[Guide] Tank Katarina
Why should you play Katarina ?
Katarina is an extremely fun hero to play for a twitchy, aggressive, hit and run type playstyle. With blink every 5 seconds (3 with cooldown reduction), you are one of the most mobile heroes in the game. She is one of the best heros for running down fleeing enemies, and can put out massive AoE burst damage from her ultimate on low cooldown.
On a side note, she quite possibly has the worst voice acting in the game.
Why should you play Tank Katarina ?
Most players assume that you should max out damage from Death Lotus. At low-level play this is a good idea, because you can honestly destroy their whole team on a 60 second cooldown. There are 2 problems with this:
1. Death Lotus has very short range and no natural slow, which means you have to be in the middle of multiple enemies to get it to work. If you go all damage, THEY WILL EAT YOU!
2. Death Lotus can be easily stunned/interrupted by just about everything out there. At high level play you will get stunned as soon as you jump into combat, cancelling all your damage. You are left in the middle of multiple enemies, stunned, and who again, would very much like to eat you.
Therefore, in order to maximize your damage and abilities, you actually have to be very tanky. Even if Death Lotus only hits for half its damage, you can use it multiple times in a battle and in a wider range of situations. With defensive gear you can chase down people deep into their own lines, and usually survive.
All Tank Gear = Extremely Aggressive
All Damage Gear = Dead = Extremely Passive
Q - Bouncing Blade - Katarina throws a dagger that bounces from enemy to enemy dealing her weapon damage + bonus magic damage. Subsequent hits do 15% reduced damage. The number of enemies hit and the magic damage scales with skill level.
This skill is extremely useful for the lanes and harassing enemy heroes. Use it to soften up heroes before putting yourself at risk with Shunpo, or to stack on damage to whatever target you are hitting. It can be used to last hit creeps, but compared to Shunpo it is slow and will not always get you the kill.
W - Killer Instincts - Passive: Katarina's attack speed is increased each time she consecutively hits the same target. Active: Katarina's next basic spell has a bonus effect. Bouncing Blade does full damage to every target hit and reduces incoming healing to the target, or after using Shunpo Katarina's dodge chance is increased for 3 seconds.
The thing you want to notice here is the increased dodge chance after Shunpo. Before diving into a dangerous situation, pop this off for a huge amount of dodge and ignore lots of damage. The reducing healing and extra damage to bouncing blade is rarely used, but not totally useless. The attack speed is useless, because you will rarely find yourself autoattacking targets for an extended period of time.
E - Shunpo - Katarina instantly moves to her target location. If the target is an enemy, she deals damage.
This is the reason you play Katarina. It does a hefty amount of damage base, has a 3-6 second cooldown at max level, and lets you teleport all over the place. You can jump into and out of combat as you please, chase down heroes, last hit, and proc the extra dodge from Killer instinct. Against melee heroes you can Shunpo to hit them and run away without them ever hitting you back. It gives no warning, and makes you extremely unpredictable. I refer to it a lot as “blink”. Max this skill first.
Also, you should note that you do need targets to use it on. If you don’t have heroes or creeps behind you, it will be very hard to retreat. When in doubt, I have lived from blinking to the person that is chasing me and heading the opposite way ^^.
R - Death Lotus - Katarina goes into a state of extreme focus, throwing daggers with unrivaled speed at one enemy champion per level of the spell. Channeling.
This spell is extremely powerful. I often use it both to kill heroes, and for softening up groups of heroes. Even with a full tank build the damage output is amazing. At a 60 second cooldown it is very disposable. I have used it while laning just to soften people up a bit, so I can kill them 60 seconds later.
Also, it is easily broken by stun/silence and easy to just run away from if your targets are not slowed or stunned themselves. Try not to get heartbroken when it gets interrupted.
(Passive) - Voracity - Every time a champion Katarina has damaged in the last 15 seconds dies, she gains 50 gold and her cooldowns are reduced by 20 seconds.
This passive is amazing. In 5v5 it will often mean that you can Death Lotus twice in a row if your team gets a few kills, or even just proc some extra dodge/shunpo. Think of it like a Master Yi, kill the first person and you get a chance to kill everyone ^^.
I always take Heal and Flash. Out of all the summoner spells, Heal allows you to be extremely aggressive and even bait heroes into duking it out with you. It gives you extra time to survive until cooldowns are up, and can heal your allies for a push.
Flash is a defensive spell mainly, as you can always Shunpo into combat, but not always out again. Its great for the jungle where there are not many creeps around, and you don’t have line of sight to the places you want to be. The cooldown is rather large, but I find it saves me enough.
Cleanse might be a nice alternative, and clairvoyance if that is more your style. In general though I find the first two to be the best.
I haven’t been able to test out runes for a while now, so this is open to speculation. Dodge, Magic Resist, and Cooldown Reduction are always nice to have. Damage/AP runes are a bit weak, or else they might be an option.
Since most of your damage comes from your abilities and not auto-attack, crit/attack speed/ armor penetration aren’t especially good buys.
9/21/0 is my personal preference. The cooldown reduction and magic penetration from the offensive tree are amazing, but the later abilities are pretty lackluster. I don’t find much to be useful from the utility tree, at least not more usefull than surviving about 20 percent longer in combat. Cooldown reduction is much easier to get from runes and the offensive tree.
This is the most important part of any build, and getting the right items for your character will make or break the game. Our motivation here is to get massive amounts of hp to survive daring hit and run attacks, while having a bit of speed and utility to chase people down. By the time you complete all the items you will be invincible, and you will hurt just enough that people will need to try and kill you anyway.
So without further ado, here is the basic build for tanking with Katarina:
1. Regrowth Pendant -> Warmog’s Armor
2. Boots of Speed -> Mercury Treads
3. Banshee’s Veil
4. Atma’s Impaler
5. Phage -> Frozen Mallet
6. Guardian Angel
Some exceptions can be made. Mercury treads can be changed to Boots of Mobility or Ninja Tabi. Atma’s Impaler is a good deal, but it can be traded out for another damage item like Infinity Edge or Maldred’s Bloodrazor. Phage can be discarded if you have skilled CC on your team, in favor of a second Warmogs or second damage item.
I have not tested an AP/Tank build for Katarina simply because phage is so nice to have early game for getting kills, and Atma’s doesn’t have a good spellpower equivilant.
The early game plan is to have Warmogs + Mercury Treads + Phage which has everything you need to start running people down and escaping afterwards.
You should have picked up your regrowth pendant, and either Bouncing Blade or Shunpo. Taking Shunpo level 1 gives more damage, last hits, and ability to chase, but you can also be shut down pretty hard against heroes like Ashe and Teemo. Try to pick a lane with a partner, and preferably an enemy you can hit and run over and over.
I usually get a kill before level 6, the trick is to keep harassing them and using you summoner abilities at the right time. It also depends heavily on which heroes you are fighting and how conservative they are. Try buying Boots of Speed and Ruby Crystals to start on warmog’s. An early Giant’s Belt is a massive advantage. If you are damaged, just sit back and let the regen take care of it.
Once you hit level 6 you have the ability to gank. Even if you don’t kill them yourself, you can easily Shunpo to them and proc phage letting your team finish them off. Hopefully you get a frozen mallet going and a scary amount of hp. Characters like Ashe and Teemo aren’t so much of a problem when their attacks hardly move your healthbar. If you do get slowed/stunned you can easily escape before you run out of hp.
Push with the team, keep pressing Death Lotus, and usually people start falling over. If you have low health, go back to base, you need to start fights at full if you are going to use your hp advantage to its maximum effect.
You will find it hard to push as Katarina, but defending should be easier due to your ability to fill up your massive health pool at the fountain. The best you can hope for as far as towers are concerned is to wait until the other team tries to take out your ranged, letting you get the jump on them. If worst comes to worst, you do have enough hp to sit in front of the tower doing Death Lotus on all the defenders, just make sure you have flash or shunpo ready to get out of there when you are done. Most of this is really common sense though for a non-pushing melee character.
Be careful of Maldred’s Bloodrazor.
Version 1.01 - Moved Banshee's Veil up in priority
Very nice guide! :D
I personally am fond of Ninja Tabi on Katarina. I normally play Taric [/plug], but I've noticed she can dodge like hell!
Now to pick your mind on a subject - while Katarina is not Taric, and doesn't have a lot of Auras to bring to team play, what do you think of Aegis of the Legion? (+Armor, Magic Resist, +8 Damage to Allied Heroes)
Glad you liked it! ^^
As for Aegis, the general consensus is that someone should have it. There are a few items like this, Stark's Fervor, Soul Shroud, Frozen Heart, etc. Obviously you don't want the same person to buy all of them, so it comes down to which one should we put on Katarina.
I personally like Soul Shroud or Frozen Heart because they give her a lot of health/armor/cooldown reduction, but ideally they should be given to someone with mana, so Aegis isn't a bad choice if you know the other two are taken care of.
Honestly, the best thing she brings to team play is an early game phage/frozen mallet and the ability to run people down with her blink. Unlike ashe, she can escape much easier if the situation turns sour while chasing. She also makes a great initiator because she can get into/escape combat quickly, and her ultimate begs for them to use their CC early on you. Often times I have been double stunned/triple silenced and just blinked out when my health gets low.
Just got done with a game, using a partial version of your build. I ended with:
Phage -> Emblem of Valor -> Ninja Tabi -> Warmog's Armor -> Dagger/Gloves (was trying for Zeal)
I think for Katarina, Lifestealing is important because barring the Heal summoner spell she has no other way of restoring her HP. Ninja Tabi is great on her, and I agree on Phage/Frozen Mallet. I was going for Zeal as kind of a balance item - it makes her damage more unpredictable for PvP encounters, improves her movement more so she can be a better ganker and make better retreats, and faster hits + lifestealing mean more regeneration.
Of course, that was a practice game. I'm going to try a real game with her and see how that works.
EDIT: Tried a normal game and failed miserably. I am NOT going to use Katarina, her playstyle just isn't mine. Good luck for any others that use Katarina, please disregard what I have to say on the subject of her.
Great thread, Warmog's armor is really really great on Kat, I used to go boots > phage x2 > trinitys force/frozen malet > infinity's edge before and was usually just a killing machine. But then some games I was just stuned/disabled then focused and killed in a stun. With this guide I went for a Warmog's straight up even before boots, at level 6 I was already pretty much unkillable with flash.
I was thinking of getting a Riley's scepter instead of Atmal/infinity towards end game to help slow people in team battles, plus Death Lotus scales with AP right? What are your thoughts on that?
But yeah you do sacrifice some damage so you won't probably be going 23/6/18 but it is very easy to get X/0/X games with a full tank build. Plus meeting a 3800-4200 hp Kat in the jungle all alone is nothing to scoff at.
Good job Miyamiya! The guide is crystal clear. Every guide should be in this format. I added your guide to completelol.com wiki. Here's your guide:
Here's the champion stats:
You know I think everyone should take into the account that with a ryjal's and 'typical' AP build, Kat has almost 2500 life at level 18, which while 'squishy' is nothing to scoff at considering how easy you can get away from most situations.
I will say that an HP stacking Kat does work pretty well considering all her abilities don't NEED ap/attack to do well.
Well considering that Kat's ultimate is kinda a big deal in a team battle, in a decent team people immediately switch to you and stomp you, 2500 hp is really low in these situations. Last time I went with Warmogs, boots, mallet, scepter and I had 4400 hp, I could chase low hp heros through their turrets no problems, and in team fights even when I am focused and my ult interrupted I can still easily get away. Add an Atmas impaler to that and you are pretty hard to deal with.
Just to add my thoughts to a few things:
Damage vs. AP
If you are stacking damage in an effort to wipe out whole teams with Death Lotus, AP is the way to go. The problem comes when you want to devote a lot of your items to being a tank. Base attack power starts off a lot higher than AP, and there are attack power items that have great synergy with a tank build (Atmas). Death Lotus does scale with damage, just not as much as the runaway AP numbers you can get.
And again, as people have said, high level players will not allow you to get off a Death Lotus on them very easily.
Life Stealing and Attack Speed
The fact is that Katarina is very "hit and run" even with a tank build. You don't want to standing toe to toe with your enemies duking it out. If you need health, you can always escape and regen (early game) or go visit the fountain (late game). Attack speed simply doesn't work when you are often disengaging your target, because you won't get extra hits past the first few.
It is true that an AP Katarina build will take Rylai's for extra health, and having 2500 will help Katarina a lot. What this build does is roughly double your health to around 4500 for around half the damage. Then we add in about 100 extra armor, 100 extra magic resist, and bring it to around 9000 effective health (correct me if my mechanics are outdated). Then we add in Guardian Angel for 13500 effective health.
So in all, we have gained nearly 5x the time to fight, chase, do damage, wait for cooldowns, etc. and at the price of only 1/2 the damage. If you ignore the details for a moment thats about 2.5 times the damage output in teamfights.
Now of course I have ignored some factors on both sides, like burst damage in AP build, resistance to burst in Tank build, etc etc. In the current metagame of 5v5 team fights, the Tank build comes out on top. If you are able to cast Death Lotus without interruption or roam the map doing 2v1 ganks, the AP build comes out ahead.
Finally I just want to note that the wiki build calculator doesn't add in the extra damage from atma's, which effectively would double the damage.
Damn, you gave my top secret strategy away, Miyamiya! DAMN YOU TO DAMNATION!!!
I used to go:
Regrowth -> Warmog's
Boots 1 -> Tabi or Mercury Treads
Giant's Belt -> Rylai's Scepter
Guardian Angel / Banshee's Veil
Banshee's Veil / Guardian Angel
but I'm going to try out your method next game because it makes complete sense..
Does Mallet proc off of winspin (death lotus)? Does winspin lifesteal if you have it?
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