some interesting gameplay opportunities for great Evelynn players. Through careful attention, Eve can strategically juke around enemies, carefully set up surprise engagements, and unlock all sorts of new options that will reward player skill.
However, opponents now have a small window of opportunity to react, since she becomes visible before she’s directly on top of them (rather, she’ll be closing in on them at the time of detection).
Eve’s new kit
Since Eve’s now slightly more detectable at close range, we’ve been able to give her a much more robust kit:
All in all, these changes make Evelynn a much more viable, flexible pick. She’s still a strong duelist and ganker thanks to her stealthy nature, enhanced mobility and high damage output. These new changes also give her some much-needed team fight presence.
Ability Remake: Evelynn, the Widowmaker
We’ll be putting Eve up on the PBE for final testing and QA in the next content patch – look forward to her full kit details and feel free to give her some hands-on testing at that time.
Next up: Classick with the Twitch details.
Twitch ability remake overview
For a while now, we’ve felt like Twitch hasn’t lived up to our original design vision. Our goal when revisiting his kit was to restore some of his intended gameplay style and feel without drifting away from what existing Twitch players have come to love.
We’ve always wanted Twitch’s poison gameplay to be rewarding and deadly in the right hands. Good Twitch players should be able to deliberately stack poisons and put out massive damage with Expunge. Currently, Expunge doesn’t scale well and Spray and Pray’s poison-stacking isn’t valued over its direct damage, making Twitch’s poison gameplay feel lackluster at most stages of the game.
Twitch’s new stealth
We wanted to buff Twitch’s poison gameplay across the board, but in order to accomplish this we needed to address how Twitch used stealth. Because of the inherent advantages that long-term stealth brings, we haven’t been able to adequately buff the rest of Twitch’s abilities. This was impacting his competitive viability. The more we looked at Twitch’s kit and where we wanted him to end up, the more we realized that making Ambush a short-term, tactical tool would enable us to realize his envisioned potential.
Twitch’s new kit
Because Ambush’s stealth now has a short duration, we have some breathing room to buff Twitch in other departments:
Twitch is going to be in a much better spot at all levels of competition with his new abilities and focus. His core gameplay is getting some much-needed love, and his new Ambush feels great.
Ability Remake: Twitch, the Plague Rat
Stay tuned for full details on Twitch’s kit – he’s going up on the PBE for final testing and QA in the next content patch, and we’ll have some news on the front page detailing his full kit at that time.
Yessss... been waiting for this for SO LONG! Almost in tears right now at how badly I want to explore these new designs! It's like we are getting two new Champions for free!
EDIT: Yes, I know I'm going to get down voted for this, but *UGH* at the incorrect use of the term "mechanic" (someone who repairs things) over "mechanism" (system of parts working together) ... =( Just a little pet peeve of mine. Still, can't wait to try this out on the PBE!
EDIT4: Why does Riot keep editing my posts when they are not against the rules and are promoting the community to be a positive and friendly place? They've deleted my EDIT2 and EDIT3 about my community contest ... I guess it was considered "off topic" even though it's giving back to the community. Oh well, whatever.
EDIT5: The changes to Evelynn and Twitch are definitely in the right direction and they feel very good. However, the travel speed on Venom Casks is really slow and Twitch's Q duration is a little short -- wish the Casks moved a bit faster and Q got maybe 1 second more at all levels, besides that Twitch is back baby! Evelynn on the other hand feels really different. Absolutely love the stealth mechanism, but unfortunately she really doesn't have any CC. She feels more like a Warwick jungler (no ganks without a CC heavy lane until level 6, but decent jungling ability) vs. say a Skarner jungler (who has a form of CC to let him gank easier). It seems weird that Evelynn's E gives bonus attack speed instead of a slow -- I think she is going to be a viable solo top, but unless your team has a lot of CC her jungle-to-lane ganks are going to be subpar. Just some predictions though, we'll see how it turns out. Extremely excited to try them on live!
I am excite
It's a trick, don't fall for it GD.
THEY ARE JUST BUYING TIME
Yay. Tis a thing of wonder, and after so long everyone can finally shut up about it, and it looks like I'll be able to play Eve again.
But in other terms, when can we see this being implemented?
EDIT: Guess its considered upcoming, but how soon is that? It better not be "soon" again.
so is this happening before december?
will Eve's boobs be upgraded aswell?
EDIT: played her, rework = nerf actually
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