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-   -   Spectator Mode Patch Notes (http://forums.na.leagueoflegends.com/board/showthread.php?t=2077255)

RiotNyandalee 04-30-2012 09:18 PM

Spectator Mode Patch Notes

Spectator Mode!
  • Spectate your Friends
    • Added the ability to spectate games that friends are playing by right clicking their name in the buddy list
    • Easily identify friends you can spectate by the eye icon near their name
  • Featured Games
    • The landing page will now host featured games that anyone can spectate
    • Click the 'Watch Now' icon to view some of the most skilled players in League of Legends!
    • Games cycle at regular intervals so be sure to check back often
  • Directed Camera
    • Implemented a directed camera mode that will automatically follow the action in game!
    • The camera will seamlessly jump between champion fights and other critical moments
    • Interesting events like Champion kills will be prioritized
    • When multiple Champions are on the screen, the camera will automatically adjust to include them
  • Timeshift Controls
    • Spectators can now jump around the timeline of a live game to watch past events!
    • Replay events in slow motion to review action-filled moments
    • Spectators can now actively fast forward through the game
  • Spectator announcer coverage will now report more events
  • Updated spectator UI elements to respect colorblind mode

New Skins in the Store
  • Frostblade Irelia
  • Rune Wars Renekton

PVP.net v1.59
  • Added a new image for ignored Summoners in the buddy list
  • Fixed several display inconsistencies when using Summoner Name Change
  • Summoners must now be level 5 to talk in public chat rooms
    • Level 1 summoners will still be able to join with read-only access
  • Pending a hotfix, only game creators can invite players to games

PvP.net Store
  • Added an indicator to show owned rune content when attempting to purchase a new rune
  • Rune purchases past the usable rune limit will now be prevented

League of Legends v1.0.0.139

  • Now gains 1.25 Magic Resist per level

  • Curse of the Sad Mummy cooldown reduced to 150/130/110 seconds from 170/150/120 seconds
  • Now gains 1.25 Magic Resist per level

  • Base Health increased to 460 from 424
  • Incinerate Mana cost reduced to 70/80/90/100/110 from 80/95/110/125/140
  • Molten Shield
    • Fixed a bug where Molten Shield returned damage to turrets
    • Duration reduced to 8 seconds from 15 seconds and cooldown reduced to 16 seconds from 30 seconds
    • Mana cost reduced to 20 from 25
    • Armor and Magic Resist increased to 20/30/40/50/60 from 10/20/30/40/50

  • Updated playing against tips

  • Movement Speed increased to 320 from 315

Dr. Mundo
  • Burning Agony
    • Now has a short cooldown upon activation (to avoid accidental disabling)
    • Base damage reduced to 35/50/65/80/95 from 40/55/70/85/100
    • Crowd control reduction decreased to 10/15/20/25/30% from 15/20/25/30/35%
    • Fixed a bug where Burning Agony was reducing the duration of blinds and silences by more than intended
  • Sadism
    • Cooldown increased to 75 seconds from 65 seconds

  • Fixed a bug where using a ward could break Buckshot's sound

  • Base health increased to 546 from 515
  • Health per level increased to 90 from 85
  • Base health regen per 5 increased to 7.5 from 6.5
  • Base damage increased to 59.3 from 56.3

Jarvan IV
  • Fixed a bug with Commando and Dragon Slayer skins that caused the game to hitch when first using Demacian Standard

  • Fixed a bug where Counterstrike was stunning through spell shields

  • Void Ooze slow reduced to 20/28/36/44/52% from 28/36/44/52/60%

Lee Sin
  • Iron Will Life Steal and Spell Vamp reduced to 5/9/13/17/21% from 5/10/15/20/25%
  • Safeguard and Iron Will cooldown increased to 9 seconds from 8 seconds

  • Now gains 1.25 Magic Resist per level

  • Glitterlance
    • Ability power ratio reduced to 0.6 from 0.7
    • Mana cost increased at later ranks to 40/50/60/70/80 from 40/45/50/55/60
  • Updated Wild Growth tooltip to reflect knock up ability rather than knock back

  • Fixed a bug where Polymorph was interrupting Unstoppable Force

Master Yi
  • Meditate
    • Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130
  • Highlander
    • Fixed a bug where assists with Highlander failed to reduce Alpha Strike's cooldown
    • Duration changed to 8/10/12 seconds from 6/9/12 seconds

Miss Fortune
  • Bullet Time now deals physical damage
  • Double Up secondary target damage increased to 120% from 115%

  • Fixed a bug with the Ravager skin where Unspeakable Horror was not visually applying the fear tether

  • Added a range indicator to Absolute Zero
  • Now gains 1.25 Magic Resist per level

  • Reckless Swing cooldown increased to 9/8/7/6/5 seconds from 8/7/6/5/4 seconds

  • General
    • Base attack damage increased to 55 from 49
      • The originally listed value for Ryze's increased base attack damage was inconsistent with the actual change implemented. We apologize for the confusion.
    • Base missile speed increased to 2400 from 1400
    • Recommended items updated on The Crystal Scar/Summoner's Rift
    • Animations updated for Overload, Rune Prison, and Spell Flux
  • Overload
    • Mana ratio reduced to 6.5% from 7.5%
    • Ability power ratio increased to .4 from .2
    • Overload base damage increased to 60/85/110/135/160 from 40/65/90/115/140
    • Range reduced to 650 from 700
  • Rune Prison
    • Mana ratio reduced to 4.5% from 5%
    • Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140
    • Rune prison duration reduced to .75/1/1.25/1.5/1.75 seconds from 1/1.25/1.5/1.75/2 seconds
  • Spell Flux:
    • Added a 1% mana ratio
    • Missile speed reduced
    • Bounce radius increased to 400 from 375
    • Spell Flux now prioritizes enemy champions over Ryze
    • Mana cost adjusted to 80/90/100/110/120 from 80/95/110/125/140
  • Desperate Power:
    • Passive mana component removed
    • Active now adds 35/45/55 movement speed

  • Base Health increased to 487 from 448
  • Fixed a bug where Insanity Potion was reducing the duration of blinds and silences by more than intended

  • Boomerang Blade bonus attack damage ratio increased to 1.1 from 1.0

  • Starcall
    • Duration of Magic Resist reduction decreased to 5 seconds from 8 seconds
    • Mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60
  • Infuse will no longer target allied minions
  • Astral Blessing armor bonus adjusted to 25/45/65/85/105 from 25/50/75/100/125

  • Fixed a bug with Bilgewater and Northern Front skins that caused the game to hitch the first time Decrepify was used

  • Base armor increased to 20.5 from 18.5
  • Rake's previously listed mana cost reduction has been removed, as it was not intended to appear in the patch notes. We apologize for the confusion.

  • Now gains 1.25 Magic Resist per level

  • Turtle Stance shield reduced to 60/95/130/165/200 from 60/100/140/180/220

  • Fixed a bug where Majestic Roar was reducing Minion movement speed to 0 at rank 5

  • Hungering Strike
    • Damage reduced to 8/10/12/14/16% from 8/11/14/17/20%

  • Fixed a bug where Ziggs' passive would not trigger when silenced.
    • Ziggs' bug fix was unintentionally left out of the original patch notes. We apologize for the confusion.

  • Zilean can no longer level up Rewind at level 1

  • Turret base damage decreased but armor penetration and damage to minions increased
  • Improved particle scaling on larger characters like Dragon and Baron
  • Champion skin names will now be displayed on the load screen
  • New option added: Show All Chat
    • Cross-team chat in all games is now hidden by default
    • Cross-team chat in spectated games will also be hidden by default
    • If you enjoy competitive banter, opt-in using the new toggle in the 'More Options' menu!
  • Fixed a crash that would occur when attempting to maximize the window while loading into the game
  • Selected unit outlines are now improved to be less pixelated
  • "Surrender Vote Failed" message no longer appears to the enemy team
  • Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions

  • Deathfire Grasp
    • Now builds out of Blasting Wand and Kage's Lucky Pick (total cost reduced to 2600 from 2610)
    • Now grants 80 Ability Power and 15% Cooldown Reduction, from 60 Ability Power, 12 MP5, and 15% Cooldown Reduction
    • Increased cast range to 750 from 650
    • Active base damage changed to 25% +4% per 100 AP of the target's current Health from 30% + 3.5%
  • Fiendish Codex cost reduced to 1125 from 1245
  • Morello's Evil Tome
    • Now builds out of Fiendish Codex and Kage's Lucky Pick (total cost reduced to 2330 from 2350)
    • Now has Grievous Wounds active
  • Sunfire Cape aura damage increased to 40 from 35
  • Will of the Ancients
    • Now builds out of Blasting Wand and Hextech Revolver
    • Total cost increased to 2500 from 2100, combine cost reduced to 440 from 465
  • Atma's Impaler, Manamune, Archangel's Staff, Randuin's Omen, Force of Nature, and Deathfire Grasp tooltips now update dynamically
  • Fixed a bug where Randuin's Omen tooltip stated the incorrect slow duration

Summoner Spells
  • Fixed a bug where Teleport could be used after being affected by Crowd Control effects
  • Fixed a bug where casting Cleanse could interrupt Teleport
  • Summoner Heal base value reduced to 100 from 145
  • Summoner Ignite and Summoner Promote now break stealth when cast
    • The changes to Ignite and Promote functionality were unintentionally left out of the original patch notes. We apologize for the confusion.

Co-op vs. AI
  • Changed Soraka Bot's Wish logic to help all allies instead of just those near her
  • Changed logic for Master Yi Bot's use of Meditate
  • Fixed a bug where Dominion bots would prematurely break counter-channel attempts on neutral points
  • Fixed a bug where Caitlyn Bot did not learn all of her skills

We apologize for the several inconsistencies between the originally published patch notes and the in-game environment. The notes have now been updated to accurately reflect your in-game experience.

BATTLeDONKeY 04-30-2012 09:18 PM

First comment? Uhhhh something clever to say....poop.

I have no life <.<

Konouiji 04-30-2012 09:19 PM


NeoScout 04-30-2012 09:19 PM

3rd for phreak

Leib Olmai 04-30-2012 09:19 PM

1 Attachment(s)
Thanks for the note !
FINALLY : Infuse will no longer target allied minions.

roit, varus pls

HolyChalice 04-30-2012 09:19 PM

No Varus :( well looking forward to him next week anyways ..

Time to creep some friends with spectate ... you know who you are

Saisaci 04-30-2012 09:20 PM

No Varus? or did they say that a while ago
Oh, http://na.leagueoflegends.com/board/....php?t=2076917

USA Obesity 04-30-2012 09:20 PM

3 Attachment(s)
Hello, I would like to say few things:

1st. The quality assurance team is definitely not doing a good work. Everything is being delayed and released with lots of bugs.

2nd. Nyandalee, Why did you not apologize for ruining OP's game?



4th. Hello friend US Economy ^

ViE ShowtimeRR 04-30-2012 09:20 PM


WarpedMonkey 04-30-2012 09:20 PM

great patch !!

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