[GUIDE] Gangplank by KFeederline
Introduction: Gangplank is my favorite champion due to his amazing versatility. He can be built any number of ways and still do well on a regular basis (Trinity and Tiamat gives Parrrley massive AOE damage for hilarious battles). The following is the well-rounded build that allows for a good mix of DPS and tanking.
Credit: This build is a variation on Smeccsrage's DPS build.
Gangplanks skills summary :
Parrrley - This is your mega farm skill early game, and a 800 damage "soft disable" every 6 seconds.
Remove Scurvy - This is your all purpose miracle cure-all.
Raise Morale - This is the DPS mid game, and team buff late game.
Cannon Barrage - This is your global killsteal, team assist, and aoe slow.
Grog Soaked Blade - This is your harassing passive.
Gangplank's skills analysis:
Parrrley is by far your best asset and as such, you should build your champion around this one skill. It deals 30/60/90/120/150 plus 80% of your attack damage as magic damage. It also applies all of your attack effects, such as: slow, aoe dmg, crit, lifesteal, and so forth. On kills, it gives a bonus 3/5/7/9/11 gold.
Remove Scurvy is your next best friend. One level is all you will ever need but it will save you from all manner of gank. When ganked, run like crazy and if they slow or stun you, hit the "W" button and keep running. Remove Scurvy cures ALL enemy effects.
Raise Morale is your unused passive that makes you an engine of death by giving attack speed and movement speed.
Cannon Barrage shells are unreliable, slow, and requires you take your eyes off your own hero, which is always BAD. However, it nets you a steady supply of assists. The 140/200/260 damage per cannon for 8 seconds sounds like alot, until you realize that someone can stand inside the circle for the entire 8 seconds and 60% of the time will be missed by EVERY SINGLE CANNON BALL. I regularly cannon teleporting enemies and they get away 85% of the time. That said, in team battles, it is awesome. With so many targets, SOMEBODY has to get hit and it hurts when it does.
Grog Soaked Blades deals 3 + level damage per second for 10 seconds and reduced incoming healing by 65%. It does not stack and does not work on parrrley.
Item build: Divided into 5 groups.
1) Starting Items 475 gold
Health Potion x2
2) First Trip home 725 gold
3) Second Trip home 1850 gold
Avarice Blade x2
Boots of Speed
4) Buy piece by piece when able
Cloak of Agility
5) Endgame shopping
SELL Philosopher's Stone
SELL Avarice Blade
SELL Boots of Speed
SELL Avarice Blade
Final Item build:
Stark's Fervor (or BloodThirster)
Guardian Angel (or Frozen Heart)
Early Game: I start the game by buying item group 1. I start with the assumption that my opponents are much better players than I am, despite this never being true. I start in super-coward mode and stay as far away from the enemy as possible while still getting exp. I don't even bother last hitting minions outside of shooting them with Parrrley. Meanwhile, I am dodging the enemy harassment and using the potions as soon as I am about 200 hp away from maximum health. I stick around until I get too badly hurt, get enough gold to buy item group 2, or double-kill my opponents.
The Philosopher Stone gives me the regen I need to I keep on laning as such until I get enough money to buy item group 3. That's when Gangplank starts raking in the money. I shoots down pretty much EVERY minion that gets to half health and I get bonus gold as well. Then I work my way towards the Infinity Edge. Getting the Infinity Edge ends the early game.
Mid Game: The Infinity Edge gives you a consistent 650 damage nuke. That means that over the course of 7 seconds, I can do 1300 damage 30% of the time. So now I go sneaking up on people and shooting them in the back. Shoot, cannon, chase, shoot. Mid game is where I turn into skirmishing mode. I always run and shoot. Parrrley allows me to fight without getting hurt. Whereas I used to not fight at all, now I can skirmish to my heart's content. I spend my downtime, i.e. returning to base to heal or buy items, by watching my teammates and getting assist gold with cannon barrage. If they fight, I cannon on the enemy. Fairly simple way to get free money. Once the frozen mallet comes along, the kills start piling up. Unfortunately, this is where I need to start worrying about my teammates. I grab a Stark's Fervor because I EXPECT my teammates to start sucking. The early game heroes have become outclassed and they need all the help they can get.
Late Game: Lategame is about survivability. I expect big battles and I really dont want to give the enemy the +1000 gold for ending my legendary streak. Nasher assisted suicides do not end streaks. So I need to stack the dodge and the armor. Phantom dancer lets me run like crazy and Guardian Angel keeps me from giving the other team the lotto money. I stay exclusively in large groups and push the inhibitors. I keep cannon barrage exclusively for team battles now. As the carry hero, the enemy will focus fire on me so I absolutely need the survivability.
Heal - restores a fourth of your health when you get ambushed. Also helps ALOT in team battles.
Fortify - Keeps your tower alive and nets you kills.
Utility 11- Go straight for the 1 mana per second regen. This lets you lane better early game.
Good Hands x1
Defense 19- Keeps you alive in team battles so you can win.
Mender's Faith x1
Veterans Scars x4
Hardened Skin x3
9x Greater Mark of Furor: 2.73% extra critical damage
9x Greater Glyph of Clarity: +0.1 mana regen / 5 sec per level
9x Greater Seal of Evasion: +0.75% dodge
3x Greater Quintessence of Evasion: +1.5% dodge
Total Stats: + 24.57% critical damage, + 0.9 mana regen / 5 per level, + 11% dodge.
Cannon Barrage + Fortify. Yes, cannon kills the minions and leaves them slowed next to the buffed tower.
Parrrley + Run. While technically not a combo, running is your best friend. There is not much use in attacking unless you have no choice or it is late game.
Parrrley + Cannon Barrage + Parrrley. Cannon slows them so they cant run far. You run parallel to them so that they can't get away but you aren't closing in for close combat.
Cannon Barrage + Run. Aim the cannon about 4 inches in front of your path of escape and run into your own cannon barrage. The cannons will land as you enter and slow the chasing enemies so that you can escape.
What about Bloodthirster?
Yes, as Fbsunny pointed out in one of the reply quotes, Bloodthirster DOES work on creeps. My mistake. I got noobed. Therefore, Bloodthirster IS a very good item for Gangplank, but I stand by my statement that Stark's Fervor is better because one expects bigger noobs than myself to be on my team.
What about boots?
Frozen Mallet lets me chase down most heroes. I want to save the slot to stack my dodge. Gangplank turns into a tank lategame and the 36% dodge combines with the bonus armor for a good 8000+ effective hit points. More importantly, level 2 boots only give 50 movespeed anyway. The phantoms and Raise Morale already add 34% to his 315 movespeed, giving him a total of 422 movespeed. FASTER than wearing Level 3 Boots.
What about Trinity Force/Tiamat/Frozen Heart/ect?
Those are good items on Gangplank, but the late game focus is team battles. Its Gankplank, not Ramboplank. I've done that build and lost the match despite playing 17-4-8.
Final notes: The play style progression goes Coward-Farmer ---> Sneaky-Assassin ---> Berserk-Tank.
UPDATE: New sorcerer boots are AWESOME. Level 2 Movement and more importantly, the magic resist penetration means more damage for Parrrley. I've also been hearing great things about rylai's scepter, which guarantees a slow from Cannon Barrage, which turns an unreliable ultimate into an epic one. However, that is a different build and so I'll leave it at that.
Excellent guide. This helps fill in some holes with the champion that I've been trying to figure out. Much appreciated :D
Thanks. Comments are always appreciated, as it lets me know I did not just waste two and a half hours of my time.
You mentioned "fill in some holes", what were the other holes you have with Gangplank?
I have one question about this guide, you say that it is impossible (or almost impossible) for you to fill Bloodthirster.
It is my understanding that you gain the damage and life steal per minion kill, it does not necessarily have to be a hero kill. The items description is somewhat ambiguous, as i does not specify which it is, like Soulstealer and Warmog's does. If you do in fact only need 40 creep kills i think it is a very viable option for an item (although no necessarily good in all cases).
If you get into a 1v1 situation late game, you can parrley, and run away, then parrley again. If you do this you willl be gaining health while gradually sapping theirs, and the health you gain should be more then the occasional hit they get on you (depending on the opposing hero), especially since you have Remove Scruvy to counter stuns/slows and you have Raise morale for good move speed.
However if i'm wrong and it really is 40 champion kills then this weapon is probably not worth it in any situation.
You might be on to something. I'll have to check this out right now. Will be back in 20 minutes. Thanks for the question.
You were correct, bloodthirster works on minions. I changed my original post to match the new information.
OP you are sorely mistaking about gangs ultimate. Especially now with the metagame evolving around tight baron control and 5 man gank squads. Planks ulti followed by amumu/malph/fiddle/ or morgana can turn bad odds into an ace.
nice guide man - I posted it to the lol wiki - www.thelolwiki.com
Pretty much identical to Smeccs guide though I guess you can't hate that since its the only viable way to really play Gang.. Neglecting the Attack tree forfeits free crit and other useful talents. Simply not worth it. As for abilities Flash > Exhaust > Teleport > Heal > Ignite > etc.
Fortify is just a wasted spot in on Gangplank.
Also his ultimate is absolutely insane.
i stopped reading after you said cannon barrage was his worst skill.
You just have to laugh. Maybe that's why he neglects the attack tree? Because he seems to think that GP is somehow a tank?
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